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@[email protected]M to [email protected]English • 1 year ago

Neil Druckmann Teases Next Naughty Dog Game: 'It Could Redefine Mainstream Perceptions Of Gaming'

www.gameinformer.com

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Neil Druckmann Teases Next Naughty Dog Game: 'It Could Redefine Mainstream Perceptions Of Gaming'

www.gameinformer.com

@[email protected]M to [email protected]English • 1 year ago
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36
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  • cross-posted to:
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In an interview with his parent company on sony.com, Last of Us co-creator Neil Druckmann talks about AI and briefly teases Naughty Dog's next game.
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  • @[email protected]
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    18•1 year ago

    This is the same guy that thought his anti-revenge story was the second coming of christ and people just didn’t understand.

    • @[email protected]
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      6•
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      1 year ago

      My favorite parts were the subtle sci-fi elements, like the characters teleporting between cities

  • @[email protected]
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    4•1 year ago

    Pass

  • @[email protected]
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    10•1 year ago

    Good thing that hype always delivers.

  • @[email protected]
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    5•1 year ago

    At this point I’m expecting it to be a movie.

  • Hal-5700X
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    6•1 year ago

    Druckmann is a joke.

    • @[email protected]OPM
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      3•1 year ago

      I think his writing ability is average at best and is being carried by the elite talent of naughty dog.

  • @[email protected]
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    2•1 year ago

    Well they are experts in Uncharted territory.

  • Patapon Enjoyer
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    20•1 year ago

    Sorry Neil but Skull and Bones is already the first AAAA game

  • @[email protected]
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    31•1 year ago

    Can’t wait for the remake of the remake of Last of Us 2! Really genre defining work!

    • @[email protected]
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      9•1 year ago

      Nice guess, but the revolutionary direction that they have taken Crash Bandicoot will redefine gaming, and media in general, as they elevate art and entertainment to unimaginable levels of creativity and interaction. It will be an award-winning transcendental cultural phenomena.

  • @[email protected]
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    4•1 year ago

    It’s the future of gaming!

    • metaStatic
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      1•1 year ago

      We’re making e-gaming history

  • @[email protected]
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    18•1 year ago

    Finally a 2nd person game.

    • @[email protected]
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      10•1 year ago

      Already kind of exists in Driver San Francisco.

      • @[email protected]B
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        1•1 year ago

        Here is an alternative Piped link(s):

        Driver San Francisco

        Piped is a privacy-respecting open-source alternative frontend to YouTube.

        I’m open-source; check me out at GitHub.

    • @[email protected]
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      3•1 year ago

      Half Life: Blue Shift was, IIMHO, the first Second Person game. You play as Barney and in several places get to see Gordon Freeman doing Half Life 1 things.

  • ElcaineVolta
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    19•1 year ago

    this dude makes Peter Molyneux look like a self-effacing realist

  • @[email protected]
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    12•1 year ago

    I got access and you won’t believe this… It’s a game centered around a big pound sign and then two players take turns placing X’s and O’s. First one to get 3 in a row wins. Dude, this is gonna be totally revolutionary.

    • classic
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      4•1 year ago

      I heard the first dlc, you can put a line through the winning row

  • SatansMaggotyCumFart
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    13•1 year ago

    Neil Druckmann’s about to make you his bitch.

    • @[email protected]
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      2•1 year ago

      Yeah, that’s the same energy…

      But at least John Romero came off a hot streak with his stinker.

    • @[email protected]
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      2•1 year ago

      When the twitter trolls called him Neil Cuckmann they didn’t know who was about to get cucked.

    • HarkMahlberg
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      2•1 year ago

      Underrated burn. Hot damn.

  • xep
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    4•1 year ago

    Could it be the next Stranding type game?!

  • @[email protected]
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    41•1 year ago

    God, I’m so fucking tired of AAA game devs spouting bullshit like this. Do you make good games, sure, are they revolutionizong the industry, no. Get your fucking head out of your ass.

    • @[email protected]
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      5•
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      1 year ago

      As a AAA Game Dev, so am I.

      In fact, I feel like most of the people who actually work on games and are in the trenches are tired of it too.

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