Every time people lament changes to the lore that amount to “not every member of species X is irredeemably evil” and claim the game is removing villains from it, I think how villains of so-caleld evil species fall into two cathegories: a) bland and boring and b)have something else, unrelated to their species going on for them, that makes them interesting.

  • ProfessorOwl_PhD [any]
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    439 months ago

    I’d argue Devils, by their nature of being lawful as well as evil, are often interesting villains because of their “species”, but it’s kinda different when it’s a creature literally made from the primordial essence of Evil rather than just a bad dude.

    • tamagotchicowboy [he/him]
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      139 months ago

      I’d love to be literal devil’s advocate here and argue devils just think different, in ways usually not immediately beneficial to in-universe society but ultimately a plus by instead providing a stress test for development of what is in universe considered ‘good’. Insert the quote from Legend what is light without dark.

      • ProfessorOwl_PhD [any]
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        89 months ago

        Understandable - I prefer lovecraftian and fey creatures for alien thought processes, and use devils more as a foil/mirror to the lawful god of cities, merchants, and wealth, whomst I hate and will take any opportunity to drag.

        • tamagotchicowboy [he/him]
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          59 months ago

          Always interpreted planar creatures as having an alien thought process in general. That is a good use of devils ngl, for related playing pallies/clerics with ‘my higher power is the people’ is quite fun.

        • @[email protected]
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          29 months ago

          I see Fey not as alien, but as capricious. They do what they please, when they please, damn the consequences.

          They might commit arson against a local noble and then give that noble’s kid a super fancy cake; and not have a reason for either beyond “lol, lmao”

    • @[email protected]
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      49 months ago

      the primordial essence of Evil

      See, I hate that this exists at all. I would much prefer alignments be tied to outlooks on life or even political philosophies than just baking deterministic morality into the setting.

      • ProfessorOwl_PhD [any]
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        49 months ago

        No, equating alignment and morality makes them both meaningless. Morality should be tied to outlooks/philosophies etc, a personal matter of how the individual acts in a situation, while alignment with the forces of good/evil/law/chaos should be a matter of absolute determinism. It’s easy to look at D&D and say it’s wrong, but just because something’s bad in D&D doesn’t mean the idea itself is bad.

        • @[email protected]
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          29 months ago

          I have it to where the good/evil extraplanar creatures are created as expressions of the good and evil within everything sentient.

          • ProfessorOwl_PhD [any]
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            29 months ago

            Yes, exactly - as I put it to my players, a “person” isn’t able to be inherently good or evil. They’ll have their own morals - particular things they always will or won’t do - but alignment is for things literally made of the concept of that alignment.

      • @[email protected]
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        39 months ago

        Not all are made from one guy though. Some are just pulped evil in a can. Even with different outlooks on life there are still things that everyone would hate. Like “very specific crimes” to an infant. I say that’s enough for pure evil

  • Kaboucki64
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    209 months ago

    Gotta agree with that one as removing pre-existing restrictions from character (playable or not) creation like predetermined “evilness” offers virtually no drawbacks. It opens up the game by improving its core sandbox mechanics and if one dislikes that change then they can just ignore it.

    • Shawdow194
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      99 months ago

      Well any good DM can homebrew non-evil aligned ‘evil’ characters

      Kinda the whole point is to put a spin on it, and alignment doesnt need any kind of balancing

      • @[email protected]
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        29 months ago

        respect is a funny way to frame this. The roots of fantasy, written when ontological evil was commonly seen as a thing present in the real world? those roots? or the roots when ethnic nationalism was the way of geopolitics? or when scientific racism informed much of the modern conception of races in dnd? respect is about the last thing anybody owes fiction, the world can change as beliefs do.

  • @[email protected]
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    39 months ago

    Mindflayers are definitly evil (from humanoid perstective) because of their species. They eat and bread brains. And they are interesting.

  • @[email protected]
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    59 months ago

    Deekin is a great example of how an evil species (Lawful Evil Kobold) can make a great narrative.

    • @[email protected]
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      69 months ago

      I don’t think you necessarily need to have a whole species be one alignment for it.

      Just having the culture of a specific community aligned a certain way (ideally with a reason) is more interesting than “all x do bad stuff because they’re bad and they like badness.”

  • @[email protected]
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    129 months ago

    Polar Bears have a “evil race” reputation… I’m sure they are just misunderstood and will explain it to you while they disembowel you

    • VindictiveJudge
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      179 months ago

      Polar bears aren’t intelligent enough to be evil. Depending on edition, they’re either unaligned or true neutral.

  • @[email protected]
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    189 months ago

    It’s a lot more interesting to have a goblin that somehow managed overcome its evil nature if basically all other goblins are genuinely crooked and evil, than if they’re all “just another race” that’s misunderstood. Yes, most villains should probably be more interesting and nuanced than just being evil due to their race, but evil races/monsters aren’t a bad thing in a fantasy.

