• @[email protected]
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    411 months ago

    I don’t have this issue with playing PS and Nintendo games because PS wasn’t dickish enough to use ABXY in different positions like Microsoft. Everyone jokes about X being in all 3 layouts, but the PS one is actually called “cross” and doesn’t look like an X from a font, so I don’t get them mixed up.

  • @[email protected]
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    11 months ago

    Is it just me or has someone gone through and down voted every single comment in here?

    Edit: actually every Lemmy world post is showing all comments as having 0 points. Interesting.

    • @[email protected]
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      511 months ago

      There’s either a core contingent of professional haters, or there’s a single simple smarter-than-the-average Lemmy admin bot doing the downvoting, because I swear to god every post that’s on this site for more than a few hours gets at least one downvote.

    • @[email protected]
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      2411 months ago

      No they’re not. The Nintendo button layout has A/B and X/Y swapped from the Xbox one, and she’s clearly playing Super Mario Oddysey

      • Ephera
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        1011 months ago

        Fun fact: XBOX, Playstation and Switch all have an “X” button. And it’s in a different position for each of them.

      • cum
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        911 months ago

        I don’t even remember the last time I played Xbox, and I definitely spend majority of my time on Nintendo, but I still see Y as on top and A on bottom lol

        • @[email protected]
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          611 months ago

          And they’ve been wrong for a long time.

          Sony is actually also wrong. The OK button is the circle on the right. The Cancel button is the X at the bottom. In western games we just have the buttons swapped over. What’s on them no longer makes any sense, but we’re happy as long as the main button is OK.

          This probably goes back to Japanese being written right to left in the dim and distant past.

        • @[email protected]
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          511 months ago

          Well yk Nintendo was first with the x & y position, but Sega did x & y reversed to keep the alphabet order I assume (so a,b,c on the bottom and x,y,z on top row for the Sega Saturn controller) and then xbox copied the Dreamcast controller (i say copied but there might have been some sort of cooperation between the two ??). The rest is history.

          Really it’s annoying to switch between the different layouts for sure, but Nintendo has just kept to their standards set since they did the SNES

  • @[email protected]
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    2211 months ago

    Holy fuck I’m not the only one. My partner and I watched The Last of Us and I wanted to play the game. He had it on his ps4, which I have never played. I made myself the same thing with the dumb ass square, circle, triangle, dodecahedron layout on the PS controller. He laughed at me too :C

    • @[email protected]
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      1711 months ago

      dodecahedron

      Dodecahedron? Don’t PS controllers use Square, Circle, Triangle, and X?

      • @[email protected]
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        11 months ago

        To be fair, the commenter to whom you’re responding might have been engaging in hyperbole.

        Maybe not. Just a theory. (But I was similarly confused)

      • @[email protected]
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        1411 months ago

        Just to make controller layouts more confusing:

        The PlayStation buttons were designed as:

        ⭕ = YES ❌ = NO

        But Notth American gamers were used to these options being in the other position so the function the buttons were designed for is backwards on a lot of games.

        • @[email protected]
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          11 months ago

          Where did they get used to them being in the opposite position? Nintendo was using down button for no and right button for yes on the SNES, and Xbox wasn’t around yet.

    • @[email protected]
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      11 months ago

      As a guy who has been gaming for decades, don’t feel bad, I still look at the controller every time it says “Press X to do thing!” even thought I know by muscle memory what every button does, as soon as it references a button or keyboard key by name it’s like my brain just flows straight out my ears and I am suddenly an old grandma using technology for the first time, hunting and pecking for each lettered button.

    • 🔍🦘🛎
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      811 months ago

      Yeah, first party Nintendo games show the 4-button diagram with the button highlighted instead of a letter. This post really feels like karma farming.

        • @[email protected]
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          311 months ago

          It’s funny how the knee-jerk reaction is always “clickbait! karma whoring!” when there’s no benefit whatsoever to that on Lemmy. No, the person just wants you to look at the thing they posted and gets nothing out of it other than maybe satisfaction. What a concept!

    • The Picard ManeuverOP
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      1911 months ago

      I believe because because they consider the outside buttons to be more natural to press first, then you work your way in.

      Even starting with the NES controller, button A was primary and on the outside.

    • @[email protected]
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      11 months ago

      The real question is why they deviated from the GameCube controller layout. Throws me off all the time when learning a new Switch game. “Y is on top” is something deeply ingrained in me from those days.

    • @[email protected]
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      4611 months ago

      A better question would be why Microsoft went with a nonstandard layout when they designed the Xbox controller. Nintendo had been using the A-to-the-right layout since 1990.

