• @[email protected]
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    42 years ago

    I came up with idea where instead of typing stuff like “5/6” “6*9” into the terminal, you could have gui interface.

  • @[email protected]
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    172 years ago

    Most times I find that these projects are either old or badly made (often both). If you’re inspired and you feel like you can make them better, then go for it.

    An artist isn’t going to refrain from painting a portrait of a dog if other artists have already painted dog portraits, so why should you?

  • SimplyKnorax
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    62 years ago

    A project doesn’t have to be unique as a whole. You can always take an already existing idea and add your own twist to it (new UI, new feature, better optimisation, etc). What’s important is actually doing something instead of being stuck in an infinite loop of brainstorming idea.

    • @[email protected]
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      32 years ago

      when i created a side project, someone else already did it but they had a flaw in their design, so i created my version to fix the flaw

  • @[email protected]
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    182 years ago

    Guess that depends on what your goal is. Are you doing it for fun? Or for money? If it’s the latter it’s all in the marketing.

  • redcalcium
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    2 years ago

    Who cares if it already exists, just make it.

    Also consider the possibility when the other, more popular projects got enshittified. Now the fleeing users have an option to switch to your project. It actually happened on one of my side project. I made it because I want to try building my own version of X. It got ~2000 users, but later down the road, X got sold to a new shitty owner that waste no time to enshittify it, and my side project suddenly grow to 20,000 users overnight.

  • db2
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    82 years ago

    I’ve built little things that already have a solution when that other solution either didn’t do it the way I had in mind or did more things than I needed it to. It really depends on how you’re valuing your time and knowledge/experience in the end.

    • @[email protected]
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      52 years ago

      Try to add 100+ things to make it very big project, then dropped without even completing 10% of to-do list.

      Eventually you get a better idea to start the same project from scratch, then drop it.

      • db2
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        82 years ago

        That’s how you find that one variable that isn’t used anywhere but breaks everything if you remove it.

          • db2
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            62 years ago

            You know, it occurs to me that doing that with print really isn’t any different than the accepted method of debug logging other than where the output is directed to.

  • @[email protected]
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    212 years ago

    or you realize that the idea fundamentally wouldnt work. i wanted to build a lemmy music recognition bot until i remembered lemmy has no videos lmao

  • @[email protected]
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    2 years ago

    Instead, you can try to extend the existing project with new features, possibly improving your code reading skills and discovering new practices

  • @[email protected]
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    62 years ago

    Execution is what matters, not ideas. Anyone can half-ass an idea and say “I did it first” but whoever comes along and does it right is who gets remembered.

  • @[email protected]
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    62 years ago

    If it sounded cool to do, I do it anyway, and keep it to myself. Never have to clean that shit up. Unfinished? Who gives a fuck, I did it, job sorted.

    If it sounded like it needed to exist… thank god, someone else did it for me! Not my problem. git clone, next idea.

  • @[email protected]
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    42 years ago

    Think of it this way: If there’s loads of implementations of an idea, it means there’ss already a market/need for it!

  • @[email protected]
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    2 years ago

    Yeah don’t let this stop you! If you do the side project for fun and/or learning, just go ahead and build stuff. Don’t look at other projects too soon so you give space to your own creativity. But perhaps compare stuff in a later stage.

    • @[email protected]
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      372 years ago

      This is a great perspective. I have definitely fallen into this meme’s sentiment many times. You have to remind yourself that it doesn’t matter.

    • @[email protected]
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      2 years ago

      give space to your own creativity

      This is key. One will inevitably make many different design and UX decisions vs whatever preexisting projects are out there, making one’s project more suited to at least a few contexts than anything preexisting.

      In addition to being plain demotivating, looking at other stuff too early basically encourages one to just make the same decisions as others, becoming much more like just a second implementation of what already exists.

    • @[email protected]
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      42 years ago

      Someday people might look at your project and become demotivated at their own, and the cycle continues