Inspired by true events from this morning

  • Deceptichum
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    129 months ago

    I’ve been waiting like 20 years for my money from NewGrounds. I was at $80 last time I checked a while ago.

  • recursive_recursion they/them
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    9 months ago

    if this is true I’d recommend sending GamersNexus an email with the details as they might be able to help considering their past actions to hold companies accountable

    Edit:
    Steam policy rip, see comments down below

    • @[email protected]OP
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      139 months ago

      It’s true, but it’s Steam policy. If you haven’t reached the threshold for the month, you are not getting a payment. I guess I just have to sell more games and do better next time. I mean with Steam Sale events I will probably get there eventually.

      • recursive_recursion they/them
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        49 months ago

        It’s true, but it’s Steam policy. If you haven’t reached the threshold for the month, you are not getting a payment.

        damn, guess that’s just how it is if you want to sell games on Steam I guess then :/

  • BougieBirdie
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    1249 months ago

    I released a game like three years ago and it’s earned $97 in that time.

    I feel your pain

    • @[email protected]
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      79 months ago

      If you roughly convert your hourly salary, how much money did you spend working on this game?

      • BougieBirdie
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        139 months ago

        If we were to compare it to our day jobs, the opportunity cost for the team and me would probably be around ten grand.

        If we compare the time spent to the money earned, then we’re each worth several cents an hour.

        It’s a good thing I didn’t get into game dev for the money, it seems I’m quite bad at it

        • @[email protected]
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          69 months ago

          Revenue divided by time is a depressing metric for anyone who starts trying to monetize their hobby, but that’s not the point. Do your fun project because it’s fun. If you make enough to cash out on Steam, get yourselves some actual trophies. Or pizza. Trying to make money will force you to do all the depressing capitalist things the big studios do, and then it’s not fun anymore.

  • @[email protected]
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    159 months ago

    Do they just keep your earning in your account until one month your total outstanding earnings breach the 100$ threshold and you’ll receive all your earning in one transaction or does this money get swallowed by steam?

    • @[email protected]OP
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      379 months ago

      I think they keep your money until reach the threshold. Steam aren’t scummy so I’m pretty sure there is no shady stuff going on with your money.

      • @[email protected]
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        69 months ago

        Yeah i was about to ask that. If they just took all amounts below 100 for themselves that would be super fucked up and probably illegal.

  • @[email protected]
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    679 months ago

    I have lots of bills that are less than that every month, and yet somehow I can’t just say they’re not worth paying…

    • @[email protected]
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      169 months ago

      I am guessing you dont have service providers from all over the globe with international transaction fees

  • @[email protected]
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    59 months ago

    Seen your meme during my lunch break doom scrolling on another site. Happy to see you are here on lemmy too!

      • @[email protected]
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        29 months ago

        I don’t think I ever got more than $200 in a month. But I keep the money in a separate account and only use it for game dev or business stuff.

  • @[email protected]
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    279 months ago

    I’ve had Google charge me $0.01 before for firebase usage.

    They really should have waited until I owed more since that cost them money.

    • @[email protected]
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      9 months ago

      They should almost just make it so the blaze plan of firebase or other cloud services has a $1 non refundable pre-payment so they can just whittle away at the pennies instead of getting charged processing/transaction fees on a $0.01 transaction. Tops up to $1 if it goes to $0

      I think people would pay $1 to enable the paid plans. If you’re going that far, you’re getting $1 of use out of it.

    • @[email protected]
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      9 months ago

      On my personal AWS account, Im paying them 0.17 cents a month.

      I wonder if they pay a fee since it’s hooked into my credit card.

      • kamen
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        19 months ago

        0.17 cents

        So is that less than a cent or is it 17 cents? If it’s the former, I don’t think it’s even possible to make a transaction that small.

      • @[email protected]
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        29 months ago

        They’re bigger so it’s hard to know, but it’s usually something like 2.9% + 10c a transaction.

        At their scale though who knows

    • @[email protected]
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      59 months ago

      Once a month I’d have to pay a few pennies to Google for our cloud use at a school district I worked for. It always baffled me!

  • @[email protected]
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    789 months ago

    Hey me too! I released my first game on Steam a month ago and by all objective measures it was a flop, but as a hobbyist I’m still proud of it. It honestly did better than I thought for a small niche game that I did a terrible job of marketing, and my one review so far was quite positive so I’ll count that as a small win as I move onwards to the next game.

