Apple fans are starting to return their Vision Pros::The return window for the very first Apple Vision Pro buyers is fast approaching — and some have taken to social media to explain why they won’t be keeping their headsets.

  • @[email protected]
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    291 year ago

    The problem with this article is that it’s all circumstantial. Sure these are people complaining of problems and critiques, but we’ll never get the full report of how many returns there actually are and why they were returned. That’s just not data Apple will ever give out.

    • @[email protected]
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      41 year ago

      it’s probably not even circumstantial. I think it’s just a cool trend to write articles about how bad the next new experimental tech product for rich people is.

  • @[email protected]
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    1 year ago

    The problem with AVP is that it constantly feels extremely lonely. The fun part about VR is playing stuff together, games, being in the same room even if others are in different countries, have funny full size avatars, interact in a “vr-chat” kind of way. VR is supposed to be a fun version of our world. AVP is extremely serious, too “professional” focused, and especially b o r i n g. All you do on AVP is exactly the same that you would do by yourself with your current devices already. Just even more isolated from the world. And even the most enthusiastic Apple users eventually get this feeling when using AVP. While stuff like Quest 3, Valve Index, PSVR2 all might look “cheap” and “not polished” at first, while using them all you get is “wooow” factor and fun. AVP, yes its well crafted and polished, but it does basically nothing and feels lonely inside it.

    • @[email protected]
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      211 year ago

      I keep reading AVP as Alien vs. Predator, which makes this hilarious. Sorry… that’s on me.

      AVP is extremely serious, too “professional” focused, and especially b o r i n g.

      But what about the part where the Predator body-slams an Alien? That wasn’t boring! :P

    • @[email protected]
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      61 year ago

      AVP, yes its well crafted and polished, but it does basically nothing and feels lonely inside it

      Gilded cage sort of vibe, yes.

  • @[email protected]
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    1 year ago

    I dislike Apple, but this is the way future will like. AR (and maybe VR, but who knows) will definitely be amazing in a decade or so. BUT I think some people will still stick to smartphones, especially ones who don’t want to spend their whole day with technology and social media.

    I am definitely buying an AR headset, as long as it’s affordable and can replace at least half of the tasks I do on my computer/phone. The AR device with Windows 11 and computing power of standard computer would be just fucking amazing, and I wouldn’t go back.

        • @[email protected]
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          11 year ago

          Hololens 2 still exists and runs a highly modified version of Windows, so it does sort of exist. But obviously there’s no chance of running desktop apps on a Hololens.

          • @[email protected]
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            41 year ago

            Hololens is what they’re discontinuing support for and removing from future updates to the OS.

      • @[email protected]
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        1 year ago

        Well, that’s kinda stupid on their part, but I bet they will be rejoining AR race later though, probably too late while Apple and Google creates good AR platforms with massive support of 3rd parties. And I expect Google (or, ekhm, Alphabet?) to show something like that in next few years.

        Still, as for Windows AR devices, I expect to there being some 3rd party ones in ~10 years, that have computing power of desktop PC’s we had yesterday or we have today. And we can already see that even mid-budget mobile devices can run heavy desktop environments (like Windows or some Linux desktops (like GNOME and KDE)) with no issues whatsoever, this is just going to expand into AR devices.

    • @[email protected]
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      41 year ago

      Flying cars will be the future but I wouldn’t buy a flying car today.

      Brain-computer interfaces will be the future but I wouldn’t implant a chip in my brain today.

      Personal AI assistants will be the future but I wouldn’t pay $350 for ChatGPT today.

      Lot’s of things will be great in the future. Bringing it up in the context of existing, silly products is a bit pointless.

    • MrSpArkle
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      231 year ago

      Microsoft barely made a PC interface, they’re the last ones i would expect make a proper AR interface.

      • @[email protected]
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        1 year ago

        Not sure what do you mean by PC interface. Do you mean interface between user and computer? (which has nothing to do with software) Or like GUI in an operating system?

