• Awoo [she/her]
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    242 years ago

    It’s incredible how out of touch the /r/overwatch community is with the general feeling and attitude that exists towards the game and company outside of it.

    Is the game playable and can you have an alright time with it? Sure. Will you feel slightly dirty about it? Yes. Is the problem “lack of communication from the company” - fuck no it’s not. It’s all the other shit. Redditors think communication can smooth over being absolute dicks to the community and that’s just not correct. You can communicate all you want but it won’t resolve destroying Overwatch 1 to force people to play 2, and it won’t resolve the changes people dislike that they’d rather be playing the first game, and it won’t resolve the monetisation being shit, and it won’t resolve the way the company treats employees, and it won’t resolve the terrible reporting system that ignores actual slurs but permabans people for nonsense, etc etc etc. The list goes on.

    But over on /r/overwatch they pretend it’s all just meaningless and a problem with communication. It’s not. They’re fundamentally out of touch with reality.

    • UlyssesT [he/him]
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      152 years ago

      ActiBlizz fans that are still there and still paying are about as deeply invested as Star Citizen backers at this point. pathetic

      • @[email protected]
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        2 years ago

        ActiBlizz fans that are still there and still paying are about as deeply invested as Star Citizen backers at this point.

        Indeed. bought SC in 2014. I think I accepted I got scammed and moved on around 2015.

        It’s insane to me there’s still some people to this day that don’t realize it’s a pure scam.

      • Awoo [she/her]
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        2 years ago

        I agree.

        Also, “better communication” in videogame communities is like pizza parties are to employees.

        • UlyssesT [he/him]
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          “better communication” in videogame communities is like pizza parties are to employees.

          At least those have fucking pizza instead of just “we’re still doing the corporate skullduggery thing we did before but we’re going to phrase it in a less incendiary way” communication without pizza.

          “We hear you.” capitalist-laugh

          • rubpoll [she/her]
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            22 years ago

            And then you get the fans saying “The company needs to do a better job saying ‘we hear you’.”

            • UlyssesT [he/him]
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              2 years ago

              They usually phrase it like “CONSUMER FRIENDLY” which is such a roll-over-and-show-belly way of begging toward the ruling class. capitalist-laugh

  • @[email protected]
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    302 years ago

    Seems about right.

    Thing is, I actually like OW2’s core gameplay more than OW1. I can’t say it’s necessarily better than OW1 would have been if they hadn’t abandoned it for years to (fail to) build OW2’s PVE, but so it goes.

    But I reinstalled just to see if I’d want to try with the new Invasion content, and here’s the thing:

    I played about 5 rounds of QP. They were all horribly mismatched in terms of skill level, and I enjoyed 0 of them. So the idea of grinding through a new battle pass, although liking the RoboAna mythic skin, was a nonstarter even before talking about how crowded a launch season this is. Like even if I wanted to, I don’t have time for this battle pass.

    And then the new PvE content? I mean maybe it’s good, but nothing about any of the PvE they’ve released in the past would support that. It’s been consistently mediocre IMO, so I dunno why I’d suddenly want to pay for the privilege.

    I’m annoyed that I have about 2000 coins I’m never going to use (love that I can’t use them to buy the invasion bundle just to screw around with the new stuff), but I think it’s time to give up and move on.

  • @[email protected]
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    172 years ago

    The game has currently over 70000 players online (source: Steam Charts)

    I know its not THAT big of a number for such a well known brand, but its still a big number. When will Blizzard fans learn that review bombing ain’t gonna do anything if they still play the game and pay for their stuff? We’ve been doing that for years now…

    • @[email protected]
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      122 years ago

      One of the highest up voted negative reviews at the end claims he is gonna play 2000 more hours.

      This is temper tantrum shit. Well, some of it.

      A lot of it reminds me of this:

    • mihnt
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      92 years ago

      When will Blizzard fans learn

      I mean, they play products released by Blizzard/Activision, so I doubt much learning will take place. Especially after all the decades of Activision being complete tools to their customers.

