Literally just No Man’s Sky but worse.
Hehe. So, I’ve got 243 hours into Starfield. Level 45.
For me, the game is side quests, killing bad guys all over the place, and taking over as many ships as I can.
I’ve completely ignored the main mission. Haven’t really done any crafting other than upgrading weapons. I started a base and forgot where its at.
The companions are all horrid. I hang out with the robot guy. He’s got good guns.
I use Heller’s Cutter, Arc Welder, and Auto-Rivet. Nothing else. Seemed fitting for a miner. And people burn real good.
I mostly don’t use ship storage except for uncommon stuff. I go through the ridiculous torment of tossing all my junk on the ground in a hold of my ship. Silly fun.
I don’t do a lot of space combat. I’ve got a stack of Class C ships whenever I get around to optimizing them. At some point that will be a new piece of the game that I’ll play.I may never pursue the main mission. Looks kinda dumb. Can’t tell you exactly what I’ve found fun in this game where I’ve opted out of most of the game. But … every now and then I quicksave and just start burning down all the civilians. A lot of em won’t die. But I keep trying. And then I load my save, because I want to be able to land there again.
I may never pursue the main mission. Looks kinda dumb.
It very much is, and the ‘ending’ was enough for me to drop the game and uninstall it same day. I barely made it to the end, and goddamn was it not worth it.
I don’t really want any magic powers or some final culmination. If I’ve used the (100 cells!) on my cutter, you get to meet my welder, and if you’re out of reach, eat some rivets. I’m not playing some bad guy, but almost the entire game for me is bloodshed, up close, and hardcore. Ya fuk the main mission.
The problems with Starfield aren’t so much the bugs as they are fundamental, often dated, design issues. Here’s a sort of Let’s Play from a podcast I follow with one guy who loves trying to bend sandbox simulations to the point of breaking and a gal who writes comedy. Around the 10m mark, you can start to see where this sandbox should have accounted for this kind of play. If you can’t simultaneously do that while making a galaxy with 1000 planets, then you should probably scope down until you can. Starfield is not a terrible game, but Bethesda needs to evolve.
It’s not that it’s outdated, oblivion does this sort of thing. It’s that starfield just isn’t good, and the older titles are better
It can be both. It was impressive when Oblivion had 7 different interlocking systems but none of them were particularly good, but these days, I think we expect at least one or two of them to be significantly better.
The story is bad, the ship’s weapons selection is terrible, the outposts are almost useless, the temples are ridiculous, the powers are mostly unnecessary and soooo mmmaaannnyyy loading screens….
It’s Skyrim with a coat of lead paint.
It’s been clear for over a decade that the Creation Engine (let’s be honest it’s still Gamebryo) has run its course. It is not a viable option for a modern game anymore. It has architectural limitations that simply prevent a modern gaming experience.
There have been so many Creation Engine apologists since Oblivion trying to justify its continued existence through multiple new Fallout and Elder Scrolls games, always trying to say that it’s fine. Starfield was the chance to prove that the limitations aren’t actually architectural and that it could be used for a modern game. Clearly that’s not the case. Taking just about any other modern open world RPG to directly compare, Starfield feels like crap in comparison. Hell, even the launch version of Cyberpunk felt better than Starfield does now.
It’s been clear for over a decade that the Creation Engine (let’s be honest it’s still Gamebryo) has run its course. It is not a viable option for a modern game anymore. It has architectural limitations that simply prevent a modern gaming experience.
And yet, I’m having a blast with Oblivion Remastered. The problem with Starfield is that the writing sucks and the game loops aren’t fun. Because of these things it’s an unforgivable bore. Oblivion proves you’ll trudge back and forth and deal with all the copied and pasted caves in the world if the story is engaging and the gameplay loop is fun. The dated engine has little to do with Starfield’s problems.
The graphics aren’t the problem. The Creation Engine is not just graphics, it handles everything about how the game works. How the AI works and responds to events, how NPCs handle tasks even when not actively interacting with the player, etc. Graphics is only one part of a game, and that’s not the source of the issues.
Oblivion Remastered still uses the Gamebryo engine from Oblivion for everything with one exception, Unreal now handles the graphics. That’s why the game is nearly identical to the original in every way except graphics, it is.
The other person literally said Oblivion is good despite the engine being 80% gamebryo. Don’t write like AI and ignore context. The stuff that is really bad in Starfield is the design philosophy of autogenerated content. This is entirely different from the engine choice.
No it’s exactly the same, you just notice it more because of the different context of a limited fantasy realm versus open stellar exploration.
Oblivion and Skyrim also have a bunch of procedurally generated content. But it is more easily ignored, because these are dungeons and caves and not numerous planets where you are walking for upwards of 15 minutes or more across open terrain to visit the same dozen locations. And having dozens of loading screens to stitch each small segment together.