      • Jo Miran
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        411 months ago

        Sega consoles used the ABC/XYZ left to right format. If you assume X and Y are axis, then X on the left (horizontal) and Y on the right (vertical) makes more sense than Nintendo’s Y on the horizontal and X on the vertical.

        I’ve never figured out the reasoning.

        • @[email protected]
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          211 months ago

          I mean it kind of, instinctually makes some level of sense to me. With nintendo’s stuff, the A button is on the right, and the B button is on the left, so you’re reading it right to left, instead of left to right. Hence, the accompanying swap in X and Y.

        • @[email protected]
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          111 months ago

          Playstation still basically conforms to a on the right, since O is generally used as a “confirm” button, and X is generally used as a back out button. So, they fill the same role as the conventional layout, they just abstract it in a kind of more fun way.

          • @[email protected]
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            10 months ago

            Playstation games over the years have used X for confirm in many (western) regions. I’m not sure the origin of this but it was always that way growing up.

            Circle was used in Japan. Localisations like Final Fantasy using circle were the exceptions to the rule (I guess it was too hard to change it?)

            X being confirm for everybody is a relatively recent thing

    • @[email protected]
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      1011 months ago

      Division between console camps. “No, mine is the right layout!” Frustration when switching, creating a soft lock in effect.

    • @[email protected]
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      311 months ago

      I’ve seen a video with the history of all of the button layouts

      https://youtu.be/-E9Uw3lhWsI

      It’s a long enough video and just goes through the history of different layouts for different controllers and tries to reason why they are what they are.

    • 👍Maximum Derek👍
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      811 months ago

      I was thinking, “I need this for the first 2 hours every time I switch to/from a Nintendo game.”

    • @[email protected]
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      411 months ago

      I always assumed it’s because they are from Japan and there they have a lot of things right to left. For them it may seem natural to start at the right and go left.

      • Jo Miran
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        211 months ago

        It thought of that but the old Sega controllers were ABC XYZ.

      • @[email protected]
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        11 months ago

        The real answer is that nobody knows because nobody wrote it down.

        The most likely reason is because the old game and watch was a single button where the A was on the original NES (famicom) and that was the primary button, then the secondary button, or B, was placed slightly inward where it was assumed it would be used less.

    • @[email protected]
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      211 months ago

      I think the real answer was actually Japanese reading right to left, and applying that to alphabet buttons. What I find more interesting is the insistence that A must be the Accept button and B the back button; Nintendo games and OG Japanese games in general tend to use that layout, including PlayStation X and O (which to be fair makes even more sense for no/yes). US games afterwards flipped out, even for PlayStation games.

      Really, Microsoft changing that up is genuinely evil to anyone already gaming, although I believe Sega also was left to right, but their three/six button layout doesn’t count. Not sure how they handled accept/back though.

      • Jo Miran
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        211 months ago

        Sega controllers predate XBox by a lot and their layout was left to right (ABC/XYZ).

      • @[email protected]
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        211 months ago

        Sega had the dreamcast with an “A on the bottom”, basic xbox style layout about 3 years before the xbox came out, as an extension of their genesis six button layout. With how friendly sega has been with microsoft historically, and especially the similarities between the classic “duke” controller and the dreamcast controller, the increasing focus on online play, I think maybe there’s a through-line from the classic sega button layout and the modern xbox button layout.

        • @[email protected]
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          111 months ago

          To be fair, Sega was a US-oriented company long before it was cool, so I guess they may be the pioneers that confused the rest of us ages later.

          After all, Sega does what Nintendon’t

  • @[email protected]
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    3911 months ago

    As someone who switches between Xbox and switch pro controllers, the struggle is real. And I’ve been playing video games my whole life.

    • @[email protected]
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      511 months ago

      Switch and PS3 here. It’s just as difficult. Especially since the buttons for “proceed” and “return” in menu functions are reversed.

    • @[email protected]
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      811 months ago

      I used to call it the Zelda machine, but now that factorio is on Switch, I guess that isnt quite true any more.

      I go between PS4 and a switch pro control often, and it’s not that they all use the letters / symbols for different buttons, it’s that Xbox and Sony agree what button position is used for what as default, enter, back, etc.

      Nintendo breaks that symmetry, and put the enter button on A, so when I go to watch a movie on playstation I’m constantly exiting the menu because that position is O, the back button for Playstation.

