• @[email protected]
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    211 months ago

    Didn’t they make an MMO in the mean time? It is like asking when Warcraft 4 is going to be released.

  • ivanafterall ☑️
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    111 months ago

    So they could release a trailer-perfect version of it today and it’d still be six years outdated.

  • Scrubbles
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    4311 months ago

    Just in terms of timeline, Dragon Age 4 was teased at about the same time with the same level of teaser trailer. It’s releasing this fall.

    So a full modern RPG being fully developed in that time by a smaller studio, and for elder scrolls we haven’t heard squat.

    Who knows how DA will turn out, but we know modern Bethesda quality thanks to starfield. Not having any news in 6 years proves this trailer was made just to shut fans up

    • bbbbbbbbbbb
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      1911 months ago

      Who knows how DA will turn out, but we know modern Bethesda quality thanks to starfield. Not having any news in 6 years proves this trailer was made just to shut fans up

      Pretty sure they flat out said this was true

    • @[email protected]
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      1011 months ago

      Often times trailers that early are used as a hiring tool, too. Cyberpunk’s original CG trailer was back in like 2012, and that game came out in 2020, but we know from an interview at E3 before The Witcher 3 came out that there was a very small team working on Cyberpunk before Witcher 3 was done, and Cyberpunk at that point was mostly just design documents.

    • @[email protected]
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      11 months ago

      I wouldn’t dare to call Bioware a smaller studio, pretty sure people said that Bethesda is the one that is strangely small for a AAA developer.

    • @[email protected]
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      611 months ago

      And DA4 got almost remade to remove the live service features

      What’s Bethesdas excuse?

  • @[email protected]
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    911 months ago

    After the reviews on Starfield, maybe this is for the best.

    You really want to see what shameful AI slop they try to shoehorn into this game? Or how much of it is shamelessly cribbed and rehashed from Skyrim, the last good thing Bethesda ever did? Do you really want to play “Morrowwind But If It Was Designed By Houston’s Urban Planning Team?” Enjoy an hour and 30 minute commute to your next quest, plus traffic, you stupid idiots.

    Now with a bug patch that’s labeled as DLC!

  • dinckel
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    7111 months ago

    Normally, I would say that I don’t care when a game comes out, as long as it’s a genuinely good, complete experience. But knowing Bethesda, it’ll be another 5 years before we see anything, and then we’ll get an embarrassingly buggy title, that hasn’t innovated on anything since Fallout 3 came out.

    I used to forgive them for anything, knowing that the modding community would just patch things anyway, but we’ve seen how Starfield was rejected by a ton of people with skills.

    • @[email protected]
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      811 months ago

      It didn’t help that Starfield didn’t release with any of the normal modding toolset for Bethsda games. It literally didn’t get it until this month.

    • @[email protected]
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      11 months ago

      Shadow of the Erdtree DLC comes out this month after being developed for 2 years. Even amazing games take forever to develop, I’m certainly not waiting half a decade for another fucking Starfield…

      • dinckel
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        111 months ago

        That’s the difference. I would wait a decade for a follow-up to Elden Ring. It was a genuinely incredible game in every way.

    • @[email protected]
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      111 months ago

      Starfield didn’t have modding, but was it an embarrassingly buggy title that hasn’t innovated on anything since Fallout 3?

    • greenskye
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      2311 months ago

      I think too many people forget that Skyrim was actually popular enough without mods to bring enough modders to the table to fix the rest of it. Bethesda seems to have forgotten that they actually have to deliver a mostly fun and mostly playable game for a proper modding scene to take root.

      • dinckel
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        711 months ago

        That really is a pretty substantial part of it too. Modding at its core requires a good game, and everything else comes from people wanting to change parts of it, that aren’t necessarily to their liking. Bethesda somehow assumed that people would be willing to reimplement half of the game at launch. That just won’t slide anymore, for 70$

        • greenskye
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          211 months ago

          Yep. And the good mods take a while to make too. If your game is dead 3 months after launch, who’s going to still be motivated to keep working on a big overhaul type mod?