      The second that merger was announced I peaced out. I knew what was coming after having witnessed what became of COD.

      • @[email protected]
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        2 years ago

        You can see a little steam icon in-game and after playing for like an hour I only saw 1-2 of those. I think most people are still using b.net. 70k seems pretty good ngl

        • @[email protected]
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          32 years ago

          Idk if this site is really accurate

          https://activeplayer.io/overwatch-2/

          But it says 300k currently. So yeah, it is quite a bit more popular in reality than TF2. Baldur’s Gate is at half a mil currently. Counterstrike over a mil.

          Not to suggest the game isn’t doing well. Just throwing the numbers up for consideration

      • @[email protected]
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        52 years ago

        A lot of those “players” are bot accounts though. TF2 is not a good comparison for active players.

        • @[email protected]
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          82 years ago

          FWIW: a lot of that number is genuine. Bots may be prevalent, but their numbers don’t generally wildly fluctuate over short time periods. Between June & July the TF2 playercount shot up by 50k and most of that was probably organic.

      • @[email protected]
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        62 years ago

        The last time I tried to play TF2 (2022), I joined 5 random servers and only found a handful of real people. The rest were bots. Is that still the case?

        • @[email protected]
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          2 years ago

          Most bots target the game’s “Casual” mode, since it’s the easiest way to hassle the largest group of people. If you play that mode, you will encounter bots. It sucks that you have to curate your own experience, but you can almost entirely avoid the problem by choosing your own community servers to play on instead.

          IMHO: I’d argue that community servers are a “purer” TF2 experience in the first place. So many core game features only make sense in a pro-social “hangout” environment. I’ll rattle off a few from the top of my head:

          • Super long map timers are enjoyable as long as players can leave/join at any time
          • Unrestricted joining/leaving/teamswitching works as long as autobalance and votescramble exist
          • votekick/votescramble are great as long as people aren’t encouraged to abuse the system to gain an edge

          Casual rips almost all of that out in favor of emphasizing the gameplay skeleton which remains. You’re no longer showing up to a permanent place with people you can get to know and be silly with. When the round timer ends, Valve may as well be blowing up the server and nervegassing the other 23 players for all it affects you. I posit that TF2’s Casual mode isn’t merely a “non-competitive mode” – it’s an “anti-social mode”. Playing TF2’s Casual mode is like… showing up to the amusement park, alone, except all of the restaurants and bathrooms are permanently closed and they lock the exit gates behind you.

          • @[email protected]
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            32 years ago

            I mentioned it more to the player count claim. If you need to hunt for a server with actual players, how accurate could that number possibly be?

            Unrelated: My friend with 58483873 hours in TF2 says it’s not a game anymore, it’s “a dating simulator with hats”

        • @[email protected]
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          22 years ago

          For the most part, yeah. The only way to avoid getting into matches with bots is to find community servers with active moderation. I queue into Uncle Dane’s servers when I feel like booting up TF2.

  • regulatorg
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    142 years ago

    I’m just thankful it’s come to steam and easier to launch on steam deck/Linux

    • @[email protected]
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      22 years ago

      Same. Blizz games are the only things missing on my steam deck. It just much better than having to do jank workarounds or having to deal with their launchers.

  • @[email protected]
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    2 years ago

    The PVE bundle for a few missions costing about the same of what I paid for the entire ow1 is just insulting. For what I understand they’ll release multiples PVE bundles for 15$. The entire ow2 is only a money grab machine.

    I should be mad at the market for this practice but I’m already so pissed off that I’ll direct all my hatred towards a single stupidity: Fuck all mobile consumers who made this kinda of shit the norm in the gaming market, fuck all candy crush players who gave infinite money to Activision Blizzard.