      • @[email protected]
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        49 months ago

        This is super cute! If I buy these now for my friends and family but set it to deliver the gift near Christmas, would you get the money now? Or not til Christmas?

        This looks perfect for when everyone is over on Christmas eve! <3

        • @[email protected]
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          39 months ago

          I’m glad you like it! I actually made my first prototype right before last Christmas so I could play it when my family got together, and people enjoyed it so much I just kept working on it.

          As far as gifting goes, I actually didn’t know you could get Steam gifts that deliver later, so I’m not entirely sure of the answer, but I assume if they charge you for the game right away it would process the payment then too.

          Full disclosure though, only one person needs a copy of the game to run it and play with a group. Everyone joins the game by visiting a website (generally on their phone), similar to how Jackbox games work. So there’s no obligation to gift copies, but if you still do I will be quite honored and grateful!

          • @[email protected]
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            29 months ago

            Aww, you’re adorable. I will buy the games closer to Christmas for everyone, my reading tells me that if I buy the game and the person does not accept the gift then they will give me a refund, so I imagine you won’t get the money until everyone accepts.

      • @[email protected]
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        19 months ago

        this is unexpected, i was expecting a COD type game but instead it has penguins and you’re supposed to have friends

      • @[email protected]
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        59 months ago

        Got it on follow, if I ever get a house with a better Internet connection I’ll give it a shot and leave a review

      • @[email protected]
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        09 months ago

        As someone who is also awkwardly treading the line between being a soulless hack and trying to get my work noticed by literally anyone: please edit your top comment with a link to your game.

        I mean it. I can’t even muster the courage to post my renders to Instagram without feeling like some desperate influencer goof.

        • @[email protected]
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          19 months ago

          Bro this is literally all in your head. 99.9 don’t give a fuck what you do or don’t do, either positively or negatively.

          I’d you want to show it, show it. If you want to keep it for you, keep it. But it’s not about other people. It’s about you making YOUR choice.

    • @[email protected]
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      709 months ago

      you cant just SAY that and then not mention the game name

      wow you really are bad at marketing

    • @[email protected]
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      9 months ago

      What’s your game? Niche games are awesome. And if you made it with Godot I’m definitely interested.

    • @[email protected]
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      199 months ago

      Considering you’re a hobbyist and probably don’t have marketing, it’s too soon to say it’s a flop. Many games like that pop off later once it gets seen.

      • @[email protected]
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        99 months ago

        I appreciate the optimism! I hope it can find an audience over time, but it’s definitely tough to stand out. For now, I’m aiming to just keep making games and improving, rather than giving up after the first try, which sadly seems to happen a lot out there.

  • @[email protected]
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    9 months ago

    Jesus. This makes it reasonable to just buy $100 worth of your own game every month, just to make sure. Assuming that the number of real sales cover Valve’s percentage and then some. Yeah, that’s a non-zero opportunity cost for you, and additional float for Valve, however petty it may be. But for a small developer, maybe that makes sense.

    • @[email protected]
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      59 months ago

      The break even point would be at a balance of 23.08$. However, if the account balance doesn’t expire, buying your own game to put you over the threshold would be checking the couch cushions for loose change level of desperation.

      • @[email protected]
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        19 months ago

        Oh, it’s petty cash to be sure. If you have $100-ish bucks to throw around, you probably aren’t going to miss much by not doing this. Unless, of course, letting someone else take even one dollar from you in this way is against your religion or something (i.e. the principle of the thing). Conversely, if you need the handful of dollars this makes, you probably don’t have that kind of walking-around money in the first place.

  • @[email protected]OP
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    1749 months ago

    For context: I make indie games and have released two so far and I’m currently working on the third one which is weird as fuck. So the way that Steam works is, they don’t send you money anytime you make a sale, but they send all of it at the end of every month. Now September is almost over and I got an e-mail titled “Steam Payment Notification” and I get all hyped up. I open it and read it that the Payment Notification is actually that there is no Payment since I didn’t make $100 in sales. Way to hype me up and bring me down, Steam.

    • @[email protected]
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      9 months ago

      Does Steam take a cut for distribution?

      If not, while this emotionally sucks, they’ve a solid operational policy.

      • @[email protected]OP
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        399 months ago

        Yes, their cut is 30% which is a lot, but they are pretty much the only big platform out there. Epic games has been trying to get in the game but so far they are not close. Their cut is 15%.

        • @[email protected]
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          29 months ago

          Isn’t it free up to a certain amount?

