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Lemmit.Online botMB to Quality Gaming Content and Discussion -- /r/Games@lemmit.onlineEnglish • 8 months ago

DirectX Adopting SPIR-V as the Interchange Format of the Future

devblogs.microsoft.com

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DirectX Adopting SPIR-V as the Interchange Format of the Future

devblogs.microsoft.com

Lemmit.Online botMB to Quality Gaming Content and Discussion -- /r/Games@lemmit.onlineEnglish • 8 months ago
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DirectX Adopting SPIR-V as the Interchange Format of the Future - DirectX Developer Blog
devblogs.microsoft.com
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Today the Direct3D and HLSL teams are excited to share some insight into the next big step for GPU programmability. Once Shader Model 7 is released, DirectX 12 will accept shaders compiled to SPIR-V™. The HLSL team is committed to open development processes and collaborating with The Khronos® Group and LLVM Project. We’re sharing this […]
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/games by /u/RoyAwesome on 2024-09-19 21:26:11+00:00.

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