• @[email protected]
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    18 months ago

    honestly? that was my whole experience for the time i tried using blender (for over a year) biggest reasons out fo the many why i stopped was i just suck at it, there was little to no improvement for what i did want to do and the expanding knowledge even further required even more expertise in topics that separately needed years of experience as well

  • @[email protected]
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    9 months ago

    Yeah this should have been done in a proper CAD software but fuck it, i love blender. I call it the “PCB squeezer 8000” and that is all the explanation i can give.

      • @[email protected]
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        9 months ago

        The black lines in the middle are part of an imported pcb layout converted to curves with a .dxf importer plugin. Parts of those i used to knife project the shapes onto a plane to create cutouts. Then i extruded the planes and added pin holes afterwards. So far its only been 3D printed for testing but eventually it will be machined out of metal to be used to press out small flexible PCBs from a sheet.

  • @[email protected]
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    19 months ago

    I have a 3D printer and use blender for making or adapt models to print. While there is a bit of a learning threshold to overcome at the start, I’ve found blender really good to use.

    I’ve been impressed with how powerful it is and the quality of YouTube tutorials. The vids from the 3d Printing Professor helped me to get over that initial hump with blender

  • Psychadelligoat
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    89 months ago

    I made a base human model and gave it a moving animation

    I thought for a first try of someone who’s never touched the software before it was actually really good

    My dad, supportive as shit man in almost every situation, told me it looked like shit. Tbf it did

    His cousin, who works professionally in Blender (did work on RWBY actually) said the same thing, but also blamed Blender for it and chuckled

    I’m not really an artist to begin with, let alone a 3D sculptor, so I only cry a little when I use it

  • @[email protected]
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    329 months ago

    Frustrating when I accidently switch something into another mode and cant figure out what the hell I did or how to get back to the state I am familiar with.

    It is amazing that it is free and open source though, it feels like a gift so I dont get too tilted when I get frustrated.

    • Lev_Astov
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      99 months ago

      There are well made OSS UIs and there are kludgey, unplanned OSS UIs. Blender is in the latter along with GIMP.

      • @[email protected]
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        29 months ago

        Agreed but the difference is that blender is a powerhouse of capability whereas gimp is a decent enough raster image editor, so I give more slack to blender (though I love and use both).

      • caseyweederman
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        139 months ago

        Gimp is only kludgey if you’re expecting it to respond exactly like Photoshop.

      • @[email protected]
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        109 months ago

        blender has great design and it’s very practical. needs getting used to but once you do it’s really good, to the point that I wish graphic design softwares used some of its controls.

        • @[email protected]
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          19 months ago

          You can’t even make a 2cm cube, or so I remember from a year or three.

          Is it also the hideous “one project open once only” still the paradigm?

          • @[email protected]
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            9 months ago

            lol what do you mean, of course you can. you can have multiple instances of blender for different projects but I don’t know what use case that would be.

            if you don’t know, 2.8 was a major overhaul that basically brought blender into the current century, and 3.0+ went even further to make it pretty slick and functional. if you used 2.7 or before I don’t blame you for thinking it sucks because it used to have an extremely obtuse UI that was a holdover from decades past.

            it also used to have updates every once in a never but that changed too. ever since 2.8 blender ramped up development significantly and is getting tons of updates and new features constantly. if this were adobe they would have probably made several new apps that don’t work well with each other to have the same amount of new features.

            • @[email protected]
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              29 months ago

              Can you open 2 blender? Or like have 2 projects open at the same time in one blender?

              Super useful as you model a thing in one and use it in a larger scene in the other.

              I try blender every other year or three, guess maybe it’s time again ^^ if I can make a 2cm box and put it at say 4cm, 5cm and then move the vertices + doing boolean stuff.

              • @[email protected]
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                49 months ago

                you can choose metric as you units and decide on scale (for example a smaller scale for mm or cm instead of m)

                you can’t have two projects open in one window but you can have multiple instances of blender and open a different project in each one. but there are better ways:

                if the model and the scene are related it makes more sense to do both in the same project by adding what’s called a Scene. it’s like a new project on its own, but you can easily switch between them from a dropdown menu. what’s great is that you can create a new scene by copying an existing one, or create a linked scene to an existing one (linked objects share attributes so by changing one you can change all linked instances). also you can choose a scene as the background to your current scene.

                I had a use case for all of this: I had a project to create product images for a catalog. I had one scene that was basically an empty studio, with a surface, background and lights. another scene to create my models, sort of like a stockpile. then separate scenes for each final image, using the studio as a background scene and copies of the models from the stockpile scene to create the image. having the studio on a separate scene helped me manipulate anything I like without worrying about touching anything that’s not the product itself.

  • @[email protected]
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    149 months ago

    The cables seem to have to few polygons and the monitor stand has a shape that’s obviously created by subtracting two cylinder and a box from a bigger cylinder. Other than that, the wall and table texture and lighting looks realistic.
    Is the reflection modeled or just a flat image? the fan looks 3D, but the face looks cut out.

    spoiler

    https://xkcd.com/331/

  • @[email protected]
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    9 months ago

    The Blender Guru doughnut tutorial is the winning starting tutorial IMHO.

    EDIT: The one Ludrol linked to elsewhere in the comments.

  • @[email protected]
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    29 months ago

    The real frustrating part is when you understand that extending a geometry still creates the nodes but still work on the project having hundred if not thousands of duplicate nodes absolutely fking your work flow