Affected devs:

  • Arkane Austin (closed)
  • Tango Gameworks (closed)
  • Alpha Dog Studios (closed)
  • Roundhouse Games (absorbed into ZeniMax Online Studios)

These changes are grounded in prioritizing high-impact titles and further investing in Bethesda’s portfolio of blockbuster games and beloved worlds which you have nurtured over many decades.

  • @[email protected]
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    291 year ago

    If you ever wonder why gamers buy Playstation and not Xbox, here is your reason.

    MS have no idea what they’re doing with gaming. There will be no The Last of Us or God of War coming from them. They don’t want to sell you games. They want to sell you GamePass. They don’t want you to have a great time. They want you to have a time that is just about acceptable enough to keep paying for it.

    The only one of their games I’ve heard people get excited about is Hi-Fi Rush, and you can see here what they think of that. Clearly it didn’t maintain enough Monthly Active Users, or have a short enough Time To Purchase or whatever other bullshit mobile-era metric determines whether a studio lives or dies.

    • Armok: God of Blood
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      21 year ago

      We don’t talk about how they racked up hundreds of thousands of negative reviews in three days last week with their shitty business decisions.

    • @[email protected]
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      121 year ago

      This is such a fanboy opinion. Sony killed basically their entire Japanese Development, had 13 GaaS in development at the same time and actively are holding back the standard of Cross Save. They give plenty of reasons to not be the ‘gamer’ console. Especially now when they are also beginning to drop games on gamepass.

      Ironically we still know of more single player games coming to Xbox then games coming to Sony outside of Spider-Man Leaks.

      Fallout is currently the hottest game on the market thanks to the Show on top of this.

      This really fucking sucks but damn stop trying to use this as a way to promote your team

      • @[email protected]
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        21 year ago

        What are you talking about?

        Sony’s Japan studio’s own library was always gimmicky games that were basically tech demos- Ape Escape was for the Dual Analog controller, LocoRoco for the PSP, Gravity Rush for the Vita, Knack to be a pack-in for the PS4, and games for VR, Move Eye toy, etc. In fact it’s kind of hard to find games they did on their own because they’ve always been mostly a support studio even going back to the PS1’s launch lineup, and they are continuing that. There have been several studios that make original games that started as part of Sony Japan that have been spun off into separate teams too.

        I’m struggling to think of many studios Sony has closed. Sony London studios was similar to Japan- mostly just games to go with hardware gimmicks like the EyeToy, SingStar, and Wonderbook. It’s even harder to find studios that Sony has purchased and then closed or turned into a support studio- I guess you could count that Psygnosis was purchased and merged into London studios back in the 90’s, but considering they went 20 years between that merger and closing I doubt there were many Psygnosis devs left there.

        A quick search pulls up PixelOpus, a tiny studio Sony formed from 9 college grads with a couple of industry veterans to lead them They released 2 small games and were closed last year.

        I don’t mean to be too defensive of Sony- they did close one of their own studios and laid off ~900 people this year. But it’s not really a comparison to Microsoft who now has a long history of buying 3rd party studios, mismanaging them, and closing them.

        I’m also confused about your comment about Xbox making more single player games than Sony. First of all… I would expect that to generally be true. It looks like Sony owns 21 studios while Microsoft had 40 as of the Activision-Blizzard acquisition. And while a lot hasn’t been announcedwith release dates, we know of a handful of single player games Sony has in the works- Horizon 3, TLOU3, Ghosts of Tsushima 2, and new IP’s from Bend, Housemarq, and BluePoint. Plus Wolverine, and you could argue whether Physint should count or not since that’s a partnership between Kojima and Sony-owned Columbia Pictures. If you’re trying to imply that Sony is abandoning single-player games or something that’s pretty far from the truth.

        • @[email protected]
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          21 year ago

          If anything, Nintendo is likely the company about to make lightning strike twice with the Switch successor due to be announced this year. Will be interesting to see what it’s like, but no matter the case, it is going to sell like hotcakes.

    • @[email protected]
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      1 year ago

      And this is WHY the smaller studios are on the chopping block and not core Bethesda.

      Because smaller games that are incredibly solid don’t matter. What matters are AAA tentpoles. And Tango’s A/AA games were “lukewarm” at best. They had an AMAZING B/A game but fuck 'em. Same with Arkane Austin

      And… probably same with Obsidian this fall (?) when their Elder Pillars game comes out and people decide it isn’t Skyrim so it is bad. Ignore that Pentiment was amazing or their long legacy as one of the best studios in CRPGs. People will just talk doom and gloom because it isn’t The Last Of Us.