    • @[email protected]
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      179 months ago

      No one’s saying in the setting you’re playing in goblins can’t be evil as a default. Having it be a blanket truth for all settings is a bit constraining though. Goblins specifically in the DND world probably shouldn’t all be evil alignment because their history is… Complicated

      Pointy hat has a good video on it

  • @[email protected]
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    179 months ago

    I would say that many Mind Flayer villains are quite interesting because they are Mind Flayers.

    • @[email protected]
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      119 months ago

      Personally don’t really find the snack sized Cthulhu aspect that interesting. What really interests me about them is the lore about them once being a great empire of douchebags who were overthrown by those they oppressed (gith) who then took their place politically and now hunt them down. Says a lot BG3 focused on this lore over the Cthulhu monster aspect. Just some good lore building which could have (and I’m sure has) gone to any other races.

      • @[email protected]
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        39 months ago

        How would an oppressed people even have a chance of overthrowing rulers who could read and control their minds?

        • @[email protected]
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          89 months ago

          Gith became resistant to the mind control over the millenia. This is why in 5e the race has psychic resistance. The duergar were also slaves of the mind flayers and this is why they have psionic fortitude. There’s some other races that have been altered due to being enslaved (derro, kuo-toa, quaggoth), usually resulting in some form of psionics and madness.

          Part of what makes mind flayers interesting because their society touched and left scars on a lot of other races. Gith are just the loudest about it in part because they live in the Astral Sea where time doesn’t age them so, outside of dying during raids, many of the gith who rebelled can easily still be around leading to the rebellion being fresh in the gith’s minds (as opposed to the duergar for example who live on the material plane in normal time and have had empires rise and fall and numerous generations since the enslavement).

        • @[email protected]
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          79 months ago
          1. Escape temporarily with a group
          2. Find scrolls of modify memory
          3. Remove memories from all but one escapee
          4. Rest of the group returns home with no memory of escape or the person left behind
          5. Escapee on the outside learns the spell modify memory and/or finds more scrolls
          6. Returns to orchestrate resistance
          7. The resistance operates in cells which have no memory of being part of the resistance
          8. “Handlers” are rotated frequently and are responsible for providing memories and stockpiled weapons
          9. Cell members are given memories, perform missions, and then return home with no memory
          10. Cells that are compromised are abandoned immediately and their members are never activated again.
          11. Handlers are personally recruited and serve for short periods of time before being wiped by the next handler.

          Seems like a pain, but possible. It would make a good story.

  • @[email protected]
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    189 months ago

    I prefer the culture model significantly. Yes most orcs you meet will be part of a warband, but you may also get the orcish equivalent to Kublai Kahn. Drow have a cruel backstabbing matriarchy, but some surface city drow families only reflect that in that women are default head of household. You aren’t killing that camp of goblins because they’re short and green you’re killing them because they’re bandits, hell you may have been given that quest by a goblin.

    And it lets you play with stereotypes vs cultural identities being lost to assimilation.

    And it’s not like you can’t just automatically signal evil. Drow assassins probably aren’t up to any good unless you’ve been given a heads up. A goblin or orc raiding party is a raiding party and those are safe to assume are evil even if it’s an aasimar one. Even benevolent illithid eat brains.

    And we have an example of this in the gith. The difference between the two types is cultural not biological.

  • @[email protected]
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    109 months ago

    I dunno, when you literally have spells that detect or harm specific alignments, it makes good/evil more fundamental than in the real world, and that’s fine for a fantasy world IMO.

  • @[email protected]
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    329 months ago

    Can confirm, I run a LOT of dragons and the interesting dragon villains are generally about finding unique takes on their common traits or villains because of their response to their circumstances rather than pure random villainy. We’ve got the red dragon who self-perpetuates her own cycle of violence, we’ve got the black dragon who’s mentally broken because their worldview of being entitled to everything due to their strength collapsed after they lost a territorial struggle, we’ve got the emerald dragon who’s desire not to be bothered by their humanoid allies led them to neglect their promises, we’ve got the silver dragon who loved her friends so much she was willing to fall into necromancy to try and undo their deaths.

    Also we have That Bastard With Eight Player Kills.

    That said, always remember: To become cliche, something needs to work super well first- so well that everyone does it. It only crosses from great into cliche if everyone does it and forgets why and how it worked in the first place.

      • @[email protected]
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        329 months ago

        Young Black Dragon called Gendridd, wasn’t meant to be a major obstacle, his personally is that he’s evil mostly just because he’s having a fantastic time being an asshole and constantly taunting people (to the extent that the first and so far only lair effect he’s got is the ability to heckle people at any location in the lair). Anyways he was fully aware that he’d get one-rounded trying to fight a party of four level 7 PCs, so instead of fighting them stole the party’s unattended bags and sat in a tree to taunt them about it before flying off (he did not consider this might lead to fighting them anyway).

        The party’s plan was to ambush him in his own territory, so their plan was to cut through some of the most overgrown parts of the swamp to get behind his lair and set up an ambush, instead of confronting any of his minions. However, between several spellcaster party members who had both completely dumped their strength/dexterity and couldn’t cast spells while drowning, party members wearing full heavy armour that weighed them down significantly, and bad rolls, then two of them fell into a bog, and in trying to rescue them the others also fell in and they all drowned, resulting in the first TPK.

