• @[email protected]
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    603 months ago

    Next. They should drop everything and solely focus on improving ux & ui . Every time I open gimp to try and get acclimated to it, I close it back out of frustration. Nothing is intuitive in that software. Not even the naming of the tools settings.

    • @[email protected]
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      133 months ago

      It is essential that you explain exactly what you find unintuitive, otherwise -forgive me, but- this feedback is worthless. Make a bullet list, with captures, show how you would rename or rearrange things. Do your part !

      • @[email protected]
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        3 months ago

        forgive me, but- this feedback is worthless

        Its not useless when literally 99% of the people who tried GIMP Over the past 25+ years have had the exact same reaction, pretending its not a thing its whats useless

        • @[email protected]
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          It is worthless, in fact. Because it’s not actionable. Read what the above user said again :

          Every time I open gimp to try and get acclimated to it, I close it back out of frustration. Nothing is intuitive in that software. Not even the naming of the tools settings.

          Nothing in here is specific enough to do anything about it. Imagine you’re a developer, and you read this. What do you do ?

          As users, we may not be able to program stuff, but we can do so much design work. Making mockups takes some time but it’s within our reach. Let’s all contribute to the best of our ability. If all a user can say is “Nothing is intuitive”, then their feedback can only be dismissed. Because it’s not actionable.

          • @[email protected]
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            23 months ago

            Oh and once you done all of the writeup actually submit it to the devs so they can work with it instead of leaving it to languish on a random web forum

        • @[email protected]
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          103 months ago

          How many of those who have never used Photoshop would have the same reaction to Photoshop?

          • @[email protected]
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            123 months ago

            This is what always frustrates me when people complain about GIMP’s UI!

            The common opinion is to “make it more like Photoshop”, but Photoshop is absolutely not beginner friendly - most of those people are just familiar with it already.

            I remember being completely lost and constantly getting annoyed when I first started using Photoshop.

    • @[email protected]
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      293 months ago

      To be honest, nothing is intuitive in any complex software. Every time I open Photoshop I want to cry in pain. But it isn’t because Photoshop is bad (that I don’t know actually), but because I am not familiar with it at all

    • @[email protected]
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      143 months ago

      Don’t touch my workflow. Just because you couldn’t get acclimated to it, doesn’t mean no one did.

    • @[email protected]
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      123 months ago

      Nothing is intuitive in that software.

      UI/UX is a very very difficult job. I’ve only ever known a few UI/UX artists that were any good, and OMFG, are they expensive.

      You can’t just drop everything and focus on something where you don’t have domain experts. Not to presume too much about you, but that would be like saying you need to drop everything you’re doing and focus on brain surgery next year. UI/UX is art. It’s a very specific type of art that, unfortunately, doesn’t come easy for people. There are companies for hire that work professionally on UX/UI, but they’re not cheap either. Anyone can spot bad UX, but knowing how to fix it in a way that works for everyone, that’s nearly a unicorn.

      I’ve been using gimp since it was released for daily driver projects.

      I’ve been using Photoshop for about a decade when required for gigs.

      I can get around either app pretty decently at this point.

      If you drop any new user into either, they’ll be absolutely lost.

      If you drop a seasoned Photoshop user into GIMP, they’ll not only be lost but be unable to use their vast array of plugins and macros and aren’t quite (but non-technically are) impossible for the average user to work on.

      We can’t make Gimp Photoshop-like. We can make strides to improve Gimp, but it’s beyond reach for the current team. Maybe we can start a crowdfund to get a UX company to take a stab at it, but even at that we’d need buy in from the developers and it would likely be an incredibly large rework, not unlike the current one that took quite a long time.

      • nathan
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        23 months ago

        @rumba @mtchristo To gently disagree with you here: UI/UX work is absolutely not art, and in fact, this painting of the profession as some artsy fairy-dust non-technical creative magic is a big part of the reason why FLOSS projects have trouble attracting designers—they don’t respect their work.

