• @[email protected]
    link
    fedilink
    English
    21
    edit-2
    11 months ago

    Since this is over patent and not copyright, wouldn’t this have to be about patents filed after the year 2003 and before 2024? AFAIK, patents don’t get extended and cannot be re-filed, and Pokemon has existed since the 1990s, where a lot of its patents would have been created. Unless for some reason Nintendo delayed filing the patents for more than 5-10 years but I don’t know that patents are allowed to have such a time gap between publication and filing or not. Perhaps Japan has different patent laws, their laws notoriously favor businesses so I wouldn’t be surprised.

    Additionally, at least in the USA, some things like gameplay elements cannot be patented if they are necessary for the genre of the product. For example, a first person camera, guns, shooting, etc. are not elements that can be patented as they are necessary for FPS games in general, but some kind of specific new technology like the way Doom draws its 3D world could be patented.

    For a Creature Catcher game like PalWorld, devices (very vague and generic term that legally should not be patentable because it is too generic BTW) to catch, store, and deploy creatures is necessary to the genre. Unless it is specifically code or the same exact way that both PalWorld and PokeMon function, I do not see how Nintendo thinks they can win other than by bankrupting their opposition like usual.

    Really hope this one turns out like Lewis Galoob Toys Inc v Nintendo of America, but the Japan version.

  • missingno
    link
    fedilink
    711 months ago

    Patent infringement is a curious angle. Do we know what specific patent(s) they’re claiming here?

  • @[email protected]
    link
    fedilink
    English
    3210 months ago

    Copyright is bullshit! Fuck nintendo!

    Scrolls to ai related lemmy post*

    Copyright is sacred! Fuck openai!

    • @[email protected]
      link
      fedilink
      English
      1410 months ago

      At the root of this cognitive dissonance is who benefits and who doesn’t. Copyright law is selectively applied in a way that protects the powerful and exploits the powerless. In a capitalist economy copyright is meant to protect people’s livelihoods by ensuring they are compensated for their labor, but due to the power imbalance inherent to capitalism it is instead used only to protect the interests of capital. The fact that AI companies are granted full impunity to violate the copyright of millions is evidence that copyright law is ineffective at the task for which it was purportedly created.

      • @[email protected]
        link
        fedilink
        English
        1
        edit-2
        10 months ago

        In a capitalist economy copyright is meant to protect people’s livelihoods by ensuring they are compensated for their labor

        Whose propaganda did you suck down blindly? Copyright is meant to foster and improve the commons and public domain, and only that. The goal of copyright is not “money” and monopolies, but that’s what capitalism does to things designated as property.

        The fact you can transfer and sell your copyright (because it’s property in capitalism), it becomes a commodity to be bought and sold and traded. If copyright was not tradeable or transferable, we wouldn’t be in in this situation where art is property to be owned.

        • @[email protected]
          link
          fedilink
          English
          110 months ago

          Whose propaganda did you suck down blindly?

          Chill out a bit, my comment could not have possibly given you the impression that I’m a supporter of capitalism if you had read it carefully. I began my comment by putting forward the capitalist argument for copyright - a steel-man argument - and ended it by debunking it.

          Copyright is meant to foster and improve the commons and public domain

          You said yourself that copyright establishes art as private property (or “intellectual property” if we’re being more precise). That does the opposite of fostering and improving the commons and public domain.

          If copyright was not tradeable or transferable

          Then it wouldn’t be copyright. Copyright is a capitalist construct, not a public good corrupted by capital.

      • @[email protected]
        link
        fedilink
        English
        110 months ago

        Its just unprecedented terroritory and the cutting edge of technology is always at odds with the slower justice system. Not taking sides here but the only entities that are on the cutting edge of tech innovation are generally always going to be tech corporations.

    • @[email protected]
      link
      fedilink
      English
      510 months ago

      We’re saltly because all of these rich people truly got to skirt copyright laws while regular people got in trouble for “digesting the same digital bits.” They even get to resell any work that has been processed and mixed with other works as long as it comes from their AI…

  • TeoTwawki
    link
    fedilink
    English
    1
    edit-2
    10 months ago

    Reminder that Nintendo is to Japan as Disney is to the USA.

