We’ve all played them. Backtracking, not knowing where to go. Going back and forth. Name some of these games from your memory. I’ll start: Final Fantasy XIII-2, RE1

  • @[email protected]
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    2 months ago

    I would say many games with procedural generated worlds, like Minecraft, No Man’s Sky, etc. Where the main task is deciding where do I go next, where do I settle down, maybe there is some better place over the next hill, next planet, etc.

    There are other games, where it is also sometimes not quite clear what to do next. Like games have a lot of progression and rebuilding of stuff that was done before because of it. Like Satisfactory, Factorio, etc.

    And on a more literal sense, where you actually redo the game over and over to progress, like The Stanley Parable or Outer Wilds.

    Some games have a very labyrinthine level design, where it also isn’t really clear what to do next, like Dark Souls, Subnautica, etc.

    Or environment puzzles, where you have to figure out how to progress, like the Myst series, Riven, etc.

    • @[email protected]
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      32 months ago

      Open ended games, like Minecraft and NMS , can be really hard for people who only play ‘on rails’ type games to wrap their minds around. ‘Whats the point?’, the same one as in living your life.
      Also, personal opinion, Stanley Parable is NOT a game. It is a walking simulator with a bunch of bad philosophy thrown in.

      • @[email protected]
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        2 months ago

        Wherever Stanley Parable is a game or not, isn’t really important. Someone could make the argument that open ended games, without a clear winning or completion state aren’t games, but instead simulations.

        Someone could argue that the winning or completion state of Stanley Parable is seeing all endings.

        Other people say that to be a game, you need some kind of adversary or challenge to overcome, but that would depend on the definition of challenge. Is figuring out what to do in order to see a ending you haven’t seen before a challenge? If not, that would exclude many other genres.

        So I just do not want to down the road of making useless distinctions, and be liberal in my understanding of words, and just ask if something is not clear.

        I just call Stanley Parable a game, because the creators call it a game, you can buy it and games similar to it for game consoles and on Steam under the game category. Wherever you can or cannot find enjoyment in experiencing it, does not depend on wherever it is a game or not.

    • @[email protected]
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      2 months ago

      Came looking for someone to say Minecraft. If I’m not good about intentionally placing landmarks and the like I can get myself lost very easily. And sometimes even when I do place landmarks and write down the coordinates of my starting place! I have to tryhard on keeping directions, placing markers everywhere, on crafting maps with a little icon that shows where I am, to prevent getting lost when exploring. Admittedly I am not the greatest with directions in real life.

      • @[email protected]
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        2 months ago

        0 0 0 best place to build your base to not get lost x)

        And as a bonus, you spawn there without needing a bed

  • @[email protected]
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    82 months ago

    The original Final Fantasy. If you don’t have a walk-through open next to you I have no idea how you would naturally beat the game in a respectable time frame.

    • @[email protected]
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      52 months ago

      Everytime this game got ported, I’d retry it. I’d get over the bridge, get into town, fight the pirates, earn the boat… and get completely lost.

      • @[email protected]
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        22 months ago

        I think I managed to get the Earth and Fire Crystals and couldn’t figure out how to get to where the Water Crystal was. All of THAT was from literal wandering.

        • I Cast Fist
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          12 months ago

          I don’t even remember “where” I got, but I do remember I got to a point I had no clue how to progress. My party was around level 46, super powerful, but I just couldn’t find the right dungeon anymore

    • Novaling
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      22 months ago

      Gonna add Kingdom Hearts to this (cause Sqenix), because I was playing 1 as a preteen, beat Cerebus, got in the Gummi ship, and promptly got lost on where to go after. Bonus for stopping the game for months, picking up again, and being lost so I just never beat it. I plan to finish KH1 this summer after beating Metaphor Re:Fantazio, but I probably will reset to get that full experience factor 😅

  • Angry_Autist (he/him)
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    62 months ago

    The original Bard’s Tale

    Me and my best friend literally spent a month of near nightly playing trying to get through the first in-town dungeon

    Daggerfall also fits the bill

    • @[email protected]
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      22 months ago

      I would love to see a complete remake of Daggerfall with the same randomly generated dungeons; I’m not sure that the random landscape and dungeon generation would work with the way games are programmed now though.

      Come to think of it, re-doing Morrowind, Arena, Battlespire, and Redquard would be neat, too.

    • @[email protected]
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      52 months ago

      The problem with Daggerfall is that the dungeons are procedurally generated. I have spent hours digging through a dungeon, hugging the right wall and spam clicking on every surface for a hidden door, to eventually give up and hotkey through all the spawn spots, to find the quest target in a disconnect glitched out dungeon segment.

  • @[email protected]
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    112 months ago

    Just started playing a simple isometric game called Tunic. It’s cute, and you play as a little button mashing fox creature with a sword in a language that’s gibberish as you find hidden paths in the isometric style. It’s frustrating for being so simplistic, because the hidden paths are hidden. I kinda like it so far tho. Just simple, relaxing, chill music, and cute AF artwork.

    • @[email protected]
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      42 months ago

      Absolutely adored that game! It’s one of those that I wish I could replay without having remembers how I uncovered all the various secrets.

      • @[email protected]
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        12 months ago

        It is super, super cute. I started it on a whim and I love that it doesn’t really give ya anything. Like a souls-like game, it’s just ‘figure it out as you go’ but a cute fox and bug creatures.