Starfield as a concept doesn’t work with the engine, because the engine is incapable of adequately creating an open environment at that level. If it could, they would have given it to us instead of Skyrim in space. We got Skyrim in space because that’s the limit of the engine. Bethesda’s insistence of continuing to use it, and claiming that it’s not an issue, despite the clear deficiencies in the released product, is a slap in the face to every player. It’s the definition of “You’ll take what we give you, and like it”.
It works in TES because x, y, z and not in Starfield because x, y, z.
Starfield doesn’t work with [Skyrim engine]
It’s Skyrim in space
Which is it? I’m confused.
But really you could make a fantastic game with the engine they had and starfield could have been good if it had great writing and great characters and quests. If people loved it and had some gripes about technical limitations that would be one thing. It’s an okay game with technical limitations, that makes it a bad game.
“Starfield is my dream game.”
-Todd Howard“The game is perfect, upgrade your ghetto ass computer.” -Todd Howard
All of your criticisms are spot on. The only thing is disagree with is the story. I thought it was alright. Some of the side quests were great, but there weren’t a lot of those.
I really enjoyed the ship building, but it was extremely limited and unbalanced.
I will say the loading screens didn’t bother me, though.
The ship building is convoluted, difficult to establish where the doors/passageways will be. My beef is with the guns selection. We have several classes of guns but they all get mixed up in the menu.
I thought the story was weak as hell, to say the least.
Have you played No Man’s Sky? That’s how you have a good transition between space and land. Having loading screens when entering a big building doesn’t bother me. But the bugs in having or not doors and being or not in a place without atmosphere, does.
I love NMS, and I think it’s a better game than Starfield overall. But they’re extremely different.
Their overall premises differ a lot, but it’s very easy to see that a lot of the “exploration” in SF tried to copy NMS, but did so in the worst way possible.
Scanning plants and wildlife? Turn on scan mode and find those. Only in Starfield, you have to do it several times to complete, because FUN!
Points of interest dotting the planet surface? Sure! Just make sure they have zero connection to anything in both games!
Space exploration? Just a random dice roll when you enter a planet orbi, clearly better than using an item to search for a random POI in space!
The only thing is disagree with is the story. I thought it was alright.
It was barely alright up until the end and you basically do a NewGame+ in the most boring and lazy way possible; go through this gateway to a ‘new dimension’ that’s exactly the same as this one. About the time I saw that I immediately quit and uninstalled. I couldn’t care less if there is a better story after you NG+ it however many more times, I couldn’t stand playing through that game again.
one guy who loves trying to bend sandbox simulations to the point of breaking and a gal who writes comedy
Abby and Vinny from Giant Bomb Beastcast
Bethesda is such a garbage company. No idea why people buy these half assed games
Because we all loved morrowind…
I certainly did. That good will got me buying their games up through Fallout 4 which finally crushed it. Didn’t even look at Starfield.
I bought it on pre-release on steam and refunded it right before go live.
Love how try before you buy works now. Charge me for early access to play a couple days early? Well shucks… guess I get a free trial period.
By the end of the weekend I was disillusioned. No meaningful exploration in a space game is insane.
I never really understood that. Everyone hyped up skyrim so hard and when i played it it was… Meh? It was all grey and jank that apparently is enjoyable for some people.
I really liked new vegas and when fallout 4 came out, i never watched a trailer or anything, but i was sick on release day, so on that day, i watched the release trailer and thought why not. I was truly shocked how god damn ugly the game was and how shallow and broken it was.
People had high hopes for starfield and i thought i was taking crazy pills. It’s just the same thing again but somehow even worse. I think i just don’t get it.
The fundamental concept and theme of the game is trash. It literally makes everything you do meaningless, it inevitably leads to you becoming the jaded villain. It would be better if they had an end where you destroyed the universe shifting thing and were locked in one.
That’s how projects go. But I bet it happens faster when enthusiasm for a game has the curve this title did.
Lol it’s such a tremendously boring game with dated gameplay. Bless your little heart if you enjoy it, but it’s a bland, middling game at best and flat out bad in many ways.
I hope they do a proper sequel that doesn’t suck. Skyrim in space would be cool if they actually deliver that.
It was bound to happen, modders can’t fix a soulless game. There’s no interesting characters, factions, or world setting to grab anyone’s interest.
I thought modders would have abandoned it sooner though.
