The YouTube channel “Maximum Fury” conducted a technical test of the new Cyberpunk add-on called “Phantom Liberty” on an older AMD hardware system, testing it separately on Linux and Windows 11. The Linux system, specifically the Fedora distribution called Nobara, performed significantly better, delivering 31% more frames compared to Windows 11.
The hardware used for testing included an Asrock B550 motherboard with an AMD Ryzen 5 5600 CPU and an AMD Radeon RX 5700 XT GPU from the first RDNA generation, along with 16 GB of DDR4 RAM. The CPU, RAM, and GPU were overclocked, and the system utilized undervolting to save energy costs.
When testing the game at 1080p resolution with high textures, the Linux system achieved an average of 63.72 frames per second (fps), while Windows 11 managed only 48.55 fps. This suggests that the game should run noticeably smoother on the Linux system.
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Now can you make it stop defaulting to controller keybindings on Linux?
Shut up and look at the more frames. - article author mumbling - God damn ingrates always complaining just because things don’t work right… 30% more frames is practically 10% less controller!
໒꒰ྀི -᷅ ⤙ -᷄ ꒱ྀི১echo ‘2C45C6: EB’ | xxd -r - Cyberpunk2077.exe
In the x64 bin folder
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Source, and what is this command supposed to do? We shouldn’t blindly copypaste shell commands from online.
The Steam community thread about this issue and I can vouch it does fix it.
“trust me bro” is not an answer
Thank you!
This bug was fixed in a patch when phantom liberty launched? I haven’t seen it since that patch anyway.
Here is an alternative Piped link(s):
https://piped.video/watch?v=RsWrGRVMDXg
Piped is a privacy-respecting open-source alternative frontend to YouTube.
I’m open-source; check me out at GitHub.
Why does the Nobara benchmark report as Windows 10 pro?
Wine simulates a Windows environment to some degree, Steam is the only platform that fixed the reporting issue and that wasn’t always the case ether because the system tells the game it’s Windows.
@JigglySackles @cron wine self reports itself as windows 10 for compatibility
Thanks!
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probably from the wine trick it uses or something, no?
I wouldn’t know personally. I don’t use linux for games except on my steam deck, so I don’t have any knowledge on the subject. That does make some sense though if WINE relies on tricking software into thinking it’s Windows.
Wine always reports itself as some version of Windows. Mostly, it doesn’t really matter.
Not suprising. Linux is usually faster, that is whe backend of every internet service uses Linux.
30% is extremely surprising. I’d expect single digit percent gains, if any, on Linux. This 30% difference was in the opposite direction 10 years ago, when Windows had access to low-level graphics APIs and Linux was only on OpenGL. I wouldn’t expect there to be 30% worth of frames per second to be tied to Windows bloat.
30% means either Windows is doing something dumb, or the game is doing something dumb and the compatibility layers are mitigating the issue on Linux.
Like how Elden Ring ran better on Linux at the start because Wine could patch in cache precompilation which normally the game devs would need to do themselves
Exactly. Some people here seem to be completely detached from reality if they honestly think that this isn’t just some weird bug and these tests being an indicator of one OS being better than the other.
Sure there are some aspects where one OS’s philosophy has some performance gains over the other when doing very specific tasks, mostly when it comes to file access or creating processes. A 30% difference is just way too much, particularly for a game, where those differences shouldn’t matter as much.
Exactly. And usually there’s a 5-10% performance penalty on Linux because of WINE overhead when running Windows games on Linux, but sometimes Linux makes up for it in other ways (maybe the scheduler) and can get 5-10% faster.
Honestly, on Proton, performance differences between the two operating systems are a dice roll in either direction, but still single digit percentages like you said.
It’s a well known fact that every second major release of Windows is crap.
- Windows 95 was not the best.
- Windows 95OSR2 was the one you wanted.
- Windows 98 sucked.
- Windows 98 2nd ed. worked as the former should have.
- Windows 2000 was great but had no support for running games.
- XP solved that and made people leave Windows 98 (I deliberately left out the clusterf… Windows ME.).
- Windows Vista sucked balls.
- Windows 7 was what Vista should have been.
- Windows 8? Metro on phones, yes! On desktop? No no no.
- Windows 10 got Microsoft back on track again.
I thought the new upgrade scheme (2 editions per year) Microsoft introduced with Windows 10 would be like “every second release will suck” but it started to look like Microsoft were able to break the curse…
…and then Windows 11 happened.
You know what? I never had issues with ME, it actually worked quite well for what I did, which was a lot of gaming.
casusally skipping millenium edition because most people opted to buy windows 2000, the enterprise server os instead.
Windows 2000 couldn’t run games because it was based on Windows NT and the NT Kernel. ME was still based on DOS. XP frankensteined the NT Kernel and DOS to somehow make the most stable, longest running and best windows ever.
And 20 years later they’re bleeding marketshare.
Windows 2000 could run games (I should know: I kept being a gamer whilst using it for years) but in the early days with so many games designed for DOS that required direct low level access it was a problem. If I remember it correct one had to boot in DOS mode for those.
Eventually with DirectX that stopped being a problem (plus, again if I remember it correctly, OpenGL also became compatible with it).