        If by “PC interface” you mean GUI, then I still don’t get you, because there’s real alternative to Windows UI in any desktop operating system last time I checked. Sure Apple has macOS with its simple UI, and may be good for users that need to do only basic tasks, but if you need to have powerful (and in some parts customizable, although Unix desktops like KDE or Xfce may be better suited for max customization) UI with great UX for power users and without need to get to command line often (like you do on Linux) nothing beats Windows.

        • @[email protected]
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          31 year ago

          I don’t know, when we start talking about power users my mind goes to developers and most seem to not like windows. At least that has been my experience. Most of us prefer unix based systems, primarily because we have to use it to interact with like almost every server anyway. And of course I’m not just talking about different Linux distos, Mac is essentially Unix based and is in heavy use in a lot of shops.

          • @[email protected]
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            1 year ago

            Yeah, as for development I’d say Linux (or any Unix-like) is more suited for that, especially when you have really great shell, development utilities and awesome package managers, and the overall system design is good for that. Also some stuff is just faster to do in command line, I could never see myself using git graphically for example, as doing so only gives me more headaches. But for most stuff I prefer GUI, because GUI’s tend to have common design choices, and you can generally figure it out in few minutes, while for CLI utilities anything goes, some have built-in interactive prompts, some incompatible syntax, there’s sometimes steep learning curve, and list goes on.

        • MrSpArkle
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          21 year ago

          Microsoft puts ads in the start menu. I could go into a deeper critique, but ultimately that is the canary in the coal mine. Any company with a structure capable of shipping that feature is fucking busted in terms of user experience and ui design.

          • @[email protected]
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            11 year ago

            I don’t really use start menu, nor have ads in my OS (may be regional thing), but that’s a good point.

      • @[email protected]
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        31 year ago

        Aren’t they removing the AR they built into the OS? I swear I read recently that they gave up on their customers that bought their headset so people that have it are forced to stay on an old version of windows just to use them.

        • Vinny
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          1 year ago

          Microsoft’s game plan seems to be:

          1. Sell a cool idea, halfheartedly.
          2. Abandon the idea.
          3. Wait until someone else done it right.
          4. Ripe them off / play catch up.

          It was exactly like that for Windows on ARM.

          In other words, regardless of whether you like/hate Apple, if the Vision Pro does not success, then there probably won’t be any further investment in the space from MS either.

          • @[email protected]
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            21 year ago

            I don’t mind any of the companies when they have tech that does a job really well. Sadly it seems that they all have this collective idea that anything they’ve done well is not worth maintaining at some point. I’m neither a Linux, windows, or Mac fan. And each have their strengths. You just pick the poison while it’s available to fill a need.

  • @[email protected]
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    71 year ago

    So, is VR actually good, or is it mostly just for wealthy silicon valley furries to hang out with each other in VRchat, like everyone used to do in second life? The only game that really comes to mind as being something that’s even close to a killer app is beatsaber, and that’s basically just DDR with your upper body. I really haven’t seen much support, both in the way of games, and more importantly, in the way of, say, 3d modelling apps, or something to that effect. Utility software, stuff that’s useful, but is specifically more convenient in virtual reality, stuff that might be benefited by the platform. But then, it’s not really something I’ve looked into much.

    • @[email protected]
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      1 year ago

      There are amazing VR games like HL:Alex and Resident Evil. Not as many as we’d all like but then are out there, and I do believe as porting becomes easier, we will see more AAA titles like this. And honestly playing these games in VR puts their flatscreen versions to shame, so I do think this will become more popular going forward.

      For AR we are just at the beginning. I think AVP has proved the concept that you could use such a device for productivity, but I think mass adoption will take many more iterations. But I am sure that bothe AR and VR have long futures ahead of them.

      • @[email protected]
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        11 year ago

        VTOL VR is awesome too. The problem with a lot of games that support VR is they don’t support the controllers to the same extent. Playing VR with an Xbox controller instead of the motion tracking Index controllers just ain’t the same.