        UI/UX makes broad use of scientific evidence as to how people see, perceive, and interact with things around them. Conducting studies is literally part of the job at large companies, and those who do not have the budget rely on resources like reports from the Nielsen Norman Group to get up to date information on topics such as how people’s eyes scan a page, how content influences this, effectiveness / interaction rates of different design patterns, et cetera.

        Unfortunately for the odd designer who does wind up in a discussion on a merge request on GitLab, their expertise is often treated as a difference of creative opinion by developers who know nothing about basic design principles such as gestalt psychology.

        The problem of poor UX in FLOSS can’t be attributed to a lack of talent; the fact is that FLOSS projects are not hospitable environments for designers, both technically and culturally. For a start discussions happen on GitLab et al, platforms which are confusing to people who aren’t developers. And then, whereas if a non-technical user started arguing with devs on matters they don’t understand they’d be booted from the discussion, devs who clearly don’t have even basic design knowledge get carte blanche to debate against designers (on design, not technical feasibility), and their positions are treated as equally valid because they see design expertise as art—a subjective matter of mere opinion.

        If FLOSS devs want usable interfaces (and I’m not convinced many of them do) this is the problem that needs to be solved.

        • @[email protected]
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          13 months ago

          To gently disagree with you here: UI/UX work is absolutely not art,

          UI without art is just a bunch of shitty buttons no one wants to press. Come to think of it, that’s one of the problems with Gimp. There is a UI, it’s just not a good one.

          UX is arguably design. But most design departments would place UX as a mixed discipline.

          scientific evidence as to how people see, perceive, and interact with things around them.

          You’re describing Usability. This is, in fact, its own discipline that should direct both UX and UI.

          The problem of poor UX in FLOSS can’t be attributed to a lack of talent; the fact is that FLOSS projects are not hospitable environments for designers, both technically and culturally.

          That’s just saying it’s a lack of talent because FOSS teams are inhospitable. Blanket statements like that ring as a stereotype.

          their expertise is often treated as a difference of creative opinion by developers who know nothing about basic design principles

          The consumers of the product know nothing about basic design principles either. Does their opinion not matter either?

          If FLOSS devs want usable interfaces (and I’m not convinced many of them do) this is the problem that needs to be solved.

          So, forgive me if I’m reading too much between the lines, but what you’re saying here is if FLOSS wants better UI, they need to engage someone who says they’re an accomplished UI artist and blindly execute their vision even against their own impressions of the requested work?

          Maybe there are reasons the FLOSS devs don’t want to sign up for that?

          • nathan
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            23 months ago

            @rumba

            UI without art is just a bunch of shitty buttons no one wants to press.

            You’re describing Usability. This is, in fact, its own discipline that should direct both UX and UI.

            Disagree. I do not believe that the design of a button is art. Even things like the roundness of the corners have justifications that relate to usability, which is an inherent part of design, and it always has been. Visual hierarchy is usability. Type selection is usability. Gestalt theory is usability. The hanging punctuation in medieval manuscripts is usability. UI, UX, usability: It’s all just design. In fact, if you’re a “designer” who is regularly putting out work that doesn’t meaningfully consider usability, you may well be an artist instead!

            That’s just saying it’s a lack of talent because FOSS teams are inhospitable. Blanket statements like that ring as a stereotype.

            This is a thought-terminating cliché, but thanks for demonstrating my point by flatly negating my personal experience as a designer who does volunteer for FLOSS projects from time to time.

            The consumers of the product know nothing about basic design principles either. Does their opinion not matter either?

            This is a strawman. My point was not that no one’s opinion but that of a designer matters. My point was that when designers are making recommendations based on their knowledge and experience that relate to design problems, the opinions of people who do not have expertise on these matters should not be treated with equal weight.

            So, forgive me if I’m reading too much between the lines, but what you’re saying here is if FLOSS wants better UI, they need to engage someone who says they’re an accomplished UI artist and blindly execute their vision even against their own impressions of the requested work?

            Yea, again, this is not what I’m saying. If a designer says “hey, we should probably put that button here for X and Y reasons,” devs should have the humility to understand that, as a design professional, they probably have a reason for saying so that goes beyond ‘I think it looks nicer.’ That’s the cultural component. The technical component is that FLOSS projects need to meet designers where they are and not ask them to use platforms they’re likely not familiar with in order to participate.