I ran 2000 back in the day and didn’t really have any problems with it. IMO it breaks the pattern somewhat. XP was better, of course, but 2000 was a good OS.
W2k was awesome. Great stability. However, the legacy from Windows NT meant that applications had no direct access to hardware which games of that time required.
That was a showstopper for most users outside the enterprise world.
I am not gonna disagree with you, but I remember playing half-life on it with no problems. Of course, you couldn’t play DOS games on it, if that’s what you mean.
I still game using Windows 2000 on a Pentium 3 Tualatin based system.
All my retro games run no problem, Tiberian Sun is the shite.
Thanks Stadia. No wonder it performed so well.
I miss it :'(
Me too…
Hey that’s a similar setup to mine, except I have 6700XT, on ultra settings, worst case scenario I get ~60FPS, on average it’s 80
I haven’t tried the new update but this gives me high hopes for what my 6800 can chew through.
By the way, the “rendering at lower resolution and upscaling” thingy, is there a way to force AMD’s version on any game in Linux? I want to play Satisfactory and got a 5700G, fat iGPU but only 2GB VRAM.
You can use Gamescope or I think Proton/DXVK has FSR1 support as well
Forcing FSR1 is possible (and was even possible before it was on Windows), FSR2 is not.
Thanks! FSR it is. Saved.
What are the chances that it’s just not rendering something due to the DX12 to Vulkan translation?
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It’s entirely possible that the translation layer will alter timing to expose a race condition such that something doesn’t render.
DXVK doesn’t support DX12 and wouldn’t be used here.
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But that’s not exactly relevant.
DXVK 2.2 added D3D11On12 which could probably then be used by VKD3D or D3D12 so I suppose it does support DX12 indirectly.
However DXVK itself doesn’t support DX12 native games like Cyberpunk 2077.
Possible, but looking through the footage it seems everything is being rendered as expected.
5600
“Older”
Ha that hit hard. This is basically the system I just upgraded to. Well at least it’ll run the game well.
It’s the exact same system I upgraded to a couple months ago except I got 5700 x3d. This system slaps bro I love it.
There isn’t a single piece of software that I use that makes me think I should upgrade my 5600. Not a single game fully utilizes it (on 1440p res)
Older hardware is fine.
cries in
.blend
Me with my i7 2600 playing with oblivion level graphics: yeah, older hw is just fine
I mean… is that what you want ?
Don’t mind me and my ThinkPad X220.
Modern computers cost too damn much
I was thinking “Let it be Vega. I might give that shitty game a second chance.”
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Were you using the same distro?
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Btw!
I had very similar results with pop os and windows 10 on an Nvidia card
Bls answer sailormoss
Casual vulkan W?
definitely believable
16gb ddr3 ram
ten year old i5
rx580 8gb
arch linux gnome desktop
standard prebuilt dell pc
have two of these machines built and operating in the house both are able to play modern games including Hogwarts Legacy low settings at 60fps no ray tracing
some games run fine with medium or high
some games such as Hogwarts Legacy and Marvel’s Spider-Man Remastered require a per game specialized wine wrapper script that is usually already made by an awesome entity unless you go through the steam launcher and then it just plays like a steam deck
https://en.wikipedia.org/wiki/Steam_Deck
“Steam Deck runs SteamOS version 3, based on the Arch Linux operating system. While SteamOS had been previously developed for Steam Machines using Debian Linux, Valve stated that they wanted to use a rolling upgrade approach for the Deck’s system software, a function Debian was not designed for but was a feature of Arch Linux. An application programming interface (API) specific for the Steam Deck is available to game developers, allowing a game to specify certain settings if it is being run on a Steam Deck compared to a normal computer. Within the Steam storefront, developers can populate a special file depot for their game with lower-resolution textures and other reduced elements to allow their game to perform better on the Steam Deck; Steam automatically detects and downloads the appropriate files for the system (whether on a computer or Steam Deck) when the user installs the game”
Even Valve can’t help but tell everyone that they run Arch.
It’s the highest bliss. You want everyone to reach it and be happy.
I didn’t read the manual, okay, there I said it, I didn’t read the fucking manual.
well, unfortunately i have the opposite but it’s not too bad. high settings with motion blur etc.,fsr disabled but with chromatic aberration on i get like 10fps less than windows gtx 1660 ti and ryzen 5 3600 prolly a nvidia issue
Chromatic aberration drops my fps too, on windows 10
Chromatic aberration is so bad, it’s trying to imitate bad lenses in a camera instead of our eyes which are so fine tuned that we don’t really have it(unless you need glasses lenses)
@arin @gothicdecadence
Hate to tell you, but eyes have chromatic aberration. They have lots of optical faults. They’re really pretty crappy, but our visual system learn to filter out and ignore it.Not true, when i have glasses on i see the chromatic aberration, but not when i take them off. The game exaggerates CR like old cameras where newer high quality lenses on cameras don’t have such bad CR mimicked by the game.
@arin You see the chromatic aberration from your glasses. You don’t see the aberration from your eyes, same as you don’t see the blind spot or the yellow spot, or notice that your peripheral vision is in black and white only.
Nice, next game should have black/white peripheral zones
i should’ve rephrased that,normally the high preset disables chromatic aberration, i enable it and i use the same settings on both operating systems