    We can only speculate what patents are involved, might be legit might not but it doesn’t have to be legit and the actual patent they obtained could be nonsense, they have the power to bend someone over a chair because they felt like it.

    Also reminder apple managed to patent a rectangle. what countries allow to be patented is often bullshit at best.

      • @[email protected]
        link
        fedilink
        English
        11
        edit-2
        11 months ago

        Well, it makes me think that AI training was probably biased towards legal drivel like this, since it’s public facing, professional and likely even translated in multiple languages.

        The student got so good that people think the teacher is imitating it.

        • Blaster M
          link
          fedilink
          English
          3
          edit-2
          11 months ago

          Palworld monsters are not AI generated. The artist would very much like to stop being compared to an AI.

      • @[email protected]
        link
        fedilink
        English
        411 months ago

        Those are just abstract if I’m not mistaken. There should be more detailed specifications.

    • @[email protected]
      link
      fedilink
      English
      99
      edit-2
      11 months ago

      Half of those patents read like if they use vague enough language they can justify patenting how computers work.

    • Juniper (she/her) 🫐
      link
      fedilink
      English
      5
      edit-2
      11 months ago

      Since this was filed in Japan, it would have to be patents Nintendo own in Japan that are infringed and those don’t necessarily perfectly match those in the US

    • bitwolf
      link
      fedilink
      English
      2
      edit-2
      10 months ago

      I’m sorry who in their right mind signed off on this patent

      NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM HAVING STORED THEREIN GAME PROGRAM, GAME SYSTEM, INFORMATION PROCESSING APPARATUS, AND INFORMATION PROCESSING METHOD

      Thats literally any online game server

    • @[email protected]
      link
      fedilink
      English
      4311 months ago

      How can they let companies file such broad, vague patents for mechanics that have existed since forever? For example, 20240286040, is just what flying mounts have done in WoW since 2007 or even the flying cap in Mario 64 ffs. There are probably other earlier examples, but it goes to show that it’s just noise to monopolize innovation and scare other devs.

      • bobaFeet
        link
        fedilink
        English
        511 months ago

        Long story short, the claims get much longer and restrictive through the application process. The example you asked about is currently undergoing a non-final rejection, and the claims will get much more restrictive in further iterations (assuming that the application has actual merit somewhere in the original dependent claims)

        You can check the application history here: Global Dossier

      • @[email protected]
        link
        fedilink
        English
        5811 months ago

        Nintendo patents video game inventory system.

        Not the onion.

        (Not a patent lawyer, and I’m sure it’s more complicated than that, but come on)

      • Shadow
        link
        fedilink
        English
        2211 months ago

        Is that the wrong link? This seems totally unrelated to Pokemon in boxes, and is more about multi console character storage systems.

        • @[email protected]
          link
          fedilink
          English
          811 months ago

          In the “other references” they link to the bulbapedia article for Pokemon box so I figured thats what the whole thing was about, but yeah it does read like accessing data on a server

  • @[email protected]
    link
    fedilink
    English
    910 months ago

    I will continue to never give Nintendo any of my money on account of their litigiousness.

    • @[email protected]
      link
      fedilink
      English
      2211 months ago

      Wait until they make all the money that was to be made on their game.

      Then yoink all of that money.

      • @[email protected]
        link
        fedilink
        English
        411 months ago

        That and it also would have been a lot more bad press for Nintendo had they taken action when the game was first popular

        Not that Nintendo’s legal team has ever had an issue with bad press

    • @[email protected]
      link
      fedilink
      English
      311 months ago

      I initially assumed they were referring to the Pokemon franchise but I don’t think that’s related to patents? Maybe it’s a regional thing?

      • @[email protected]
        link
        fedilink
        English
        110 months ago

        You can’t patent certain game mechanics. Would have to be an actual piece of code that was replicated.

        • @[email protected]
          link
          fedilink
          English
          110 months ago

          I didn’t know you could patent code. I thought patents only applied to physical inventions.

          I suppose it makes sense though, there isn’t much difference.

        • @[email protected]
          link
          fedilink
          English
          110 months ago

          In the United States you are correct, you cannot patent game mechanics.