          Also aren’t you able to create steam keys for free and resell them wherever you want and they won’t take a cut off those?

        • @[email protected]
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          409 months ago

          I want to note that you’d need about $143 in gross sales to meet the threshold of $100 in net profit.

          On the surface that sounds like a lot. But, they’re providing a service without any guarantee of any income. Epic can only compete because they’ve few users and are willing to operate at a near loss in attempt to garner market share.

          This will be a difficult one for others to understand as a “good deal”. Gamers are usually correct when they pull out their pitchforks. This should not be one of those times.

          • @[email protected]
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            29 months ago

            Epic can only compete because they’ve few users and are willing to operate at a near loss

            Bullshit. Epic’s loses are in paying for exclusives and giving away games while ruining their PR.

            Steam could operate at 15% if they wanted to. But… why would they do that?

            • @[email protected]
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              29 months ago

              Neither is publicly traded. Neither of us know the numbers.

              Does Steam make money on hosting indie games?

              How does one research such a question?

              I don’t need answers. I had them before I made my second post above.

              Good luck to you.

          • @[email protected]
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            389 months ago

            While I’m no fan of Epic Games for bribing companies to keep games off of Steam for a year or more, Valve’s market dominance in PC game sales isn’t a good thing for developers or consumers.

            • @[email protected]
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              9 months ago

              The thing is, steam’s market dominance is one of user choice rather than anticompetitive strategies or lack of alternatives. Steam doesn’t do exclusives, they don’t charge you for external sales, they don’t even prevent you from selling steam keys outside the platform, or users from launching non steam games in the client. The only real restriction is that access to steam services requires a license in the active steam account. Even valve-produced devices like the steam deck can install from other stores.

              Sure, dominance is bad in an abstract theoretical way and it’d be nice if Gog, itch.io, etc were more competitive, but Steam is dominant because consumers actively choose it.

            • @[email protected]
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              289 months ago

              Competition in capitalism is always better than a lack thereof. But, we’ve not busted monopolies in a significant way since Ma Bell. And, even if we were, at 75% of the global market share they’d not warrant any action yet.

              There’s going to be a dominant organization because late stage capitalism sucks. And, I’d rather it be Valve than some alternative trying to fuck me over at every opportunity.

    • @[email protected]
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      129 months ago

      Other games include “be a rock” and “pizza synthwave” and this is the weird one.

      Wish listed.

    • @[email protected]
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      19 months ago

      Ayy I remember that toaster! This looks great! The sign with “Do not bite yourself to check whether you are a cake” got me smiling good

    • @[email protected]
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      809 months ago

      Youtube and twitch work this same way. When I was starting there were months where I didnt make any money because I didn’t meet the minimum. Hoping next month meets the requirement for you boss 🙏

      • @[email protected]
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        369 months ago

        Does the balance at least accumulate until you do hit the threshold, or is the money just gone?

        • @[email protected]
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          519 months ago

          It accumulates, so there is no money lost. It does kinda suck though that as you start, even though you can make money and did make a bit you don’t get to see it yet

          • @[email protected]
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            249 months ago

            It does make sense from a payment processing standpoint. It doesn’t make sense to spend more money on creating the transaction than is actually being sent.

            • @[email protected]
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              79 months ago

              I used to pay a particular company by purchase order for this exact reason. CC takes 2-3% of the payment, but purchase order - they’ve got to get themselves into the company system, track the PO, invoice, track the payment…at the time, a common estimate was $50 to process a PO, and if you’re only buying $100 batches, that’s a big hit. Did not like that company, but they were the only place to get whatever it was I had to buy.

            • Sending a simple transaction like this costs a couple cents though, which they could in theory bill to the developer as well. Setting the threshold at 100 is probably more to accrue additional interest on Steams bank accounts.

              • @[email protected]
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                29 months ago

                I think in the US I’ve heard ETF/ACH transaction fees are usually around $2.50? It might be possible to have that apply across a batch, though, as in if you submit 10 payments to 10 different people as a single transaction it’s still just $2.50, or 25¢ per person. I’m only getting this from hearing accountants complain at companies I’ve worked with, so I don’t understand the details. But I’ve seen it pretty common with companies doing payouts to want to see a minimum amount before they actually send the payment, otherwise it’s not worth doing.

  • @[email protected]
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    229 months ago

    If a game gets lost in the steam store and no one ever plays it, was it ever a game at all?