• @[email protected]
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    222 years ago

    I was up for a Steam competitor. I signed up for the Epic store a few years back. Tried to get the first free game. It wasn’t available in my region despite being plastered all over the store in my region. The exact same thing happened the next month. Both of those games were available on Steam in my region at some pretty low prices by then.

    Then, Epic started paying for exclusivity, making games not available in my region at all. I had at least deleted their stupid app by then anyway. Fuck Epic entirely.

    • GreenM
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      2 years ago

      Used to have similar problem with Steam back in the day.

      Edit: I like how some people disagree that i experienced something by downvote. It’s not like i can change it or something 😅 👌

  • @[email protected]
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    82 years ago

    Never bought anything there and probably never will, but I’m always there every thursday to get the free games. Heavy gog and steam user, and gamepass subscriber.

  • Krudler
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    362 years ago

    My launcher shows that I have 379 games from Epic. Not DLC, not demos. Full games.

    I have never given Epic a single cent and I never will. (That is to say, until they offer me something that makes me want to use their platform). They have no killer features - AT ALL.

    • @[email protected]
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      52 years ago

      The “killer feature” is that they pay more to the developers, so if you are getting the exact same game on (e.g.) Steam versus Epic Games, then whomever actually made the game gets more money from the Epic sale. Isn’t that a good thing?

      (Note that I may be conflating the publisher with the developer, but either way, it’s still the case that less money is taken by intermediaries, which is a good thing.)

      • Cosmic Cleric
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        42 years ago

        Note that I may be conflating the publisher with the developer

        You think?

        • @[email protected]
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          22 years ago

          Yes, I do, or else I wouldn’t have mentioned it. I’d prefer the publisher gets money over a middleman store. Isn’t that preferable?

          • Cosmic Cleric
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            42 years ago

            Its a phrase that signals something else, and not a literal content reply.

              • Cosmic Cleric
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                02 years ago

                How about you write what you mean

                I did. Its a standard phrase used by people in conversation. See defintion #2 below.

                Below definition is from here

                you think

                1. A question one uses at the end of a sentence to express uncertainty. We’re not going to get into trouble—you think?
                2. A sarcastic rhetorical question used as a retort when someone states the obvious. A: “Wow, I bet that fire is really hot.” B: “You think?”

                and have quality conversation in the future?

                Quality is in the eye of the beholder, apparently. /shrug

      • @[email protected]
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        152 years ago

        That’s a reason for developers to use them, not for consumers to use them.

        EPICs anti-customer practices (such as trying to make everything exclusive) are reasons for consumers not to use them.

          • @[email protected]
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            02 years ago

            And are those because Steam is trying to pressure them into being exclusive on Steam? Or did they just not bother releasing anywhere else?

            If a developer just wants to release on Epic and nowhere else they can do that. My issue comes from Epic approaching games that have already announced a Steam release asking for exclusivity, and having no interest in hosting the game if they don’t accept the exclusivity offer.

            • @[email protected]
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              02 years ago

              There are almost 40,000 entries, I obviously cannot answer for all of them.

              Still waiting for you to answer my question.

      • @[email protected]
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        2 years ago

        No, because epic has been engaging in anti consumer practices from the start. This is literally the only category epic has a leg up on steam, and if they didn’t need to bully their way into the marketplace, I have no reason to believe they’d treat creators any better than they currently do customers

        edit: The revelation that they are running the store at a loss just furthers me not believing they are helping developers from the goodness of their heart, it shows they’re likely running the Walmart strategy of using their vast wealth to choke out their competition until there is none, and then once they have a monopoly, jack everything up, which’d probably include their cut of the pie

      • @[email protected]
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        192 years ago

        Except they only do that because its the only way to get publishers to use them over steam, and once they have a reliable customer base they will reneg on that generosity to gain profit.

        We know this business strategy. It will not stay that way.

          • @[email protected]
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            72 years ago

            this is how we get companies like walmart and amazon.

            they roll in, throwing bags of money into a bottomless pit as long as it takes to amass a large customer base and ruin existing competitors. Then they start enshittifying, and everyone wonders where all the competition went.

          • @[email protected]
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            82 years ago

            Until then, what? You as the consumer have no incentive to use their worse service, and publishers clearly arent that enticed by it for how few exclusives the store gets?

            Or until then, you want to reward a bait and switch that you know is a bait and switch to try and trick you into using a worse product?

            Which option are you excited about here?

        • @[email protected]
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          12 years ago

          Hey man, it provided value to my life… its a fun game, i play it quite a bit. Plus half of that was for my kid, he would ask for vbucks every birthday and Christmas for years.

    • @[email protected]
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      212 years ago

      To make it worse, I have all these games, but I still rarely play them. Not that it’s a bad selection, but between steamdeck, gamepass and just a crazy backlog on Steam makes me rarely think of Epic store.

      • Krudler
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        212 years ago

        Well that’s at the crux of it, indeed. Steam has these killer features that enable and empower me as a gamer.

        Then there’s Epic that still doesn’t have controller support.

          • Brawler Yukon
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            2 years ago

            That’s disingenuous. The games have controller support, as you’d expect them to. EGS itself doesn’t have an outside-the-games input layer like Steam Input.