        Obviously that wasn’t a super satisfying ending, so for closure I offered to run a oneshot with a level 5 party in Gendridd’s lair, sent to avenge the original party, on condition that I wouldn’t hold back with enemy strategy and tactics (no bullshit with magic, just good enemy postioning, balanced teams that had lots of options in fights, and had actual battle plans). They made it through most of the dungeon pretty well, while constantly trading off verbal barbs with Gendridd who basically ran a snarky sports commentary the entire way through, letting them know how eager he was to crush them when they made it to HIS big boss chamber. Anyways they reached the outside of the chamber and they were just preparing to fight the skeletons who were guarding his door when he jumped out of an acid river behind them and got a Surprise Round, hitting two of them with a breath weapon and then rolling good enough initiative to knock out their fragile backline casters.

        After that then he’s become popular/respected enough to get Promoted To NPC.

        TLDR: First wipe due to RNGiamat cursing the d20 and a party badly suited to dealing with falling in a bog. Second wipe because Gendridd employed the secret chromatic dragon art of ‘lying to people’.

        • @[email protected]
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          239 months ago

          That’s hilarious. First TPK to the hardest boss of the campaign, the bog. And that dungeon crawl with snarky commentary sounds like an absolute blast. Thanks for sharing!

    • @[email protected]
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      109 months ago

      I’m known for running mostly human campaigns, but one of my favorite tricks is to run a seemingly human villain with personality traits usually associated with an evil monster, then as the adventure goes on the learn that the heraldry features the monster etc etc.

      Of course they know me, so they all think it’s metaphor and inspiration.

      But at the very last minute, when they think they have him cornered and taken care of all the lackeys…. SURPRISE MOTHERFUCKERS! He drops his magical disguise and it’s an old fashioned D&D lair boss battle!!!

    • @[email protected]
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      9 months ago

      Dragons are pretty cool, but it’s also sus as hell that the Lawful Good dragon is a cool daddy and the Chaotic Evil dragon is a crazy bitch. It’s got major “divorced guy energy” is all I’m saying.

      • @[email protected]
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        169 months ago

        In Pathfinder the “good” dragons can be just as fucked up. One set up a “perfect society” for humanoid races on an island, where the government performs eugenics and brainwashing and banishes anyone that shakes off the brainwashing

        • @[email protected]
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          39 months ago

          Eugenics is interesting from a dragon’s perspective. They might live long enough to actually see the results.

  • Wugmeister
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    109 months ago

    Personally, as a DM I get tired of how many different intelligent species there are. It makes worldbuilding very hard. I tried carving out space for each of them, but it wasn’t worth it. These days I prefer to just get rid of most races, but it’s a bit hard to tell which ones to keep.

    • @[email protected]
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      189 months ago

      Try flipping your process. Instead of working from the full list and taking things out, start from an empty list and add stuff in. If there isn’t a good enough reason for it to be there, don’t put it in. And if this leaves you with just humans, that’s fine.

      I’m not removing githyanki from my game. Githyanki were never in my game.

    • @[email protected]
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      9 months ago

      Instead of trying to specifically carve out spaces for each one, try just figuring out the balance of the starting play area and immediate neighboring regions. Then have rough ideas of where some other continents in the world are, and as other spieces come up that are rare for the region you can say they are originally from continent X.

      Until the players actually go visit these other places, you don’t need to have societies fully formed and figured out. Once players decide to visit, you should have at least one session of sea/air/whatever travel buffer to give you time to populate new lands (and can then adjust for any storyline/player interest.)

      For example, in my campaign I told my players that the elven homeland was in the continent to the south. Three years later they are finally going to visit there, and it turns out I now know that the elders and majority of elves in the capital city live in a giant treetop metropolis while halflings and some other races are engaged in a 1920s style drug-fueled gang warfare on the ground level amidst a technological revolution (Drive-by violence is much more interesting with repeating crossbows and fireballs instead of tommy guns and bombs). The elves care very little about what the “dirty ground races” are up to because as a consequence of their longevity, they are very slow to change and adapt to a changing world.

      Had I tried to figure out their society at the start of the campaign, it would have been nothing like that.

    • @[email protected]
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      99 months ago

      That’s one thing I love about shadowruns setting. You have all the races, but they don’t really have to have a space carved out for them, since humans just became these races literally overnight. They just fit in with society as human, but…

      • Wugmeister
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        39 months ago

        Totally agree, shadowrun is so much fun, and the setting (especially in Germany) has so many fun details

      • The Ramen Dutchman
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        129 months ago

        Because it was a strong character trait, first! So much so, that many people started using it!

      • @[email protected]
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        69 months ago

        From Order of the Stick:
        “Wait, aren’t dark elves evil?”
        “Oh, my, no. Not since they became a player race. Now the entire species consists of Chaotic Good rebels, yearning to throw off the reputation of their evil kin.”
        “Evil kin? Didn’t you just say they were all Chaotic Good?”
        “Details.”