    • GorbinOutOverHere [comrade/them]
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      122 years ago

      They were going to do some pve bullshit and that was literally the only justification they had for making overwatch 2 to begin with instead of just expanding on overwatch 1 and then they were like “yeah we’re not doing that pve thing” so yea

    • @[email protected]
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      2 years ago

      Full disclaimer: I fell off Overwatch years ago, so this is just stuff I’ve picked up reading general game news, so I’m sure others will be more in-tune with what’s up but here’s an overview, at least:

      So first off OW2 as a thing was always kind of bizarre. When it was a battle(dot)net exclusive, it was free if you owned 1, and straight-up automatically replaced OW1 in your library. It behaved like an update would for any other game, and that’s because it kinda just was a big update to the game. Naturally there’s some back and forth about if the gameplay changes are good or not, but the big issue is monetization.

      So, when OW1 came out, they explicitly said that all content updates (basically things other than skins) would be free, including new characters, maps, etc. However, since OW2 was a “new” game, there was no risk of legal issues around false advertising if they were to start charging for new characters, which is exactly what they did. New characters now had to be unlocked via the battle pass (or purchased individually, I assume) in order to be playable, which obviously rubbed a lot of people the wrong way. (I vaguely remember this maybe being walked back to some degree after backlash, but I’m not sure one way or the other).

      And all of this comes as Activision/Blizzard is going through a genuinely horrific series of scandals around workplace conditions. Like, there’s genuinely too much to list here but famously, one of the OW characters was renamed since he was originally named after an employee who turned out to be a huge sexual abuser. There’s report after report coming out on an almost daily basis, and it’s abundantly clear that management (including infamous shitbag CEO Bobby Kotik) are intentionally trying to cover things up. Genuinely mind-boggling. At this point, it also becomes abundantly clear that ActiBlizz management is using OW as a distraction from the negative press they’re getting, regularly announcing new updates or “progressive” (big air quotes due to the extreme cynical corporate nature) character details within hours of major scandals breaking.

      So you’ve got all that on top of the usual toxicity that tends to form around competitive games if left unchecked. It’s kind of a mess.

      • @[email protected]
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        32 years ago

        New characters are free. You just have to hit level 45 or 55 (I don’t remember, I haven’t played in awhile).

        Or if you plop 10 bucks down on battle pass you get it immediately.

        People overreact about the character thing. You can’t even use them in comp for a few weeks after they launch, but have access in training area to at least get a feel for it

    • @[email protected]
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      622 years ago

      If I had to guess it’s the microtransactions designed to squeeze every cent from their players. This game has an insane cost and it’s not just cosmetics. They lock characters behind microtransactions. I bought overwatch one, they ended it, and have me Overwatch 2: athe Money Grab!

      • Capt. Wolf
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        32 years ago

        I tried the game during the recent DnD event last month after a couple years away. Hadn’t played since loot boxes were still a thing, where I was literally playing daily since release. Stopped because the player base was becoming almost as toxic as LoL. Also, the overnight nerfing made things so different that I couldn’t use my mains effectively anymore.

        My experience with the new game? It’s a great wait in line simulator with a terrible deathmatch game getting in the way!

        1. Join a queue
        2. Wait at least 5-10 minutes for a match to open up.
        3. Match ends 1 minute later, my team loses
        4. Everyone leaves match, I’m kicked back to lobby
        5. Rejoin queue…

        This is fun?

        Game’s dead right now.

        They just invited steam users to the funeral.

      • regulatorg
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        72 years ago

        Its true that 1-2 of the new hero’s in the past could be unlocked instantly with money but apart from that you don’t need to spend a cent

      • Sabata11792
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        392 years ago

        Not to mention if you bought Overwatch 1 they removed the entire game. It’s just gone. I liked the first one but greed killed the game.

        • Bri Guy
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          172 years ago

          wait they just removed the game?? like no one can play it anymore?

