- cross-posted to:
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- cross-posted to:
- [email protected]
Digital crack
Dragon chaser
Freebase gaming
Addiction “simulator”
Twi-like
I’ve heard “reverse bullet hell”, it’s decent.
I only heard bullet heaven
You should also crosspost on [email protected]
Other comments said it but I think bullet heaven is perfect
Too late it’s Vamvor.
Vampvore
roots in voreaphilia
Vampier
Survivor
Let’s just stick with survivor, or survivor-like. It works fine for roguelikes and soulslikes. No need to force a genre name.
Survival games are already a thing, though.
So? SurvivAL is not the same as survivOR.
Seems like an insufficient difference for two genres that are so distinct. Plenty of opportunities for confusion.
Action, Adventure, and Action-Adventure are all different genres. I think people will figure it out.
Those aren’t words that can easily be confused for each other due to accents or minor variance in pronunciation.
And besides, we already have a genre name for Vampire Survivor-alikes. They’re bullet heavens.
No we don’t, never heard anyone use that term when referring to games that are similar to Vampire Survivors. It’s always survivor-like game. Also, bullet heaven is not even an accurate description of the game, as in lots of these games you don’t throw lots of projectiles around. If you’re going to force a name change, Mob Hell is a way better descriptor.
Mob Hell is a way better descriptor
Oh, I like this one
I call them circle spawners. The enemies spawn in a rough circle around you and close in. I think you can modify that with other terms depending on the specifics of what the game adds in.
It’s an autoshooter isn’t it?
Vampire Survivors would be a rogue-like autoshooter.Like Backpack Battles is an autobattler.
Edit:
As raised in the comments, actually a rogue-lite as VS has meta-progression.Yep definitely is. I guess OP hasn’t heard of brotato and deep rock survivor either.
I’ve also heard Autoshooter. Seems as good of a genre name as any.
I don’t know why people keep calling it rogue like. Rogue-likes have a lot more randomness than an easily manipulated item drop system. I don’t know that a random map is a necessity but it certainly needs something along those lines.
Rogue had you start from scratch with a new character in a random map every time.
Rogue-like games initially meant you start from scratch in a new random world, but you incrementally improve your experience by small buffs you can buy, or changing your starting equipment / skills (sometimes by changing out which character you start as).
Rogue-like has slowly changed to mean “start over regularly but slowly unlock new items/buffs/equipment/characters/etc to help you further explore a world which may or may not be random”
So it applies to games like Risk of Rain (and 2), Balatro, Dead Cells, and Rogue Legacy, just to name a few examples (though 3 of those are 2d platformers with randomly generated worlds if I remember right…).
But yeah it seems to have morphed into a broadly used term for games where you get better over time through purchasing permanent buffs and whatnot (as well as natural skill), but are forced to restart any time you die.
Vampire Survivors and other similar style games have you constantly restarting when you die so I think the term fits as a partial descriptor.
Maybe we could adopt the idle/clicker game term Prestige, but that’s more of a voluntary restart when you hit a wall and can’t progress, so I don’t think it quite works.
Just an addendum:
Risk of Rain does not have randomly generated maps. The maps are from a predetermined set, I believe 6 for each biome.
Oh that makes sense. I also now just realized all the RoR2 maps are pre made, you just randomize the order you see them in, and the enemies that spawn there (within a fixed set)
For a while people tried to differentiate roguelikes, which maintained the lack of metaprogression, with roguelites, which did have progression. But that was pretty clearly a losing battle, the two names were far too similar to stay distinct as long as one or the other took off. Some few pendants still try to maintain the distinction, but that ship sailed ages ago.
It’s a really stupid way to differentiate the two as well. Rogue like is the original term and will obviously be the blanket term, but people want to insist that a subset of such games are not actually a subset (“it’s not a rogue like, it’s a rogue lite”) because of the addition of a feature. When in reality most people view all rogue lites as rogue likes.
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They call it a rogue-like because there is meta-progression even though you “start over” each run.
Survive-em-up?
This one makes so much sense I’m surprised it’s the first time I hear it.
Survive-em-up?
Seriously I fucking loved the name.
passive swarm shooter
Bullet Heaven
Yup, this is the one.
This is the one I always hear these days.
I heard it from the Castle Superbeast podcast.
Bullet Heaven is an old bullet-hell game playable here. Naming the genre that is stupid.
No two things can ever share a name
Projectile Nirvana
Wait, It’s a new grounds game? So not even something that’s been published?
“Somebody somewhere used that name for their hobby project 13 years ago so now it can’t ever be used for anything else”
Survive Em Up
I like my shootemup games personally
Attack-Evader
I’ve always heard Arena Survival