• SuiXi3D
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    91 month ago

    NGL, I spent more on Destiny 2 crap I’ll never use than actual new games, and I’m depressed by this fact.

  • @[email protected]
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    131 month ago

    Industry that went all in on microtransactions at the expense of game quantity/quality sees increased profits from microtransactions

  • Coelacanth
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    201 month ago

    Thank you MapleStory and FarmVille for showing us the way, I guess.

  • @[email protected]
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    171 month ago

    I’ve never once paid a microtransaction for anything… fairly priced DLC that adds valuable playable content to the game, of course, but the fact that horse armor took off is pretty baffling to me.

    • @[email protected]OP
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      1 month ago

      I’ve done it a handful of times myself. Like after three years of playing DRG, I bought a cosmetic pack at a discount.

      I don’t mind supporting a developer if they continue to support their game long term and are reasonable.

      • @[email protected]
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        51 month ago

        DRG is a different thing. They just keep developing new content without charging money and support it by optional cosmetics.

  • @[email protected]
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    231 month ago

    The future is dumb. We were promised jetpacks and all we got was microtransactions and microplastic.

      • Pyr
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        81 month ago

        I don’t even mind microtransactions, but microtransactions DO NOT EXIST

        $10 for a skin is not a MICRO transactions, that’s just a transaction.

        The entire game costs $60 but ONE skin out of the thirty that already available or whatever is somehow $10? Why do people pay that? Why would they ever bother making a new game when they can design 6 new skins instead?

        • @[email protected]
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          11 month ago

          It is “micro” because an idiot buys a single non-significant asset in a game made up out of a myriad of assets. Therefore: micro.

  • a1studmuffin
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    91 month ago

    But is the overall market growing? What I’d love to know is if less people are playing non-MTX games now than before, or if we’re just getting more people staying to play games and they happen to be drawn to MTX games, ie. a broader target market, in the same way we saw mobile gaming explode with people who never played games before.

  • @[email protected]
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    121 month ago

    I want to see the breakdown of spending per user.

    In the mobile games space, like 90% of some games’ revenue comes from a handful of people who drop tens of thousands of dollars.

  • @[email protected]
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    111 month ago

    Not sure entirely how to feel about this. It incentives genuinely worse experiences, but it also means that as someone who never pays for any micro transaction, my gaming can be subsidized by those who do. That said, it’s also one of the reasons that I’ve moved away from most games where micro transactions are a major element, and the skins in games like CoD are pretty obnoxious