          • @[email protected]
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            52 years ago

            The OW1 client is gone, but Blizz migrated most things to OW2. The exceptions were the team size (changed from 6v6 to 5v5) and 1 match type (1 type dropped with 2 new types added). Collectibles and anything that could be purchased was also migrated from 1 to 2.

          • Toaster
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            272 years ago

            Correct. OW2 is basically bolted on top of OW1, so OW1 doesn’t exist anymore.

            • @[email protected]
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              262 years ago

              OW2 is OW1. They just added a couple maps, removed some maps, took away a tank, and filled it full of grind and micro transactions. Absolutely no reason for “2”.

              • @[email protected]
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                32 years ago

                Yes absolutely. It’s just a realy big patch with some reworks. Honestly I realy don’t know what took them so long to finish it.

              • @[email protected]
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                42 years ago

                Think they had to cuz they “promised” not to charge for heroes.

                They wanted to, and that required a “2”.

        • blakeus12 [he/him]
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          72 years ago

          oh yeah they also abandoned the first game that was already good to make a campaign then cancelled the campaign at the last second and nobody can play the first one anymore.

  • @[email protected]
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    262 years ago

    As an OW1 enjoyer (yes it had alot of flaws too) and around 300~ hrs in OW1, OW2 was not nearly as fun, even all the way up to them shutting down OW1

    -matchmaking sucks, you either rolled or get rolled no inbetween (i felt ow1 had better games overall) -Tanks, which i main became such a chore, or just completely rolled due to skill differences -Healers became too easy to pick off/couldnt do much to protect themselfs And controversial opinion: -The change from 6v6 to 5v5 was one of the worst changes for me, it made it rely on individual performance way too much… one pick and your teams fucked, with a 6v5 i felt that you had somewhat of a chance of not being rolled as bad, or at least not being completely wiped and regrouping

    It sucks seeing one of my fave games feom that peroid go down the shitter; at least TF2 has my back as always

    • @[email protected]
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      22 years ago

      matchmaking sucks, you either rolled or get rolled no inbetween (i felt ow1 had better games overall)

      I think matchmaking is only a little worse, but it feels a lot worse because OW2 is simultaneously more transparent and less transparent in the worst ways.

      I think steamrolls happen at the same rate in either game, but in OW2 the detailed scoreboard makes it much more apparent when a steamroll is happening, since you can compare stats across both teams. OW1 just had personal stats, the vague medal system, and no enemy stats, so the only way to tell you were getting rolled is if you lost multiple team fights in a row.

      On the other hand, not being able to see anyone’s rank makes it much easier to blame losses on matchmaking. Also, the MMR system was a little fucky on launch with new players being placed higher than they should.

      Tanks, which i main became such a chore, or just completely rolled due to skill differences

      Yeah, tanking has less depth to it, since there’s only one. Tanks basically have two choices - stand in the front and try to be a meat shield while your team gets a pick, or dive the backline and hopefully secure a pick before the rest of your team falls over. Either way, there’s a lot of pressure on the tank to do the right thing, and a lot of pressure on the team to keep the tank alive.

      Healers became too easy to pick off/couldnt do much to protect themselfs

      I strongly disagree with this (except if we’re talking about Lifeweaver). All of the supports have enough tools to at least escape a 1v1 situation against most DPS characters, if not win it. They all either have movement, CC/knockback abilities, raw damage output, or usually some combination (or all) of those. Being able to regen health out of combat also makes supports less reliant on health packs or self heals, which helps survivability as well.

      The change from 6v6 to 5v5 was one of the worst changes for me, it made it rely on individual performance way too much… one pick and your teams fucked

      I’ve noticed the opposite, that is actually easier to turn a 4v5 or even a 3v5 with a single well used ult, where in the original you’d have to use at least two ults to burn through two tanks’ HP.

      IDK, at the end of the day I enjoy both games gameplay wise, but they are very different experiences, so I understand why people have preferences towards one or the other.