        • @[email protected]
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          11 year ago

          I have only owned an oculus quest, and a PlayStation vr2, So I have never had this issue before

    • @[email protected]
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      31 year ago

      Have you tried VR? Because I couldn’t tell from your comment.

      If not, then you should try it somewhere. It is pretty neat tech that will blow you away the first time.

      If yes, VR still has a way to go. It is out of its honeymoon phase, but the tech is getting better and more companies can see the advantages it can bring. Doubt we will see many simulators in the future with big giant screens, for example.

      • @[email protected]
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        11 year ago

        I’ve tried Quest 2 once at a friend’s house. I thought it was pretty neat but nothing about the experience made me want to run out and buy one or even plan to buy one in the future. I believe that unless good VR headsets come down in price significantly (sub $100) they’re never going to be more than a niche hobby.

      • @[email protected]
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        11 year ago

        I’ve tried it at a friend’s house, quest 2, like the other guy, and I think an oculus at another friend’s house, but a quest 2 more recently. It was probably due to game selection, but it was kind of underwhelming, personally. headset was also way too heavy for me.

        I dunno, I was more impressed when I used a wii back in 2009 or whatever, when I was like 7. Partially because I was a kid, probably, partially because wii sports is based, but I also think there’s something to be said of the natural symbiosis between motion controls, couch co-op, and a shared screen, even if there’s a lot of inherent limitations to that approach in terms of game design. I might be falling behind all of that in terms of the internet being the new couch co-op, though.

        I also think the lack of easy, built in locomotion is something that probably needs to be solved, because it seems like a pretty big limitation in terms of game design and immersion, and I also wanna bring up haptic feedback again because I like haptic feedback and find it useful but nobody else does and it has no support. I think it might help.

        I also haven’t really seen many devs taking advantage of the platform’s actual like, capabilities. I’ve seen more devs try to recreate things as they exist in the real world almost 1 to 1, and almost constantly in first person, instead of devs that are like, okay, we have head tracking, we have active motion controls in both hands, we have 3D capable perspective, what can we do with all of that? I haven’t seen many games that are playing with that in a more abstract way. Something like ping pong, for instance, would kind of make a lot of sense, when you look at it from the angle of, what are the specific capabilities are of the platform. You could make a lot of interesting perspective based puzzle games, like echochrome on the PSP, I think that would be worth pursuing.

        As for future capabilites, I really have no idea. I think we’ve kind of achieved optimal pixel density for whatever screens we might employ, right, mostly as evidenced by the smartphone market (though we might see some innovations there, I really don’t know). I think the main limitation now would probably be how optics are designed, which seems like kind of a harder problem to deal with. I’d like to see phased array optics with lasers and holograms and stuff become a thing, but that’s still quite a ways off.

    • @[email protected]
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      51 year ago

      I can tell you straight up right now it’s not just the wealthy furries that are hanging out in VRChat.

      VRChat, and similar apps, is their ultimate escapism; they actually get to be and walk around as the character they want themselves to be. So most of the furries I know, some of them not even living in their own apartment, have spent time putting money aside to buy VR headsets complete with full motion setups. Those who really couldn’t save up like that, and/or afford building a PC capable of handling VR, go for the cheapest option of buying a Quest.

      Remember Ready Player One? Everyone is poor, living in pretty blegh conditions, yet many people have put a significant portion of their income aside to buy VR headsets? Those would be furries.

      • @[email protected]
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        21 year ago

        damn, I didn’t really know it was that intense, that serious. I guess I have, once again, underestimated the furries, my greatest rivals on this god forsaken planet.

        nah but fr that makes a lot of sense. I would’ve just kind of thought, you know, stereotype of wealthy furries in IT shelling out for fursuits and shit, and furries in VR, put 2 and 2 together and blam, wow, the math checks out, but yeah, I do believe there’s probably a good proportion of people for whom it’s important enough to kind of get on top of it asap.

        also VR headsets are getting cheaper than I thought, so that’s another factor.

