Any games where a remaster could never stack up to the original.
Inspired by this post, asking the opposite, what games do you think are worthy of a remaster: https://lemmy.ml/post/6091201
Heroes of Might & Magic 3
you may or may not be interested in this little project https://vcmi.eu/
its a project to create an open source implementation of its engine, think daggerfall unity as an example
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Minecraft Java Edition, because of the modding support. Unless they remaster it to have LUA and improved modding support?
Pong
Paper Mario. Not that it’d ruin it, just cant do much.
Well, they’re remastering The Thousand Year Door. I think it looks pretty nice, but you’re right, it doesn’t do much given that the original still holds up visually for the style they were going for.
Star Wars Battle Front 2 (2005)
I cannot tell you how many hours I burned playing Galactic Conquest with friends.
WATCH THOSE WRIST ROCKETS!!!
Nethack.
Dishonored.
That game looks beautiful, even if compared to some of today’s AAA titles.
Updating it to Dishonored 2 level graphics would be nice though. Last time I played it I noticed some things looking dated now. But the art style is solid either way.
Dishonored.
That game looks beautiful, even if compared to some of today’s AAA titles.
I’m definitely in the minority, but remasters in general aren’t my cup of tea. I’d generally rather play the thing as it was. If a game was noteworthy for some reason I’d like to see it in roughly its original historical context, especially if it’s noteworthy for what it did with the hardware at the time. Remaking it can really take away from that in my opinion.
I don’t always mind it, especially when it makes a game that’s hard to run on modern computers readily available and has options that are faithful to the original… and sometimes it’s just nice to have shiny new graphics (like with the Spyro remakes). Other games it just seems silly for… like Bioshock and Mass Effect aren’t that old and the remasters don’t seem that different, so why bother? I guess they come as a bundle, so that’s a win? And I guess these releases are also good for consoles, but they seem silly on PC.
I won’t yuck anybody’s yums, though. If you like remasters that’s great… I just don’t really see the point most of the time, but maybe it’s because I like seeing old graphics and seeing where we came from and stuff.
For the most part I agree with you but generally want controls remapped to match current conventions. A lot of PS2 games are hard to play because they were making button layouts up as they went and it interferes with my muscle memory!
I never played Spyro growing up, so I don’t have the nostalgia boner for it, but my partner did. Watching them play it was infuriating. The difficulty in the first three games is based entirely on the controls being dogshit.
Yes the control remapping can be a big deal for sure coughsystemshockcough
I finally got a chance to play ‘Bounty Hunter’ the PS2 Star Wars game a few years ago on PS4.
The controls were inverted x axis and couldnt be changed. I couldn’t get through the first level.
I used to insist on playing games inverted but at some point I switched and now I feel your pain!
I’m an inverted Y axis guy to this day… but inverted X? Unplayable. Lol
Thanks for clarifying. I misread that because it’s so unusual! Maybe they were trying to make it “fun”.
Not for that reason (as already explained in another comment), but because they work best in 2d or aren’t popular these days anymore
Honestly hard question because essentially you want a game that would be worse now. Something that playing now would tranish it then make it better even with updated graphics/movement. Or something you know the company would take a direction which would make it negative.
Something like redoing the original Super Mario 1, 2 and 3. Where the updated graphics and changes to game play takes away from the original pixel feel. As I feel Nintendo would probably use modern day Mario design.
or mass effects removal of zoooming in on mirandas buttAgreed, SMW was actually the first thing that popped into my head when writing the post subject, SMB1-3 definitely qualify too. I’d put them all on equal footing in this regard.
Wasn’t Mario remastered for SNES? I preferred those over the NES versions.
They were remastered (which I think hurts the original argument), but I as I understand, the question of which is better is pretty divisive
I am unaware of any difference other than the obvious visual one. I never owned a SNES back in the day, so I kinda missed All Stars, and even when emulating became cool, I never saw a reason to emulate a game that then made me choose which game I wanted to play, rather than just choose the ROM for the game I wanted.
Super Hexagon
Looks too complex. They brag about having twice as many buttons!
The amazing thing about SH is the simplicity - at some point I saw that someone had written a version of it for the Commodore 64.
The original Rollercoaster Tycoon is perfect in every single way.
OpenRCT is a massive improvement. Your point is invalid.
I just want great ports, like what iD Software has done with Doom and Quake. I don’t care about updated visuals as long as I can play my favorite games in 1080p with modern controls.
Ironically, the Doom and Quake versions you can buy now are essentially remakes. The artwork is the same but the backend code is completely redone. Modern official Doom ports now run in Unity.
Get Zanondrum and the official Doom and Doom 2 WADs, slap Brutal Doom on top and enjoy.
I thought GZDoom was better for singleplayer? I prefer to use Crispy Doom though since I love vanilla but not MS-DOS era vanilla ;_;
Just my preference. Absolutely nothing wrong with GzDoom. :)