          Nintendo is a Japanese company. They basically wrote their own laws on how IP works in the country.

  • @[email protected]
    link
    fedilink
    English
    9
    edit-2
    10 months ago

    why is Nintendo going after pokemon with guns and not that one game that popped up on the steam home page (I disabled NSFW tags) that’s literally just 2d Pokemon but if you beat the trainer you fuck them.

    • @[email protected]
      link
      fedilink
      English
      510 months ago

      Because, like many, you can’t remember the name of that game, but just about everyone knows about Palworld.

  • @[email protected]
    link
    fedilink
    English
    2710 months ago

    Fuck nintendo. I really hope this blows up in their face like their stupid fucking “King Kong is dk” lawsuit. Fucking bullies. The irony that they blatantly stole the designs of pokemon from dragon quest but are butthurt at palworld for pAtEnT vIoLaTiOn is gross. So glad I just pirate their shit.

      • @[email protected]
        link
        fedilink
        English
        410 months ago

        Yep.

        Universal City Studios, Inc. v. Nintendo Co., Ltd.

        Universal City Studios, Inc. v. Nintendo Co., Ltd. was a 1983 legal case heard by the United States District Court for the Southern District of New York by Judge Robert W. Sweet. In their complaint, Universal Studios alleged that Nintendo’s video game Donkey Kong was a trademark infringement of King Kong, the plot and characters of which Universal claimed as their own. Nintendo argued that Universal had themselves proven that King Kong’s plot and characters were in the public domain in Universal City Studios, Inc. v. RKO General, Inc.

  • mesa
    link
    fedilink
    English
    711 months ago

    I wonder if they are going to go after the monster tamer genre as a whole ar some point. I can see them going after tem tem, coromon, nextmon, etc…

    • Dizzy Devil Ducky
      link
      fedilink
      English
      411 months ago

      It’ll be hard to see that when their vision will be blocked by stacks of yen.

    • Shadow
      link
      fedilink
      English
      5011 months ago

      Gotta wait until palworld has made a bucket of money for Nintendo to point at, claim damages, then try to take.

    • @[email protected]
      link
      fedilink
      English
      1311 months ago

      It’s kinda surprising they didn’t sue over the much less legally grey IP infringements.

      • @[email protected]
        link
        fedilink
        English
        25
        edit-2
        11 months ago

        Nintendo: Can we sue them over the designs?

        Lawyer: Not really, this shit is impossible to prove

        Lawyer: But we can sue them anyway

        • @[email protected]
          link
          fedilink
          English
          911 months ago

          Nintendo: Can we sue them over the designs?

          Lawyer: Not really, this shit is impossible to prove

          starts closing the money briefcase

          Lawyer: But we can sue them anyway

      • @[email protected]
        link
        fedilink
        English
        1511 months ago

        Similar visual design happens all the time in Japanese media and there’s rarely litigation over it. Patent lawsuits are much more common in Japan.

        • @[email protected]
          link
          fedilink
          English
          10
          edit-2
          11 months ago

          I don’t know if that’s true, but most of those patents are incredibly iffy, they seem to describe basic functions of how videogames have worked since WoW.

          They seem to have tried patenting having a player character that can walk, drive, and fly in a videogame on May 2, 2024.

          • @[email protected]
            link
            fedilink
            English
            1311 months ago

            It has to do with how the statute is written (I used to do comparative international IP policy research and analysis). Japanese works are given fairly wide latitude in creative sectors based on artistic intent. For example, you’ll see knockoff brands all the time in anime or manga, but the intent is clearly world building (or parody), not appropriation for promotional use. That artistic intent standard is used in the courts. This is why all the side-by-side comparisons people here probably saw on Twitter when Palworld came out was more of an ethnocentric American approach. Plus, copyright infringement is frequently incidental and not the result of large investment (unlike patents), so, in a country that prefers to handle domestic disputes informally, these incidents are less likely to go to court.

            As a country that more recently entered the world stage based on manufacturing, patent protection is simply going to be taken more seriously as part of the culture. And yes–while I don’t have numbers–patent litigation does seem to get thrown out often when it comes to video games, at least the high-profile stuff, anyway. Here’s an example between Koei Tecmo and Capcom since I was already on Variety.