      • @[email protected]
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        11 year ago

        Yes. If “Sadly It’s Bradley”'s YouTube channel is anything to go by, furries (and maybe enterprises) will be the primary purchasers of the AVP. He’s absolutely over the moon about it.

    • @[email protected]
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      1 year ago

      So, I have no idea if it’s any good, but PTC just released an OnShape AR app for AVP.

      As an aside, have wanted to like OnShape, but I just can’t get past the sloppy Terms of Use for the free version that appear to bar you from commercializing your designs (expected… several other vendors do this), but they allow anyone who downloads your public designs to commercialize them. That, and the fact that they charge three times as much for their subscription as Fusion does.

      • @[email protected]
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        11 year ago

        That kinda sucks. I would expect more of your mainline 3D modelling things to be on top of this, or there to maybe be some sort of blender modification, some blender fork, that gets it to work in VR. Seems like kind of an obviously much better use case, to me, compared to memorizing a shit ton of hotkeys, and having to maybe buy one of those space mice they sell for the same price as a whole ass VR headset.

  • @[email protected]
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    61 year ago

    So…stupid people with too much money to burn jumped on something they neither wanted nor needed and then got bored.

    • @[email protected]
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      91 year ago

      Hard to call them stupid when they got to use it for free within the return window. Seems like a good deal. I agree with all the other points though.

    • @[email protected]
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      41 year ago

      It runs Steam Link very well and has a number of built in games too. And it runs porn great, just not the stereoscopic videos by default, but you can sideload an app for that too.

      • @[email protected]
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        21 year ago

        Yeah, but surely you’d want actual VR games, rather than just Steam Link to a big virtual screen.

        Half Life Alyx is a great game, but there’s no way it would ever come to this headset just because of the lack of VR controllers.

        • @[email protected]
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          11 year ago

          I played Alyx already twice through and have no desire to play it again. I have a valve index and a gaming PC for those experiences. The AVR most definitely won’t replace those games, but they are few and far in between right now.

  • Eggyhead
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    221 year ago

    I’ve been in the Apple ecosystem for pretty much most of my life, and I’m all for what the AVP is bringing to the table. However, one VR enthusiast Youtuber I watched recently (Thrillseeker) put down the most compelling argument against the AVP I’ve seen thus far. The AVP does well what all the other headsets don’t, but the AVP also kind of sucks at what other headsets have learned to do well. At the price of the AVP, not only could you buy a Quest 3, but you’d have enough leftover to just build an entire VR Gaming rig to back it up. Then you’d have a setup exponentially more capable than what the AVP is offering.

    • @[email protected]
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      1 year ago

      There’s a lot of salient points here, but here’s my perspective. I have a gaming rig and a high end headset (index) and it’s tied down to one room. The sensors are mounted on the wall and my gigantic PC isn’t going anywhere. The controllers are usually dead, the sensors disconnect when my cats pull the cords. It takes a while for anything to load up and my room has to remain clean and empty. To get a VR experience going it takes time and effort which often is too much for me. The only thing I’m going to do with that setup is play a VR game and I’ve already gotten bored of most of those. The Vision Pro can just go on anytime anywhere and I just gesture to use it. I can stream Steam Link from my gaming PC to allow me to game anywhere and AVP pairs with my Xbox controller. I can take the AVP to work and look at my Mac mini and start working in it. Sure, the setup you describe is more capable for gaming, but AVP fills a wider role, is more accessible, and just works each time I use it. It won’t replace my VR setup for high end VR gaming at home but it’s much more attractive to use regularly, at least for me personally.

        • @[email protected]
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          1 year ago

          Shit, you got me. How did you see through my clever ruse? I’ve spent 8 months commenting and posting to Lemmy in order to blend in, all for this very moment where I can say one tiny positive thing about a new piece of tech. My plans are foiled.

