Ubisoft’s latest is the perfect example of the bewildering dissonance of modern AAA gaming

  • @[email protected]
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    2511 months ago

    Sooooo… So far the games that were supposedly AAAA have all been crap? Maybe that’s the criteria to differentiate AAA and AAAA.

    All bad AAA games shall henceforth be known as AAAA!

  • @[email protected]
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    1511 months ago

    That sums up my thoughts pretty well honestly. It is a generic Ubisoft open world game, with all the same tricks. But the story is decent, different than the traditional Jedi stuff usually made, and some aspects of the game play are pretty fun. Others are the generic Ubisoft formula, which is to be expected.

    It’s better than I expected, nowhere near worth $110 or whatever for the game and season pass, but worth the U+ subscription for a month to try it out.

  • @[email protected]
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    11 months ago

    To an extent that level of beauty in the scenery creates the lackluster gameplay. If you’ve finished one of these jaw dropping environments, only to realize late in the day it’s mediocre gameplay-wise, you simply can’t redo it. It would take months.

    This is oversimplifying a bit, but not by much honestly.

  • @[email protected]
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    1011 months ago

    I thought we were calling AAA games ‘Corporate Games’ now. Is that trend over already?

    • @[email protected]
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      11 months ago

      This is a mainstream news site, did you expect them doing that?

      Also, personally I haven’t heard about this trend, but let’s do it! It sounds good. Or another option is calling them triple F games.

      • @[email protected]
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        411 months ago

        I should’ve specified that I meant in the Lemmy comments. But yeah, I’ve seen ‘corporate games’ mentioned in a few threads already.

  • Poogona [he/him]
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    811 months ago

    It’s a good article that showcases the way AAA games are basically hollow. They wear a lot of art, incredibly elaborate, expensive, art, but none of it comes together to make the experience it promises. Everything is built in separate pieces and stuck together later, and its boring gameplay that shows no interest in being art of its own is the glue. I remember Yahtzee did a video about the first Destiny that made this same point, about how the environmental art in a few areas was fascinating and clearly full of effort, but the gameplay was a slog that lacked the same ambition.

  • @[email protected]
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    11 months ago

    Well, it’s like this: games are not made by just one person and whilst it seems their art direction for this game is competent, it also seems their game design is not.

    Maybe it’s something to do with the MBA CxOs of many of these “top” game makers nowadays neither being nor ever having been gamers, but they can, just like most people, look at something and think it’s pretty (or not), with the end result that they’re putting more money into and hiring better people on that which they can judge - the visual side of things - rather than on that which they cannot - the gameplay side of things.

    Further, nowadays it still does make a difference for sales how good the game looks on the pictures and short videos customers see on whichever online stores they use to buy their game, something that also pushes towards focusing on looks more than the rest, especially for Marketing-driven business strategies, such as the ones said MBAs have been taught to use.

  • Cris
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    711 months ago

    really well written article, thanks for sharing it

  • shastaxc
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    2911 months ago

    It would be cool if some of the large level designs in some of these games were made more widely available to other developers. They could sell it, doesn’t have to be free. Seems like it could be a decent business model.

    • @[email protected]
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      911 months ago

      This is the thought that really stuck with me from the article. Even if it were through some kind of marketplace, couldn’t developers share assets for reuse across different games? You can’t tell me that an asset can’t be retextured or an animation tweaked to apply somewhere new and be virtually indistinguishable for a fraction of the cost of creating it from scratch.

      • @[email protected]
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        911 months ago

        Isn’t that what they do for the Unreal store or whatever? I know on Epic you can straight up buy Unreal 4 assets.

        • shastaxc
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          311 months ago

          I believe that store is for individual assets rather than whole levels with the assets already arranged… But I’m not certain because I haven’t used it.

        • @[email protected]
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          511 months ago

          I honestly don’t know. It just seems like a tiny bit of cooperation could vastly reduce the costs of game development for all studios involved.

  • @[email protected]
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    11 months ago

    Hey has this been cracked yet? I’d like to try it, but only psychopaths give Ubisoft money.

  • taanegl
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    111 months ago

    It’s a crapsterpiece that execs wanted all along.