    • @[email protected]
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      32 months ago

      Fantastic game. If you haven’t been already, you can tilt the camera slightly to get a peek at some of the hidden paths.

      • @[email protected]
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        32 months ago

        Yeah with the lock on button? When I figured out that holding the dodge button let me sprint, it blew my mind haha

    • @[email protected]
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      22 months ago

      I still remember the first time playing morrowind and being blown away by the freedom. For some reason my clearest memory of that game is a dude falling from the sky and splatting. Then I stole his magic boots and died the same way.

  • @[email protected]
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    52 months ago

    This one’s pretty controversial, but if you’ve never played it before,

    Half Life 1

    It’s really confusing and enemies will pop out of nowhere and kill you instantly. Not really fun imo, but then again I AM playing it for the first time 27 years after it came out 😂

    I’m sure Black Mesa is more intuitive though.

    • @[email protected]
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      62 months ago

      Make sure you listen to the NPCs. They give you clues like being quiet around the big beaky things that one shot you. Also, if it is really big you guns do nothing. Go and find the other way to destroy it.

    • @[email protected]
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      42 months ago

      Which bits in particular? Because on one hand it’s a fairly linear design, but on the other there are some bits that can loop around themselves and objectives aren’t always obvious.

      • @[email protected]
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        12 months ago

        past the first few chapters it got a bit confusing, but the train trolly thing was like a maze and I kept going in circles for so long 😵‍💫

        • @[email protected]
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          22 months ago

          Oh I completely get you, on a rail is a famously difficult spot for a lot of people. I think the lack of landmarks and long duration really hurts that chapter. If it’s any consolation it’s mostly a one off situation, and yeah black mesa doesn’t really have an equivalent.

  • @[email protected]
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    72 months ago

    I’ve probably played a bunch, but the one that most comes to mind is Antechamber. Super weird FPS puzzle game ala portal but with a lot of mindbending illusions, non-Euclidean geometry, etc.

    It’s got a metroidvania structure but without much guidance and a lot of stuff will just loop you back to where you’ve been if you’re not getting things right. At some point I was just completely lost. I couldn’t possibly think of where I haven’t tried to go or do. Worst part if I tried to look up a guide I don’t even know where I’d begin to look.

    • @[email protected]
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      42 months ago

      Unlike the others here, I would argue that this is supposed to be this way - it’s a mind bending puzzle after all.

      • @[email protected]
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        32 months ago

        True to some extent, but I think there are limits to how enjoyable it can be to not even be able to find the puzzles in the first place. It also makes coming back to it super confusing.

        • subignition
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          22 months ago

          It tests your ability to remember and navigate routes, in an environment that’s explicitly non-Euclidean. And you have to think out of the box sometimes to solve things.

          …damn I need to play again. I think it’s been long enough now.

    • @[email protected]
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      22 months ago

      Uhg, I’m pretty sure I got 90% of the way through that game and then I took a break for some reason or another. Came back and was just completely lost. And just like you, cant even look up a guide because I don’t know where I’d begin to look.

  • SSTF
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    142 months ago

    Fallout 1: If you play it going in blind and don’t look up help, a first playthrough can be stressful early on if you don’t know how much progress you are making on the time limited main quest.

    Kenshi: The game doesn’t have quests or main goals, so it is up to the player to figure out what they want and how to get it. Certain game areas are lethally dangerous, factions can be angered if you don’t figure out their customs, and even in less lethal areas being beaten and crippled by bandits is a real problem.

    • @[email protected]
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      22 months ago

      I hate timers on games that give you little guidance. People claim that Fallout 1’s timer is too lenient, but I ended up replaying (and failing) the game twice and still not coming close to finding the water chip. Also, the game constantly reminds you “We’re all dying, hurry up! Every minute you take is an other life lost!”. Same reason I dislike Lightning Returns.

    • @[email protected]
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      42 months ago

      hell yeah kenshi mentioned. Honestly the game feels like ‘slop’, but is fun as hell also in an old-school RuneScape type of way

      excited for the 2nd game on unreal engine (but small dev team, might take couple more years)

      • @[email protected]
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        22 months ago

        The funny thing is being enslaved by the religious zealots is one of the best starts you can pick in the game. You’re stuck in a quarry doing backbreaking work (which levels strength), are fed just enough that you won’t die (acquiring food is normally a nightmare in the early game), and most importantly the guards won’t (intentionally) kill you, only knock you unconscious if you misbehave. Which matters because taking damage is how you train toughness, making it one of only a few places on the entire world map where you can train it without a high risk of death.

        And it gets better. Every night after your shift you can sneak out and practice lock picking on doors and slave shackles and assassinating sleeping guards (since failure only results in a beatdown), which combined with the strength and toughness grinding leads to you becoming a ninja powerhouse by the time you escape.

        10/10, would lead a slave uprising again.

  • snooggums
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    42 months ago

    Hard to recall them since I tend to drop them when I get stuck. If I look up a hint and find out it is something that never had any previous hints to figure out I also drop the game because nothing is more frustrating than guesswork.

  • @[email protected]
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    152 months ago

    Divinity: Original Sin 1. took about eighty odd hours to get to the door that says sorry mate, not enough magic stones