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- cross-posted to:
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Ubisoft’s latest is the perfect example of the bewildering dissonance of modern AAA gaming
Sooooo… So far the games that were supposedly AAAA have all been crap? Maybe that’s the criteria to differentiate AAA and AAAA.
All bad AAA games shall henceforth be known as AAAA!
The extra A stands for Ass!
I missed out on the marketing for this. Was it supposed to be AAAA like Skull and Bones?
Ubisoft is the one that started the AAAA crap, so everyone’s mocking their big budget games
Yup!
That sums up my thoughts pretty well honestly. It is a generic Ubisoft open world game, with all the same tricks. But the story is decent, different than the traditional Jedi stuff usually made, and some aspects of the game play are pretty fun. Others are the generic Ubisoft formula, which is to be expected.
It’s better than I expected, nowhere near worth $110 or whatever for the game and season pass, but worth the U+ subscription for a month to try it out.
The author of this article has a little website where he reviews indie games, its been a good read, and just reeks of a passionate writer. https://buried-treasure.org/
To an extent that level of beauty in the scenery creates the lackluster gameplay. If you’ve finished one of these jaw dropping environments, only to realize late in the day it’s mediocre gameplay-wise, you simply can’t redo it. It would take months.
This is oversimplifying a bit, but not by much honestly.
I thought we were calling AAA games ‘Corporate Games’ now. Is that trend over already?
This is a mainstream news site, did you expect them doing that?
Also, personally I haven’t heard about this trend, but let’s do it! It sounds good. Or another option is calling them triple F games.
I should’ve specified that I meant in the Lemmy comments. But yeah, I’ve seen ‘corporate games’ mentioned in a few threads already.
It’s a good article that showcases the way AAA games are basically hollow. They wear a lot of art, incredibly elaborate, expensive, art, but none of it comes together to make the experience it promises. Everything is built in separate pieces and stuck together later, and its boring gameplay that shows no interest in being art of its own is the glue. I remember Yahtzee did a video about the first Destiny that made this same point, about how the environmental art in a few areas was fascinating and clearly full of effort, but the gameplay was a slog that lacked the same ambition.
Well, it’s like this: games are not made by just one person and whilst it seems their art direction for this game is competent, it also seems their game design is not.
Maybe it’s something to do with the MBA CxOs of many of these “top” game makers nowadays neither being nor ever having been gamers, but they can, just like most people, look at something and think it’s pretty (or not), with the end result that they’re putting more money into and hiring better people on that which they can judge - the visual side of things - rather than on that which they cannot - the gameplay side of things.
Further, nowadays it still does make a difference for sales how good the game looks on the pictures and short videos customers see on whichever online stores they use to buy their game, something that also pushes towards focusing on looks more than the rest, especially for Marketing-driven business strategies, such as the ones said MBAs have been taught to use.
really well written article, thanks for sharing it
Honestly, this is a really well made article. They’ve got a damn good point.
Some insightful points from kotaku from all places…
Broken clocks
Many worse publications than Kotaku.
such as?
It would be cool if some of the large level designs in some of these games were made more widely available to other developers. They could sell it, doesn’t have to be free. Seems like it could be a decent business model.
Mods are where asset reuse shines.
This is the thought that really stuck with me from the article. Even if it were through some kind of marketplace, couldn’t developers share assets for reuse across different games? You can’t tell me that an asset can’t be retextured or an animation tweaked to apply somewhere new and be virtually indistinguishable for a fraction of the cost of creating it from scratch.
Isn’t that what they do for the Unreal store or whatever? I know on Epic you can straight up buy Unreal 4 assets.
I believe that store is for individual assets rather than whole levels with the assets already arranged… But I’m not certain because I haven’t used it.
I honestly don’t know. It just seems like a tiny bit of cooperation could vastly reduce the costs of game development for all studios involved.
Had no idea they’d reskinned the Ubisoft game for Star Wars.
It’s got that AAAA quality
if only they had put out a AAAAA quality game
They need to update a few of those As to S tier ASS quality
Hey has this been cracked yet? I’d like to try it, but only psychopaths give Ubisoft money.
No. It has Denuvo.
So in other words nobody has forked over the $5000 for Empress to crack it yet.
Damn shame.
It’s a crapsterpiece that execs wanted all along.