• @[email protected]
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    93 months ago

    I straight up got emotional during the trailer and announcement stream. Oblivion was the first RPG of this kind that I ever played and was one of my favorite games in middle school. Hopefully it’s a stable release because I wanna play that shit as soon as I get home from work.

  • Jo Miran
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    3 months ago

    Even though I have been gaming since Pong (my first game console), I have never played any Elder Scrolls games. This trailer’s voice over is new to me, and it is so strange and nostalgic to hear Patrick Stewart’s young and vibrant voice on the trailer for a game released this morning.

    • @[email protected]
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      33 months ago

      Haha, I wondered at first if that was Patrick Stewart, and then decided it wasn’t. Glad I was wrong.

      • @[email protected]
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        33 months ago

        90% of Oblivion’s voice acting budget must have gone to paying for Patrick Stewart and Sean Bean to say a few dozen lines. It’s long been a meme that basically every other person in Cyrodill shares the same six or seven voice actors.

  • dindonmasker
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    3 months ago

    I’m definitely trying the unreal engine VR injector the second the game is done downloading to see if that works!

      • dindonmasker
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        43 months ago

        I’ve seen people get pretty good results but i don’t think i had the right settings so i wasn’t able to make it run. I have a 3090 wich is pretty much the minimum for that XD i also tried to run the game in 8K just to see how it would look with no luck. I ended up playing at 4K medium settings for now. I’ll definitely try again tomorrow with someone’s UEVR injector profile.

  • @[email protected]
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    23 months ago

    I’m pretty curious about this. I tried Oblivion a few years ago having never played it before and it just felt too clunky for me to want to play much past the tutorial. Which is a shame because I’ve heard there’s a lot of cool stuff in the game I didn’t get to see.

    If this makes things feel better to play and is a good all around remaster, maybe I’ll pick it up and give it another go.

    • @[email protected]
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      63 months ago

      Oblivion was the first game I ever put 100+ hours into, but every time I’ve tried to get back into it over the years, it was just too clunky and awkward. Bethesda games always age poorly.

      But this remaster is fucking incredible and I very irresponsibly wasted an entire day yesterday playing it. They fixed and polished it so it feels like a modern game again. The only issue I had was poor performance in a lot of areas, like frequent drops down to 40 fps on my powerful PC. I’m hoping a patch will fix that soon.

      Admittedly, my opinion is heavily clouded by nostalgia, so temper your expectations in case my comment actually convinces you to buy it. It’s a great game, but it’s smaller and somewhat clunkier than Skyrim.

  • @[email protected]
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    53 months ago

    Can’t play the game. Just like Nightengale before it, it seems like Intel Arc cards still have issues supporting DX12 on Linux.

    Game won’t launch because it complains DX12 is unsupported.

      • @[email protected]
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        23 months ago

        Likewise, but I seem to be having major issues with Unreal Engine games in general. UE5 games tend to complain about lack of DX12, and UE4 games run very poorly.

        Meanwhile I’m getting pretty good performance on Cyberpunk 2077 with nearly all the settings maxed out.

  • @[email protected]
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    3 months ago

    What exactly has been changed besides the graphics? Sounds like they tweaked the melee combat to more resemble Skyrims.

    Imo Oblivions two biggest problems were level scaling and how barren the world was between cities and dungeons.

    Edit: I got it after watching more of the gameplay. It still feels like Oblivion, but there’s a lot of little tweaks that improve the experience. Combat and movement has more weight to it, so while the systems all effectively function the same it feels a lot less floaty then the original game. There’s a lot of small tweaks and QOL improvements, like the UI is reminiscent of the original but much more fluid. Cant comment on if they fixed level-scaling or not, as I’m only at level 3.

    Make no mistake, this is 100% Oblivion. Its just a lot prettier and with a lot of small improvements. So far it seems like a rare modern Bethesda W.