  • @[email protected]
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    2311 months ago

    It was 5 years and 8 months between the release of Oblivion and Skyrim. Oblivion was released on March 20, 2006, and Skyrim was released on November 11, 2011.

  • @[email protected]
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    511 months ago

    I personally think if something is in pre-production you shouldn’t announce it at all.

    • @[email protected]
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      611 months ago

      They announced it back then because at the time people were afraid they were only going to make Fallout games.

  • @[email protected]
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    1811 months ago

    It’s just the time necessary to figure out how to create a ladder climbing animation

  • @[email protected]
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    311 months ago

    I remember remarking at the time that they likely didn’t have much more than a terrain object and a title card.

    Probably still don’t.

  • @[email protected]
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    711 months ago

    They should just release a new game with the graphical fidelity of Fallout 4, but with better performance and animations. They could probably cut their dev budget in half if they made a game with Skyrim’s scope and FO4’s graphics.

    No one plays Bethesda games for their graphical fidelity so they really need to stop wasting time there.

    • @[email protected]
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      111 months ago

      People can always mod them for increased graphics to their hearts content after the fact anyways

    • @[email protected]
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      411 months ago

      Frankly, they could rebuild skyrim with the fallout 4 mechanics for base building, shared item storage for crafting, weapon modding, and for shits and giggles throw in steam centurions being unobtainable dwemer power armor frames.

      Fuck, sell me basic ass skyrim but integrate the top 30 mods on nexus into the base game. It’s honestly not hard to do better then they’re doing.

  • @[email protected]
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    4111 months ago

    I want to be positive and I’m trying to remain optimistic, but somehow I just know it in my bones that they’re going to further Fallout 4 the franchise and strip away even more skills and attributes. Hell, maybe they’ll get rid of dialogue entirely.

    • @[email protected]
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      1711 months ago

      Indeed. I would love to have a “modernized Morrowind” experience – an RPG game that really nails the role-playing part of RPG, but without the cheesy parts of Morrowind like the unintuitive combat system – but all of us know that it’s just not gonna happen.

      • Fishbone
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        211 months ago

        but all of us know that it’s just not gonna happen.

        Certainly not by Bethesda, but in truly typical fashion, Bethesda games are are held together and made fun by modders (and sometimes, even fully built, as is the case with Enderal). Only trouble is that can take a wild and/or completely unknown amount of time.

        https://tesrskywind.com/

        https://www.youtube.com/watch?v=YJkeWN3_fbA

      • @[email protected]
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        911 months ago

        The combat in Morrowind is intuitive if your previous RPG experience used dice and paper.

        • @[email protected]
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          311 months ago

          You can 100% tell someone’s paper RPG experience level by their favorite elder scrolls game lmao

          • ivanafterall ☑️
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            211 months ago

            What is the most “paper RPG” version? Morrowind? Daggerfall? Morrowind is as far back as I’ve played, maybe I need to revisit older titles?

          • I Cast Fist
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            511 months ago

            Not quite. It’s just harder to disconnect the 3D visual of a sword or mace swing very clearly hitting a creature and said hit missing entirely, especially as you’re in direct control of when and where the attack happens. For comparison, it’s much easier to accept misses in Neverwinter Nights because you’re not directly controlling the attacks. The fact that you can also look at the log of dice rolls helps a lot, too.

            Hell, even in Arena and Daggerfall, where you’re also in direct control of your swings, it’s easier to accept when it doesn’t hit thanks to the slow animations and 2D graphics of your equipped weapon and the enemy sprite.

        • @[email protected]
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          211 months ago

          Stop, do not proceed with the unlifening of my entire family. Please, if you do it may awaken some mystical power within me that I have to read carvings on walls and talk to some old monks to use properly.

    • @[email protected]
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      311 months ago

      Hell, maybe they’ll get rid of dialogue entirely.

      100% they’re going to try to do AI NPCs and you’re going to get cartoonishly awful dialogue that will be great for memes and terrible for any kind of actual gameplay.