      • Eggyhead
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        1 year ago

        I’m not really a fan of Facebook, but I’m kind of wanting a Quest 3 because the cost of the AVP and other headsets just reinforce how much of a value it must be. Maybe it’s just early days, but the AVP just doesn’t do enough of what I want from a headset at even half its price point.

        I do want to see what an AV (non pro) will bring to the table, but I think Meta is in a better position to impress with their next Quest headset now that apple has laid their cards on the table. They could sell a quest 4 at twice the price of a quest 3, add in whatever new technologies that might afford, and still be insanely more affordable than an AVP.

        • @[email protected]
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          11 year ago

          100% fair. The price on the AVP is insane compared to the competitors and definitely is not worth it right now unless you are evaluating the AVP for your clients or for programming apps.

      • @[email protected]
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        1 year ago

        That’s a solid argument toward using an AVP vs a traditional PCVR set up.

        … So why not just do that for a fraction of the price on the Quest 3? I do everything you listed on mine, I even take it with me when I travel without any perceived constraints. I, too, can use Steam Link (although I prefer Virtual Remote Desktop currently) and even found myself making some use of the new Xbox GamePass app, and yes, it also pairs with my controller, and my Logitech keyboard and mouse too.

        I understand the AVP can fill a wider role than a standard PCVR gaming rig set up, but I feel what you describe as something to compare with the AVP is honestly kind of outdated.

        • @[email protected]
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          1 year ago

          Eye tracking, hand gestures and resolution are superior on AVP. It accesses all my content already in the Apple ecosystem, has no noticeable latency when working from my Mac minis display. It does not require room setup and remembers the locations of my virtual displays all around my home or office. It can display all the spatial videos I’ve shot over the past year on my iPhone 15 pro. I also don’t trust facebook and refuse to have their data farming device scanning my every move. Yes, apples device also has access to that data, but I don’t believe they are allowing it to leave the Secure Enclave chip inside the AVP.

  • @[email protected]
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    51 year ago

    Apple pitched the Vision Pro as if VR hadn’t wasn’t already a thing that’s been around for a while. While the VP has some higher specs particularly in its display it lacks in areas like field of view, comfort, game selection and portability. The first group of people that would be interested are those who already own or have used other VR systems. They those people won’t see the VP as such a jump. Especially considering it’s locked to the Apples app store with not many VR options. The second group is composed of people who have been out of the loop and think this is the begining of VR. I think thats the camp more likely to return the unit once they realize it’s just a novelty in its current state.

  • Rin
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    1 year ago

    As someone who is unironically into a lot of VR stuff and even owns a pricey headset myself, I did not understand the appeal from the features I’ve seen past looking “”“cool”“”. Even the stuff that looks at least somewhat fun or useful doesnt seem worth it considering the price, especially now that reviews are reporting there are basic features that cheaper headsets perform much better at and are way more comfortable.

    • @[email protected]
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      31 year ago

      It has some neat features and ideas, but nothing I haven’t seen in other products before. Definitely more polished, and it brings all of those big features together in one package. But for me, it’s the price that kills it. Maybe Apple had a hunch that all of this might happen and they just wanted it out as a setup for the next version?

    • @[email protected]
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      71 year ago

      Fr, I love VR, but this headset is just Apple trying to cash in on the VR market without understanding what people actually like about VR.

      • Ghostalmedia
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        71 year ago

        I think they totally understand that there is a legitimate mixed reality / AR use case that people have wanted addressed for decades, but the hardware has never been able to pull it off well.

        If I could pop on a light weight headset, and have a desktop with infinite 4K monitors, with a high refresh rate, without breaking my wallet, I would 1000% buy that product.

        The hardware isn’t there yet, but I’m glad to see people are investing in platforms that could get us there in a decade or two.

  • @[email protected]
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    1241 year ago

    These are the same complaints most report for most vr headsets, headaches, nausea and dry eyes… Disappointing article.

    • BargsimBoyz
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      121 year ago

      Your comment suggests you read the first paragraph and didn’t read the rest which is disappointing.

      The article talks about the most common complaint being comfort, then goes on to other complaints like the fact it offers no productivity savings and is expensive.