It was incredibly mid. For something Bethesda hyped for over half a decade they sure made a bland game. Throwing aside all of the incredibly dated gameplay, you hit the nail on the head. It was boring
You can tell every faction was decided by a corporate committee inside Bethesda and Microsoft. They couldn’t be too risky, couldn’t come close to possibly offending one person or risk having slightly fewer gamers. That results in a boring as hell game. Everyone was too goddamn nice in the game. No one ever got mad at you. You could punch someone in the face and the response would be “hey, that’s not nice” and then they would continue on. Hold on there don’t want to possibly scare off a potential customer by having a realistic situation there.
My biggest issues were that the world building felt so lazy, in that every faction essentially boiled down to Space America in various aspects. You got the Space American Liberal Authoritarian State, you got the Space American Cowboys, the Space American Technocrats, and the Space American Religious Fundamentalists. I found all of these factions kinda repugnant for one reason or another, and uninspired to boot, and so I never felt a pull to experience the world on a deeper level once I had gotten tired of the regular gameplay.
Meanwhile a Bethesda game like Fallout 3 had its fair share of flaws, but gave you plenty of opportunity to decide if you wanted to be the good guy or not. Blow up a town? Kill off all residents of Tenpenny Tower, or whack all the ghouls that want to take up residence? Why not all of them? You decide!
It also wasn’t afraid of locking players out of quests if they behaved like an asshole. I liked that, why would somebody try to work with you after you just gave them the proverbial finger?
Far better than ‘oh golly, you just told me that I’m not a nice person. Well, that’s not very neighbourly of you, but I’ll pay you my life-long savings if you hop over to the next hub and return my package that I conveniently know is collecting dust over there, but can’t be bothered to fetch myself’.
In Fallout 3 you can kill the entire BoS faction (minus the essential NPCs, that go unconscious), wait a day, and they’ll be your best pal again.
In Starfield there is the exact same morality system, with lawmen who will attack you if you are evil and some random faction that will attack you because “we hate goody two shoes”, but you are shoehorned into being Jesus at the end of the game with the same issue of the ‘good’ faction having to mandatorily become non hostile to make the final quest work.
The way people feel about Starfield is the way I feel about every Bethesda game since Morrowind.
Yeah, FO3 wasn’t perfect, but at least it had its darker edges. Feel like a slaver? Sure, no problem, you can enslave random wastelanders and sell them for profit. Screw over BoS? Broken Steel let you do that, RIP Citadel. The Pitt gave an antagonist with a motive which turned out to be a bit more nuanced than it initially seemed. You could roleplay a fat-shaming, racist PoS if you wanted to, instead of presenting only safe options.
i’m kind of grateful for starfield actually. Feels like I can see bethesda as it actually is, even though it was obvious even before. Its so easy to just not care about anything they do. They can release next elderscrolls all they want, its all dead to me. Even if they manage to make it decent i still dont want to even look at it. Its going to cost 80€ or something like that most likely, so that is so much money saved for something more worthwhile too.
Modders could fix that, but why bother making it a mod when you could just make a whole new game from scratch for just a little more work?
If the base game has to be made better with mods then you’ve failed as a game designer.
My main gripe with the universe of starfield is that it works on fallout logic, as in, everyone acts as if telephones and cameras don’t exist, despite being 300 years in our fucking future without any tech loss.
That “don’t you guys have phones?” Blizzard meme is ironically spot on here. They don’t. Communication only happens face to face while out of a ship.
The other thing is how a lot of the game runs on “nobody cares”. Alien ship showing up on orbit? Nobody cares. Another alien ship showing up and attacking you? Nobody saw it, nobody cares. Alien space magic? Nobody cares. Alien space magic being used to wreak havoc in a big city? Not a word on it, instant amnesia after the attack.
It actually makes sense in Fallout since it’s post-apocalyptic. Yes, the apocalypse happened hundreds of years earlier, but most people still live in squalor while only a privileged few have high tech stuff. Starfield, though? The “apocalypse” took like 50 years to happen and everyone escaped Earth. There’s no excuse for widespread telecommunication to not exist.
I have almost 6500 hours in FO4, I played today.
I have maybe 300 hours in Starfield, can’t be arsed to look. Haven’t touched it in at least a year.
Bethesda knows how to make great games, but they chose not to. I don’t know why.
That’s my take.
There is just so much potential… squandered.
Silly example- why are there elevators and LOADING SCREENS in New Atlantis - if you have enough jetpack or just abuse TCL, you can walk around the entirety of New Atlantis, without a single loading screen.
But for some reason Bethesda decided it needed some loading screens for no good reason whatsoever.
Your take makes me mad. Not because you are wrong or anything, but because you are entirely right and I don’t want you to be lol! I wanted this game to be cool so badly.
Damn dude, I’m glad you got so much out of FO4 I did one playthrough when it released and tried to play it again this year, barely got into it.