    • @[email protected]
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      3 months ago

      I haven’t see how the level scaling works, but I’m assuming it works exactly like OG Oblivion for two reasons. First is that the underlying game logic is OG Oblivion and second, whether you liked it not, the level scaling was very much in the DNA of Oblivion so it kinda has to be there to feel like Oblivion. That said, the new leveling system looks like it might make the level scaling less horrid.

      And so far from what I watched others play, the world is still as barren and boring as OG Oblivion. Personally I’m going wait for Skyblivion because the barren world was the main reason I didn’t enjoy Oblivion.

      • @[email protected]
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        63 months ago

        Mods of the era largely fixed the scaling and the modern day best practices largely are based on that. Mortismal did a good video on Oblivion last year-ish where they talked about it but it mostly boils down to:

        Just stop leveling in (if memory serves) the mid-late 20s. That more or less is what you will get with 60-70% of your levels coming from combat skills and is around where your DPS levels out. The mods of the time basically just tweak the leveled lists to plateau out similarly.

        There was other more stylistic choices (stopping bandits from getting full daedric and glass gear) but that prevented the very common problem of “I didn’t optimize my build and now I can’t clear oblivion gates”

        • @[email protected]
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          13 months ago

          I just eventually got comfortable moving the difficulty slider whenever I needed. Any other game it feels like cheating, in OG Oblivion it felt required to not drive myself insane minmaxing

    • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮
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      273 months ago

      They changed leveling, locomotion, added new voice lines to make all the races sound more unique, added more feedback to combat (hit animations, blood effects, sparks, and sounds; the actual combat mechanics look entirely unchanged)… And that’s just what they point out in the trailer.

          • @[email protected]
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            93 months ago

            Yep, was the case in all TES games before Oblivion as well, typically more strength in starting male characters but more intelligence in female characters varying depending on the character’s race. Only went away in Skyrim as they’d simplified the stats so much that starting stats were more uniform.

              • @[email protected]
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                13 months ago

                high elves start with more spells, magicka, and more skill points in some of the magic skill trees. they also can disguise themselves as a thalmor guard at the embassy and bypass the combat

    • @[email protected]
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      13 months ago

      If you have Game pass give it a go, it kinda plays like a weird hybrid of Skyrim and Oblivion

      • @[email protected]
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        3 months ago

        You need to actually look at the changes because that is completely wrong. They’ve made mechanical changes to the game.

        Being what? Skyrim style fight? Fuck that. If they were to completly replace moronic, idiotic, retarded level scaling that would be a different conversation.

          • @[email protected]
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            33 months ago

            They also changed other things including level progression

            They have NOT changed retarded level scaling at all.

            Go actually get informed before bashing your facing against the keyboard and spouting off your bigoted bullshit in the future

            Go and give them your money again if you already paid for this game once, good sheep. 🙄

  • @[email protected]
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    33 months ago

    Decisions, decisions: get this for my ps5, or wait until my pc build is done. Prob the latter, just need a couple more things and I’ve waited this long, what’s another couple weeks.

  • @[email protected]
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    113 months ago

    It plays well on the steam deck day 1 as well, if that matters to anyone here. I played the first 2 hours on my deck from work with no issues.

    Shaders took like 10 minutes but the rest of the load times were all fine.

      • @[email protected]
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        13 months ago

        I was getting a stable 30fps on mid settings. Having played at home at much higher resolution, I see you lose a lot, but its still very playable.

      • @[email protected]
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        13 months ago

        I loaded it up on my Deck last night for a few minutes using the default settings (low preset) and was getting what seemed like a stable 30 fps running around in Skingrad. Other people have reported sub-20 FPS when in the open world on the Deck, so it’s probably not the best choice unless they patch it

  • Dr. Moose
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    73 months ago

    Got the weekend booked for this. Excited just roam around and see how things have changed. Seems like it runs flawlessly on Linux too!

  • FlashMobOfOne
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    73 months ago

    Stoked to try this game, but I’m waiting a few months for a patch to the graphics issues.