      Which will lead to MS continuing to try to be Sony rather than take advantage of the studios they actually have. And people will continue to talk about how they can’t compete with Sony because they don’t have a Horizon Zero Dawn.


      I’ve been saying it ever since MS started buying every studio they could. They have an AMAZING roster and can basically dominate the market by “flooding” it with high production value “indie” games. But… people want their AAA tentpoles.

  • @[email protected]
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    401 year ago

    Seeing Tango go is actually hurtful. Hi-fi rush was a great IP and had the potential for a great sequel if given the chance.

    (I feel they wrapped it up nicely but left it open enough for a sequel.)

    I hope the employees can continue making great games elsewhere but it’s sad we will never see them develop the IP further.

  • @[email protected]
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    91 year ago

    I wonder how many promises Microsoft made to the FCC and other regulators about how their mergers and acquisitions wouldn’t result in layoffs?

    • @[email protected]
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      31 year ago

      This is a meme at this point right? I can’t remember the last time EA actually did anything remotely as bad.

      • @[email protected]
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        51 year ago

        EA has been famous for buying up game studios only to shut them down shortly after back in the 90s

        • @[email protected]
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          21 year ago

          Yes, I know that, but they haven’t done anything egregious in quite some time. Microsoft, Sony, Take-two, Embracer and Activision have been been making a lot worse headlines for the last few years now.

  • @[email protected]
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    1 year ago

    Honestly all these tech layoffs could really come bite back publishers and the big tech in the near future.
    Theres a lot new talent for competitors to snatch and fraction of these developers might even form up new studios to make the next big thing.

  • I Cast Fist
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    51 year ago

    I see no mention of Emil Pagliarulo’s head rolling. Still worried about Elder Scrolls 6

    Fuck you, Microshit.

  • @[email protected]
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    41 year ago

    I’m sure there will be a headcount of how many people will be leaving/fired.

    But from the sounds of it, they are folding game devs into other teams.

      • @[email protected]
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        31 year ago

        I’m not gonna lie I found he died today when I was double-checking the spelling with a quick google. I then had to check the timeline to make sure he was actually involved in the sale.

        Basically selling user data from BNET didn’t work out and after the year of flops the board got antsy. Still blame Altman tho.

  • Stern
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    511 year ago

    Arkane- I mean, yeah Redfall was a clunker but Dishonored, Deathloop, and Prey all did pretty well I thought… though I suppose the two Wolfenstein games they did were kinda trash so there is a bit of falloff between the “glory days” and now.

    Tango- Hi-Fi Rush was a bop, and Ghostwire did well enough I thought. Not seeing a good reason here.

    Alpha Dog - Mighty Doom? Okay thats a fair closure.

    prioritizing high-impact titles and further investing in Bethesda’s portfolio of blockbuster games

    Chasing blockbusters is gonna fuck them up but I suppose more room in the lower weight classes isn’t bad for gamers since it lets indies and others who aren’t the big boys shine, and lord knows thats been wild over the past year’ish.

    • Carighan Maconar
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      181 year ago

      but Dishonored, Deathloop, and Prey all did pretty well I thought

      I thought Arkane Austin (the closed one) was only Prey of those. Which is a shame, because Prey was utterly fantastic.

      • VaultBoyNewVegas
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        61 year ago

        It is. Lots of “gamers” can’t be fucked learning the difference between Austin and arkane, it’s like how there’s people who think bioware Montreal is the same as Edmonton or rockstar north is the same as san Diego when north makes GTA and the other red dead. Generally gamers don’t care what studio does what just the first part of its name. Arkane Lyon are developing blade and that’s still in progress.

    • Hildegarde
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      291 year ago

      Arcane austin was already killed by the development of redfall. Most of the talent responsible for making dishonered and prey the games they were left during development of redfall. If arcane austin went back to making immersive sims instead of closing, it would be a new team making it, with little help from the pedegree implied by arcane’s legacy.

      Keep in mind however that arcane was two studios, the main studio in lyon france, and the other in austin texas. Dishonered was developed jointly. Dishonored 2 was lyon, pray was austin, and deathloop was lyon.

      The lyon studio still exists. They are continuing to make games. The only thing announced from arcane is the marvel’s blade game. Not optimistic, but arcane may still be around a while yet.

    • Lath
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      51 year ago

      Depending on who you ask, Deathloop was also a flop.