      It’s a bit of a no brainer though at end of day. Anyone surprised this is just a gimmick like any other is new to the VR space.

      • @[email protected]
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        51 year ago

        Yea looking at the site I mistook the large gaps between paragraphs to be the end of the article. Going over it and I can see I missed a large deal. But I am still unsurprised with the reasons why people are returning the headsets. Its expensive, sold for productivity yet is restricting and uncomfortable. Vr has a place in the world and that is mostly media consumption.

    • @[email protected]
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      631 year ago

      Some are, sure. But others have to do with the weight. The most interesting rationals for returning it are because it’s shit as a productivity tool. So if you can’t really use it for work, there aren’t many games on it, then why are you keeping it? At that point it’s just a TV that only you can watch (since it doesn’t support multiple user profiles).

    • @[email protected]
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      1 year ago

      The other thing I keep hearing is that it’s a super expensive purchase that people don’t know what to do with once they’ve got it. I’m old enough to remember when they said the same thing about early home computers ($3000-$5000 in equivalent cost) from the late 70s and early 80s.

      • @[email protected]
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        311 year ago

        Silicon and engineering has come down in price and vr is hardly revolutionary at this point so yea price point is stupid high but what do people expect from apple

    • swayevenly
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      121 year ago

      Given the odd weight distribution, it’s also unfortunate that this may have been their first headset.

      • JohnEdwa
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        321 year ago

        Making a VR headset from aluminium and glass with nothing to balance it in the back is yet again another perfect example of Apple going hard with form over function.

        • @[email protected]
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          121 year ago

          One reason for not balancing it in the back is probably because putting stuff in the back makes it uncomfortable if you want to lean back in a chair or a couch which is probably very important for the device since it’s primarily for sitting down compared to most other VR headsets.

  • @[email protected]
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    31 year ago

    Here’s an application…every fridge would have a visor on the door. Stick your face in the visor and you’ll be able to see the fridge from the webcam in front of it… including your self!

    • PhilMcGraw
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      21 year ago

      Why not just have a VR fridge app that connects remotely to cameras in your fridge? Or even better some ML shit that would identify what is in your fridge.

      • @[email protected]
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        11 year ago

        Because that’s not ridiculous. But what about an app where you control a little robot that you have to crawl around the fridge to investigate and discover what’s inside?

  • AutoTL;DRB
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    81 year ago

    This is the best summary I could come up with:


    Parker Ortolani, The Verge’s product manager, told me that he thought using the device led to a burst blood vessel in his eye.

    “Despite being as magical to use as I’d hoped, it was simply way too uncomfortable to wear even for short periods of time both due to the weight and the strap designs.

    For smart glasses and headsets, having a low nose bridge can mean the device just slips off your face or fails to adequately block out light.

    Another engineer wrote on the social media platform X that the “coding experience failed to convince [him]” and focusing issues caused headaches.

    “If I’m not using this for productivity, and if I don’t love it for entertainment, and if there aren’t enough games to play on it - I just can’t justify keeping it,” one Reddit user wrote.

    While these users are speaking out on social media, we have no idea of the actual return rate — or what Apple’s internal expectations for the Vision Pro are.


    The original article contains 621 words, the summary contains 168 words. Saved 73%. I’m a bot and I’m open source!

      • iquanyin
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        11 year ago

        not the freelance ones, or not always anyway. i think you’re right about the ones that wrote for tech blogs.

      • @[email protected]
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        1 year ago

        That depends on the company that is selling the product, and the reputation of the reviewer.

        IGN always give 9/10 for every game they review so they are high on the priority list to get review copies. But they won’t get any if the Developer /Producer isn’t interested in giving any out.

        I don’t think Apple is giving away 3500 devices for free to a long list of people. Most reviews I see are reviewing based on an extended store demo.

    • @[email protected]
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      71 year ago

      Some? Probably most. The others are social media “influencers” making it look like someone would actuality want to buy it.