      • Cethin
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        211 months ago

        Factorio is crazy optimized, but how well does it run on the Switch? It’s such an underpowered machine. I’m sure it’s fine early on, but massive factories can get slow even on the best PCs.

        • Joe Cool
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          211 months ago

          Factorio runs great on my 2009 Windows 7 machine on a Phenom II. I’d think the switch can handle. But then Mario Cart 8 also runs fine in Dolphin on that old clunker.

        • @[email protected]
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          211 months ago

          I’ve never played it on anything else so it’s hard to judge.

          Only got it a month ago, and have only beaten the basic game once so far, though I’ve made what feel to me giant bases.

          Haven’t noticed any slow down aside from when autosave is happening. Haven’t made the kind of monstrosities I’ve seen on youtube so I don’t know where the limits are.

          As someone who has wanted to play it for ages I’m having a great time with it.

          Reminds me of Kerbal Space Program on PS4, the controls are very complex for a controller, but they did a great job using multiple button shift functions to map a hell of a lot to the inputs available.

          • Cethin
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            111 months ago

            I forgot to get back to you. Two days later is better than never I guess.

            There’s hidden settings in Factorio if you hold down ctrl+alt while clicking the settings button in the menu. There will be a box called “The Rest” which contains more settings. One of these is for non-blocking saves on Linux/Mac at least. It allows your game to save without freezing. I have no idea if it works on the Switch or how you’d get to it without a keyboard, but I think there’s a way. I know it doesn’t work on Windows, but no one ever mentions the Switch, only that it work on Linux and Mac and not Windows.

    • @[email protected]
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      811 months ago

      Yeah I really don’t understand why the hell they have to make it so different. Why do they need to distinguish themselves in this way? All it does is fuck up our gaming experience.

      • themeatbridge
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        511 months ago

        I think one of the early game systems got a trademark or patent or something for the button configuration. Iirc it was the SNES, but that could also just have been some adolescent bullshit kids told each other on the playground.

    • Captain Aggravated
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      111 months ago

      I get to where I remember it as “up” or “right” rather than X or square or whatever.

  • @[email protected]
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    1111 months ago

    First off, genius and I don’t know why I never thought of this! So smart. So obvious.

    Second, what game is she playing?

  • @[email protected]
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    7711 months ago

    when I was learning to play poker we had the various hand rankings printed up on each wall so you could just look up to see the order.

    This led to an amusing meta where you would see your opponent look at their hand, squint up at the wall and then raise and you knew you were hosed. This then led to bluff glancing at the walls before betting.

    • @[email protected]
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      11 months ago

      Leans over to neighbor, “hey I don’t think Tommy is very bright, he keeps looking up at the cheat sheet for a pair every time”

    • @[email protected]
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      3911 months ago

      This then led to bluff glancing at the walls before betting.

      God, I love it when things like this start to develop when playing games with friends. Especially when it’s a newer player, or maybe even the quiet person that starts doing it - the first time you catch on to someone pulling a trick like this is the best possible feeling of, “you son of a bitch!”

  • @[email protected]
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    7411 months ago

    As someone who mostly uses an xbox controller and occasionally uses a switch, I could use this too.

    • @[email protected]
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      311 months ago

      Between PlayStation, Xbox, Nintendo and Nintendo again with the Gamecube, the X has been in all 4 cardinal positions.

      • Ephera
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        211 months ago

        Man, why did they not keep the Gamecube layout? That would help with memorizing, too, if the buttons actually felt different…

    • The Picard ManeuverOP
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      211 months ago

      Happens to me too.

      On steam, I have every controller that I might use mapped to the Xbox layout, just so that I don’t have to change my muscle memory.

      • @[email protected]
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        111 months ago

        Other way around for me. I was trained to use the Nintendo layout in 1991 and the Xbox one still annoys me since it’s what PC games usually use.

        • @[email protected]
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          211 months ago

          Yeah I never had Super Nintendo, had NES, 64, then switch, so by the time that button layout hit me, I was already used to Xbox. I also hate PlayStation as well. Shapes? What are we toddlers?

      • @[email protected]
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        211 months ago

        I stopped playing totk partially because I kept hitting the wrong buttons. But the Switch has a way to remap them so I used that and it was still confusing somehow lmao

    • Aviandelight
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      411 months ago

      I got so sick of getting confused switching layouts that I went and got GameCube layout joycons for my switch. I really liked the wavebird controllers.

  • @[email protected]
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    711 months ago

    When I’m playing a complex game on the PC such as KSP or even something like Eve online I have tons of documents posted up to help me with navigating it.