            But you can always load up an EGS game in Steam as a non-Steam game and have full access to Steam Input on it that way, so why would Epic spend time and effort re-inventing the wheel when they have other priorities?

            • @[email protected]
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              62 years ago

              Ok cool that makes way more sense.

              But… If I am gonna buy the game elsewhere and then port it into steam, for no discount… Why not just buy it on steam, and not bother with the extra steps?

              And by that I mean, it sounds like a waste of time to buy from epic, since I get more features for the same price elsewhere. So whats such an important priority?

            • @[email protected]
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              122 years ago

              But you can always load up an EGS game in Steam as a non-Steam game and have full access to Steam Input on it that way, so why would Epic spend time and effort re-inventing the wheel when they have other priorities?

              Why would Epic implement a feature when I could just run Epic games through Steam? Why don’t I just use Steam then?

            • Carlos Solís
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              82 years ago

              More accurately: the games have support for Xbox styled controllers, because Windows ships with support for that. However, they usually don’t have support for PlayStation controllers unless the game actively adds support for them, or Steam Input deals with converting the controller inputs to Xbox format on the fly. Most of the time, Epic exclusives do neither of the above.

  • @[email protected]
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    232 years ago

    I have a crazy idea for Epic. Instead of paying a fortune for exclusives, leverage the lower 12% cut and have game publishers sell for less (so that the publisher makes the same amount on Steam and Epic)

      • @[email protected]
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        32 years ago

        So why can’t they sell their game for $56 on Epic and $70 on Steam? They’d make about the same money per sale on each?

          • @[email protected]
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            12 years ago

            That only applies to the steam keys valve supplies to developers that have a 0% cut. Also doing regional pricing would be a massive headache if that were true due to different stores having different recommended price conversions.

            • @[email protected]
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              12 years ago

              The claim specifically mentions Epic and quotes a Valve employee who made statements to the effect of it being prohibited, irrespective of whether a Steam key is involved. Read from page 47 and pay attention to the last paragraphs of page 55.

          • @[email protected]
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            42 years ago

            There’s no way that can be legal. I generally support Valve but that is monopolistic as hell.

        • @[email protected]
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          2 years ago

          If the developer chooses to do so themselves then it’s likely ok, but forcing the developer to do so likely violates some sort of law.

          I imagine that when Epic instituted it’s lower percentage they hoped that developers would sell exclusively on their platform for higher profits. Instead the developers decided to sell on both platforms and just make a larger percentage on the Epic sales. From the developer perspective it would have been wise in the long run to lower prices so that Epic could grow, but that hurts their short term profits and also stymied Epic’s potential.

          If Epic’s store grew to truly rival Steam more developers might have jumped ship, but to do so prematurely would be losing a large portion of the potential customers.

          Ultimately Epic had to develop a full Steam clone quickly while all Steam had to do was not suck for the end user.

        • Brawler Yukon
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          72 years ago

          Are you seriously asking why a company in a capitalist economy would keep more money for themselves?

        • @[email protected]
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          42 years ago

          Most likely reason, contracts.

          Example Nike sales shoes directly at the same price as footlocker. Why dont they under cut footlocker? They have a contracts that says they won’t under cut footlocker

          There could br an issue like that but well you can make new contracts

  • @[email protected]
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    242 years ago

    I have no idea why this is newsworthy. Epic’s own 2019 documents and testimony in the Apple trial showed that the company did not expect the store to be profitable until 2024 or even 2027. The strategy of heavy investment and operating at a loss to turn a profit later worked for Spotify, Netflix, Microsoft, and many others. Even this week, there are headlines like “Elon Musk Says SpaceX’s Starlink Achieves Breakeven Cash Flow”.

  • @[email protected]
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    32 years ago

    Epic Games launcher/store is nothing more than Tencent spyware using “free games” as bait and masquerading as a Steam competitor.

  • @[email protected]
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    1902 years ago

    Maybe less investment in trying to monopolise the market and more investment in developing their shopping platform so it’s not a smouldering turd.

    • @[email protected]
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      142 years ago

      Yeah, if I’m reading that right they’re complaining that they’re stuck at phase one of enshitification - lose money on aquiring users. The reason behind that is they’re not able to monopolize the market for their games. “These damn mobile stores won’t let us turn the corner and put the clamps on our users. Fix it please.”

    • meseek #2982
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      242 years ago

      We made the shittiest thing and nobody likes it. We’re all out of ideas.

  • @[email protected]
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    372 years ago

    EGS losing money has been great for gamers, as they continue to give away free games in an attempt to claw any marketshare. Gamers continue to win as long as this situation lasts. But reading these comments, nobody seems to recognize this.

    • @[email protected]
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      32 years ago

      Consumers also won when a Walmart would open up in their neighborhood and run the local stores out of business by selling everything at a loss.

      Of course, once the competition was eliminated, Walmart stopped selling things at a loss.

    • @[email protected]
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      292 years ago

      Gamers lose when the store shuts down and you lose access to all of the games you got for free, or worse actually paid for.

  • GVeltaine
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    112 years ago

    I had epic game store before they started blasting free games for unreal tournament. That was a fun alpha and was excited to see what it was going to evolve into. Guess not now lol