Hearing what it was like to write, shoot, and animate ‘Baldur’s Gate 3’ definitely explains why the romances and intimate moments feel so real.

  • @BrianTheeBiscuiteer@lemmy.world
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    42 years ago

    When attracted to the player they will all actively make a move on the player, instead of waiting for the player to chose to hit on one of them

    From what I recall of Dragon Age: Origins the romance was player initiated in a fairly natural way (e.g. asking for a kiss instead of a “thanks”, making flirty puns). If you [personally] didn’t like the NPC it was fairly easy to keep things platonic.

    • stopthatgirl7OP
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      12 years ago

      Whereas in Mass Effect, if you weren’t interested, you could never choose the top dialogue option talking to them or else you’d end up accidentally initiating a romance.