    • @[email protected]
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      52 years ago

      Your bullet points are messed up and are a wall of text. To fix it, put a space between the dash and the text

  • @[email protected]
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    422 years ago

    set in an optimistic future

    Can anyone here up to date on their Overwatch lore explain what that means? I’m not being snarky about the game being bad, I just haven’t played it and genuinely curious what they mean by that. From my understanding, the game is about killing each other lol

    • Adori
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      42 years ago

      All the maps and locations represent the respective nations most optimistic future of how they could look, chefk out any of the maps and youll get what i mean

    • @[email protected]
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      162 years ago

      From my understanding, the game is about killing each other lol

      Yea, this will always be the problem when trying to create a story around this format of gameplay. You definitely have to ignore the fact that lore enemies can team up because the comp needs it.

      The optimistic tone comes across in the character writing, world design, and music. Little in the game is dour or depressing. Instead the focus is on the details that make the locations or characters unique and interesting. There’s a lot of language and cultural representation.

      Also, barring the secondary deathmatch game made, OW is technically about doing non-kill objectives, it just so happens that killing your opponents is the best way to complete the objectives.

      It’s funny because on the scoreboard, traditional “Kills” are labelled “Eliminations”, but they still keep tradition for multikills i.e. the announcer will say double kill and not something double elim

    • @[email protected]
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      332 years ago

      In summary: (spoilers ahead)

      AI created -> AI becomes monk, this is good AI -> bad AI also created, controlled by single mastermind AI -> bad AI kill humans -> Overwatch created -> good AI sacrifices herself to free other AI from bad AI mind control, thus becoming AI Jesus -> AI now have free will. Some become good, some stay bad. -> optimistic because AI Jesus saved humanity from being killed and now Overwatch is winning the war against bad AI

      That’s about it.

    • uralsolo [he/him]
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      42 years ago

      I think there was a robot war but then superheroes appeared and invented mega science and solved most of the world’s problems even though sometimes they still have to fight robots and supervillains. It’s basically the DC comic universe (which is a lot more optimistic than the cinematic one lmao).

      • UlyssesT [he/him]
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        12 years ago

        (which is a lot more optimistic than the cinematic one lmao)

        Nolan and Snyder saw to that. yea

    • booty [he/him]
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      372 years ago

      Last I heard Overwatch basically didn’t have lore. For the entirety of the lifespan of “Overwatch 1” (though overwatch 2 isn’t even actually a sequel) the timeline never advanced past the trailer cinematic from launch. All of the “lore” was just character backstory comics and backstory hints from their interactions in the spawn area of each match.

      The gameplay really has nothing to do with the lore, but the lore never struck me as very optimistic. The premise of Overwatch is that once upon a time there was a team of superheroes who went around being superheroes and protecting people from the evil supervillains and stuff like that. But anyway, their superhero team collapsed and for a while it’s just been a shitty world where the supervillains do whatever they want. Now the superhero team is reforming with some new members. The end.

      Idk how that could possibly be seen as optimistic personally lol

      • UlyssesT [he/him]
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        Overwatch was promised to have soypoint-1 EPIC BLIZZARD STORYTELLING™ soypoint-2 coming any moment now and for years a lot of credulous fans waited for more that… didn’t happen.

        The porn flood that followed after (inevitable, because so many of the characters were committee-designed waifus) had more story packed in than the actual product.

      • Infamousblt [any]
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        232 years ago

        It’s just standard cape shit. Liberal optimism is a hero saves the world so I don’t have to care!

        • alcoholicorn [comrade/them, doe/deer]
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          A virus caused killbot factories to start printing omnicidal killbots. Each country’s military was getting owned by the killbots so Overwatch was formed by soldiers from every military and some randos to shut down the factories. They suceeded, then became the world police. Robots were made to live beneath the cities and subject to “Detroit:Become Human” level discrimination. 10 years later, Overwatch was disbanded after a group betrayed them and bad press. 10 years later, some of the members came back to reform Overwatch.