    • @[email protected]
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      213 months ago

      i mean its pretty good if you get used to it… i remember the shortcuts for all the major tools i use and it’s very quick and easy to use for me.

      • The Menemen
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        43 months ago

        This is exactly the problem they face. I use GIMP since ~15years. Any change they make will annoy me to a degree. But I also understand that getting into the UI is not that easy. They somehow have to manage these two completly opposing interests.

    • @[email protected]
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      43 months ago

      I followed some YouTube tutorial to rearrange all the stuff that can be to make it more like photoshop, which did make things somewhat better

  • @[email protected]
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    363 months ago

    No, no, no. It’s the end of times. I can hear the trumpets of the apocalypse.

    Now Valve needs to release half life 3 and the world as we know it will truly perish.

    Jokes aside. I hope this means work on a UI overhaul can seriously begin.

  • @[email protected]
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    83 months ago

    I’ve only used GIMP a handful of times, so please forgive my ignorance – how does 3.0 compare to Krita or IbisPaint?

    • Ephera
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      233 months ago

      GIMP is generally geared towards photo-editing, so if you have an existing image, you can use GIMP quite well to e.g. cut out parts of it or to apply effects.
      It’s not really geared towards digital painting or creating new images from scratch, like Krita and presumably IbisPaint are.

  • gon [he]
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    93 months ago

    I’ve been seeing quite a few posts about this, pretty funny that it all happened so fast.

  • @[email protected]
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    273 months ago

    Off-Canvas Editing Paint tools can now automatically expand the width and height of a layer as you draw! You can select “Expand Layers” in the tool options to enable drawing past the current boundaries of layers.

    More features such as guides and auto-expanding layers can be used to work in the off-canvas space!

    SQUEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

  • Mana Oatbun
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    703 months ago

    I opened it, changed brush, got a segmentation fault crash lmao

    • @[email protected]
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      23 months ago

      Exact same thing happened to me. I opened it, read through the new welcome screen, and said ok let’s go! First move was to select a brush and it crashed.

    • @[email protected]
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      13 months ago

      Nice. I wonder if they’d be open to rewriting portions in Rust to catch these types of issues with the compiler instead of the user. I’m willing to help if someone else gets the devs on board.

        • @[email protected]
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          13 months ago

          Yeah, pretty much. A segfault happens when you access memory incorrectly, and Rust is all about correct memory access.

    • @[email protected]
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      223 months ago

      It’s always the user’s fault. Why do think you could change the brush using an UI element!?

  • XNX
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    1083 months ago

    zero screenshots on the announcement page and zero screenshots on the homepage. Exactly what i expect from gimp lol

    • @[email protected]
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      453 months ago

      The UI looks the same lol

      The layers are the big thing, but its hard to show because the final result looks the same anyways

      • XNX
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        3 months ago

        Aw man i was hoping for a big ui upgrade like when blender released version 2.8 that now even cinema4d is copying.

        I fear gimp truly doesnt care about its ui/ux because technically everything you want to do is possible as long as you learn the ways ans they dont care to attract an audience thats not die hard FOSS people. For example schools havent been able to use it because theyre so deadset on their nsfw name and schools cant have kids googling gimp with the pictures that will show up

        • @[email protected]
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          63 months ago

          No self-respecting UI designer would ever want to work on that dinosaur of a codebase. The GIMP team is simply unable to do what Blender did, even if they made the UI their number one priority.

          • @[email protected]
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            153 months ago

            I mean the whole point of doing the mega rewrite to gtk3 was specifically to enable such forward looking progress.

            What they did in the 3.0 release was, largely, a massive modernization of a dinosaur code base.

            Now that it’s done it makes sense to do a UI overhaul. Before 3.0 it made no sense to even try, now it does.

            • @[email protected]
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              33 months ago

              Why not? Krita did it, they made an entirely new interface (hell they did it over 10 years ago) so why does the GIMP teams refuse to do the same?