  • @[email protected]
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    341 year ago

    What the fuck? I understand Arkane Austin since they dropped the ball, but why Tango Gameworks? I was secretly hoping they’d make another game like Hi-Fi Rush…

  • @[email protected]
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    341 year ago

    I never played Hi-Fi rush, Redfall, Mighty Doom, or The Evil Within. That said it looks like Tango hit their sales and quality strides. Alpha Dog and their Mighty Doom shit-ware deserves the dust bin and closure.

    As cold and callous as this all sounds, I read about the Redfall development and it was leadership start to finish on that disaster. The employees, even at Alpha Dog, don’t deserve this treatment. Dinga Bakaba from Arkane Lyon stated it perfectly

    Don’t throw us into gold fever gambits, don’t use us as strawmen for miscalculations/blind spots, don’t make our work environments darwinist jungles. You say we make you proud when we make a good game. Make us proud when times are tough. We know you can, we seen it before.

    Fuck me, this part hurts the most, and I highly recommend anyone who didn’t read the article at least look at what was said here. Everyone knows damn well that the corporation has the ability to flourish in keeping all the talented workers who got fucked by shitty leadership, instead the leadership will fail upward and keep ruining projects. Companies have so many chances to really disrupt and show the world a better way and they continually take shallow short sighted routes to cheap monetary victory, discarding humanity along the way. Fuck companies.

  • Ricky Rigatoni
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    2381 year ago

    Hi-Fi rush comes out of nowhere to massive critical acclaim just to be shut down anyway because Starfield sucked ass. Why people ever do business with these shitass publishers I’ll never understand

    • @[email protected]
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      671 year ago

      Because the indie space is also a graveyard. Investors are increasingly wary of funding anything but a “guarantee” and plenty of studios have had to shutter because the funding they were promised was rescinded.

      The major publishers are at least a paycheck that can keep a studio going for another year or two.

      • @[email protected]
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        71 year ago

        Taking a look at big-cash high profile releases like Redfall and Starfield…is “guaranteed failure” what they’re going for? Because those indie games were pretty much the main reason I kept subscribing to game pass.

      • Carighan Maconar
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        501 year ago

        Because the indie space is also a graveyard. Investors are increasingly wary of funding anything but a “guarantee” and plenty of studios have had to shutter because the funding they were promised was rescinded.

        Maybe gaming has become too bloated as a concept if no company can ever produce a product with their own money any more, instead always listening entirely to investor cash.

        • @[email protected]
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          51 year ago

          I think AI will help in this space and allow smaller teams to compete with larger companies. At least until those companies do the same thing.

        • @[email protected]
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          451 year ago

          So… only independently wealthy people should make games?

          Game dev takes time. The way you shrink that time is to do it full time instead of working on it in your spare time for a decade or so. Because of increased cost of living, the ability to just take a few months off and burn your savings is increasingly not viable.

          That is where investors come in. Whether it is a kickstarter campaign (NEVER PRE-ORDER!! RAWR!!!), a venture capitalist, or a major publisher. And all of those have consequences.

          But, increasingly, it is only the major publishers who are even trying. And they are increasingly selective of who they try it with. NoClip have been making an indie game as a way to better understand the market and they have a SPECTACULAR video where Danny O’Dwyer talks about his experience pitching the game to publishers and what kinds of responses they get. And it is really telling that he gushes over how nice one publisher (I think it was Humble?) were in that they actually responded and said they couldn’t move forward rather than just ghosting him.

          • @[email protected]
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            261 year ago

            the ability to just take a few months off and burn your savings is increasingly not viable.

            Universal healthcare would help here.

            • @[email protected]
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              151 year ago

              Sure but that’s only a piece of the puzzle. Housing, food, and general living costs are so insane now that any decent savings would be obliterated much more quickly. UBI would be a better solution here, but that’s almost a pipedream at this point.

              • @[email protected]
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                11 year ago

                The idea is that the biggest barrier to entry for small business and entrepreneurship is healthcare.

                • @[email protected]
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                  61 year ago

                  Um I disagree. The biggest barrier is having the capital to do the thing. I think a number of states have a reduced/free option if your income is below the poverty line (calculated as having low or negative income in the startup phase, not necessarily based on assets), or being lucky enough to have a spouse with healthcare. That said, it’s entirely doable to go without healthcare, albeit risky. I started a contracting company 3 years ago with almost no money and the tools I had from my apprentice/jman years, and still don’t have health insurance, though I’m hoping to get some later this year.