- cross-posted to:
- [email protected]
- cross-posted to:
- [email protected]
cross-posted from: https://lemm.ee/post/3376057
I held off on Windows 10 for as long as I could until my job required it. Now this nonsense. I hope this isn’t the start of them joining on the web DRM bandwagon.
Proprietary software has basically just turned into a giant grift and it makes me not want to use any of it anymore.
Fuck Adobe
Always have been. All along the way there’s been an issue on sites or software and Adobe has been there
🧑🚀🔫🧑🚀
Remember when they killed Flash? That sucked
Ya fuck them, they should’ve killed flash five years earlier.
I think Apple was more to blame for that.
Everyone was knifing Flash. It had to go. It was a mess and hard to port or secure. I mean Adobe could have open sourced it and it could have got sorted, but HTML5 was chomping at the bit to replace it. Flash content is now slipping into the “digital darkage”.
Making it open source would mean it’s easier to archive old flash content. It would also make it easier to port or secure. It’s the only ethical choice.
Oh I agree, but that wasn’t in Adobe’s nature.
You could try changing your spoofing your Userscript, then you could keep using Firefox.
Any software company that uses monthly subscriptions as their business model can fuck right off. Let us own what we buy.
I just immediately pirate any company who does that
You wouldn’t download a company!
There isn’t anything that Adobe charges money for that you can’t find an open source alternative for.
Fuck Adobe, not supporting Linux, and now not even supporting Firefox, the once most used browser? Whoever pirates their crappy software deserves a statue.
I’d like my statue doing one of Luigi’s taunt poses, please
Use pirated adobe #noshame
Normalize using pirated proprietary software for professional work😉
Yeap I remember the good ol’ days
since flash died I’m happy that I don’t even know what adobe does anymore.
Something with trying to claim they own PDFs and Photoshop I guess
The pdf standard is open, though criminally bloated. Their pdf software (‘pro’ as well as the freemium ‘reader’ which looks like adware nowadays) is used only because it’s the most lenient with respect to files barely complying with the ‘standard’ – which includes things like application forms from government agencies.
… that is, if they can be said to ‘own’ the pdf format, it’s only because they smeared it all over with their shit. A bit like how hippos mark their territory, I guess.
Is there a FOSS/free PDF program that will let me fill in and digitally sign/encrypt a pdf?
Yup, I know Okular (KDE’s PDF tool) at least works. I don’t know if it works on Windows or macOS, but I’m sure there are other tools that do.
Thanks! I’ll look it up and try it out. Getting real tired of having to use shady web apps to get around something I have to do regularly as part of my job but for some unfathomable reason isn’t a default app on every computer where I work.
I wonder what their excuse will be once Linux surpasses MacOS in market share.
Thank God I never had to learn any Adobe products, one of the most anti-consumer companies out there.
Why do you use adobe products? I tried Photoshop about 10 years ago, when i was developing a DLC for a game (multilayer textures up to 4096*4096 with addition, substract effects with AO map, normal, specular maps) it was totally ok with GIMP, but with photoshop it crashed as used about 6x more RAM than gimp for the same file 🤣 and i didnt see any improvement over GIMP. Maybe now it would be different due to the AI things in ps, or maybe not 😆
If you paid for Photoshop you should’ve gotten Inkscape and Substance Painter instead, much better for 3D assets
I didnt paid for it. I created non organic assets (vehicles), and optimized them as possible, including efficient uv maps and easy to repaintable texture, so the automatic uv mapping of such tools wouldnt be a good choice
Oh man at least try substance painter once, it takes the hassle out of creating PBR textures and materials. It’s a really good investment. Probably the best tool for creating complex materials and textures.
It works almost exactly like Photoshop with layers and generators with the added benefit of being able to paint your materials onto a model and stack those materials ontop of each other in real time.
Then when you’re done you hit export and choose a preset that defines what gets exported like Colour, Metal, Rough, Normal, AO etc or you can create your own and pack multiple textures together (I pack metal, rough and AO together then split the RGB and split the channels in Unreal or Unity to save memory). You can do non PBR too so you have diffuse, gloss, normal etc
It creates an easy to repaint (without having the source 3d model) efficient UV layouts like this?
Or a lot of smal faces broken to small pieces, like automatic UV mappers do?
I think there was a misunderstanding on my part. Substance Painter was designed to be used with your 3D models to paint, if you lack the actual 3D model then Substance isn’t suitable for your workflow. But if you have access to the model and the UV map your painting onto isn’t malformed (UDIMs or overlapping islands) then this is what Substance was designed to do.
Then it can’t be used for community repaints. Of course i wont share the source 3D model with the community, just the exported ingame model, as its payware
Yes, there are tools to paint on models many years ago, i’ve seen this in blender 10+ years ago, but its not suitable to support after release repaints, also automatic uv maps are not efficiently use the texture (too many small islands, with padding between).
Apologies my experience is with video games. Useally creating seams and manually unwrapping is my go-to method because I can control exactly how an object is unwrapped(though no padding can cause issues with really low texture resolutions because islands will bleed into each other). Then i use Substance to create all the textures and export them into the desired configuration and format.
Though I assume your textures will be saved in a format that preserves the layers so the user can isolate the body paint and the decals if they need to change them (don’t have much experience with that pipeline).
Useally what I do for decals is have them as a separate material using an atlas texture (grayscale only for alpha mask so players can choose decal colors) if users need to modify it but as you mention you can only have one material.
Also I want to guess that is a diffuse map for a train, never have the patience to do 1 to 1 recreations of real life vehicles (people get really picky about detail)
I was really hoping that the current AI tool revolution would finally kick Adobe off but with them buying Figma (which shouldn’t have been allowed by anti trust in the first place) I don’t see that happening yet. One day though.
Try using this: User-Agent Switcher and Manager
This thing is a lifesaver. I use it all the time.
Yup. Often these User agent switchers just do the trick. But some companies design their stuff to break on FF. (I’m looking at you Microsoft)
This is exactly what I was about to comment
Doesn’t that one have ads?
Edit: Yup, it does.
Not supporting Firefox is WAY down the list of crimes Adobe has committed against their customers. I’m not all surprised by this post
This is also the company that charges you to cancel your membership. Like, 60 bucks or something, sometimes more, to stop using their product. Horrible company. Bloatware, laggy software anyways.
what?
deleted by creator
Paralysed, dumbstruck?
No!
I will recommend GIMP or Krita usage even more
Krita is fantastic but not exactly a full photo editing suite. It’s more for illustration. Gimp is some of the worst FOSS software I’ve ever used. I wish someone would fork Krita into a full editor.
Krita used to be a full suite. They just decided to give up fighting GIMP and focus on what Krita is best at (effectively illustration).
@PopOfAfrica @navitux there was a cool mod of GIMP, gimpshop that made it quite usable. Unfortunately a domain squatter registered the domain and filled the website with Spyware. https://en.m.wikipedia.org/wiki/GIMPshop