              • @[email protected]
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                73 months ago

                They’re not refusing. They’re actually doing the opposite. But they needed to get their house in order first.

                The 3.0 upgrade was the result of the getting their house in order and modernizing. Doing cosmetic changed before hand would have made no sense because those changes would have been thrown away when they would have to modernize things anyways.

                I think I have an analogy.

                Gimp was like an old American style wooden house that was flooded. After the water recedes you could try to make things look nicer by plastering and painting the walls etc. But as goes with flooded houses if you do this the mold will rot everything out.

                In order to save a flooded house you need to remove all the dry wall and use fans to dry out the internals. Once things are dry then you can plaster and repaint things.

                Gimp 3.0 was them ripping out dry wall and air drying the internals. Now that that is done it now makes sense to clean up the UI.

                If you clean up the UI before you dry the walls out it’s just a waste of time because those improvements would need to be ripped out with the dry walls always.

                It’s not perfect as far as an analogy goes but it’s close. Gimp should have never let the house flood in the first place. (Analogy breaks down here a bit). But since they did. They needed to fix the fundamental before it would be worth fixing the UI.

                This all being said they could at this point genuinely refuse to change things UI wise. I hope they choose to pull a Blender or Krita but they don’t have to.

                • @[email protected]
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                  13 months ago

                  The 3.0 upgrade was the result of the getting their house in order and modernizing

                  meh I believe they can walk and chew gum at the same time, I think they just wanna walk and not chew gum at all

              • @[email protected]
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                23 months ago

                They refuse to do the same because migrating from GTK 2 to GTK 3 took 7 years to achieve with a diminutive team and they still implemented a multitude of requested features.

        • @[email protected]
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          23 months ago

          My college taught us GIMP for anyone in the CIS program, but not the actual graphic design track.

        • @[email protected]
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          73 months ago

          I fear gimp truly doesnt care about its ui/ux

          Why, because its been the single most requested change by the GIMP community for 20+ years and its the one thing they refuse to address?? Dont be silly, its not like the devs are acting like the guy who makes Filezilla who has been steadfastly refusing to implement a ‘dark’ feature simply because he does think anyone wants it… oh wait

          • @[email protected]
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            23 months ago

            Is that seriously a thing with Filezilla? I had to use it for something recently and downloaded it for the first time in years. Couldn’t find any way to not blind myself no matter how hard I tried.

  • Kalvin
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    53 months ago

    GNU Image Manipulation Program (GIMP) version 3 has been released. But when will Valve release Half-Life version 3? They have already released 1, 2, the episodes, and Alyx. But when will Valve release 3.0? This is not fair because even GIMP has reached version 3.0, but Valve’s Half-Life has not. 😔

  • @[email protected]
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    1163 months ago

    Incredible. This is one of those hard to believe moments.

    It’s been 21 years since the release of GIMP 2.0.

    It’s been more than 10 years since work on a majorly overhauled GIMP 3.0 was announced and initiated.

    And it’s been 7 years since the last major release (2.10).

    I can’t wait for the non-destructive text effects. After all these years of dealing with the fact applying drop shadows meant the text couldn’t be edited, at last it’s no longer an issue.

    • @[email protected]
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      3 months ago

      Seems like a long time to wait for non-destructive drop shadows… most other art applications including Krita have had that for a very long time

      • @[email protected]
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        23 months ago

        Yeah GIMP is more than a decade behind Photoshop and a lot of other software in many respects.

        It’s frustrating. Basic things like content-aware fill for small spaces, not even AI generating huge things for large missing pieces but removing some text over a person’s cheek or plaid shirt, something in total 100x100 pixels big or so. Just doesn’t exist. You can clone stuff but it’s not aware of things like the gradient of a shadow that it should match or a highlight or other basic things so you’re left doing extensive work using layers and then cleaning it up to be visually acceptable using multiple tools over 10 minutes of time whereas Photoshop does it with one tool in an instant.

    • socialjusticewizard
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      123 months ago

      As a long time - pre version 2 - gimp user my first thought was “what, don’t be ridiculous” and now I dont know what to feel. Why would you do this to me personally