That’s when Bethesda died for me, didn’t find Skyrims simplifications all that good either but it was still a fun game
Feels like Bethesdas modus operandi is to make a game that appeals to everyone and that’s unfortunately coming at the cost of its established fan base
My Bethesda rant goes something like this: “they think the ideal video game is when you can treat everything like action figures, make anything happen in any combination just to see it happen, bash em together, pull them apart, make them kiss, make them join every team and do every thing, do whatever you want, and then fuck off because it never meant anything”.
I think if Starfield had come out 10 years ago it would have wowed people and been a classic. But now it just seems dated when you have other games doing RPG better (Cyberpunk 2077, Witcher 3, Baldurs Gate 3) and open world space better (No Mans Sky).
Starfield doesnt do RPG as good as those games, nor does it do open world space as well as No Mans Sky. I’ve heard it described as being as wide as an ocean but as deep as a puddle, and that doesnt seem far off to me.
I really hope Bethesda have paid attention and dont make the same kind of mistakes with Elder Scrolls VI. Big and empty is not the way to go.
Maybe it would have been better received 10 years ago but I don’t know about being beloved like the elder scrolls or fallout games. 10 years ago was Fallout 4 but even in Skyrim era, it’d be great graphics but without the wonderful whimsy
Starfield is too normal. Bethesda games excel when they take the weirdness of the world seriously. Starfield is too serious conceptually. Elder Scrolls, just the concept of everything being canon because of dragon breaks and other weird aedra/daedra/chim/godhead shenanigans lets writers write wild while it still fitting in as serious in universe
They’ve managed to do that well enough with Fallout even though it’s supposed to be alternate reality world. Still wacky even if not as lore interesting as TES
Starfield is too unimaginative of a sci-fi universe so far. It’s too normal and because of that, they can’t write whacky in a way that people buy into and love. So then they end up judging the game by its systems and mechanics and technical merit way more than they do elder scrolls games or fallout.
Also base/ship building is given too much focus for a single player game. These games aren’t pretty enough to be a single player game that gets beloved for base building like Animal Crossing
Great point. I agree that people would likely forgive all of the technical and environmental shortcomings(loading screens and bland environments) if the game had even a slightly interesting story. Anything worth experiencing at all. Unfortunately it fails all 3 of those fronts.
The places where it excels (1st person gameplay compared to other B* games, ship building, and graphics imo) are not enough to make it a game worth experiencing.
It honestly should have had another 2 years in the oven to make the lore and universe more interesting. No way Bethesda wastes another 5-8 years on a sequel with the negative reception Starfield received.
I think they will make a Starfield 2 eventually. But most likely in closer to 15-20 years with a fresh set of developers.
Can you think of another commercial failure IP that ever got a sequel? I honestly want to know if this ever happens.
I have to look back and see if Red Dead Revolver was as disappointing as Starfield.
Just based on Wikipedia, many commercial failure video games have a sequel made much later on, or have their IP used in a remake or reimagining. Psychonauts is the one I remember since I like the sequel.
The original psychonauts was a cult classic though that got great reviews.
Starfield is in the opposite boat, it doesnt seem to have been a commercial failure, but fan sentiment is really low with the starfield franchise to the point that the hype around a sequel would be nowhere near what it was for psychonauts 2… But this is all my assumption, difficult to find/trust empirical data on fan interest.
It honestly should have had another 2 years in the oven to make the lore and universe more interesting.
I don’t know, I don’t think it would have changed anything. They might have had an interesting quest or two more, but their writing philosophy of not keeping track of anything and working in isolation would not have made a decent, coherent lore in even 10 extra years, just more unconnected shit with extra tonal dissonance.
Coming from a long time fan of Bethesda RPGs They have gotten way too comfortable relying on radiant quests and proc gen content. Those aren’t inherently bad, but the way they were implemented in Starfield was. What’s so fun about landing on a planet that appears the same as another a few light years away and seeing the same fucking cryogenics lab with the same layout, items, lore logs, and enemy placement? Chasing the same bounties for a paltry sum of credits (not that you’ll need them it’s easy to break the economy) or legendary loot that you’ll likely just sell (for credits you won’t use)? There are cool things like ship building that could be further fleshed out but so much of the game ended up undercooked and uninspired (space travel with your ship was a glorified screensaver in a game about space traversal for Christ’s sake).
Yes, the second I realized they were actually doing that with literally copy pasted areas and notes and characters it killed the game for me. I can be reasonable for a dungeon having the same layout but not written content and characters. It invalidates the entire experience.
Maybe they should just stay in their lane and keeping making Elder Scrolls and Fallouts…I’d be down with that.
<Reads all the other comments>
Ok, but apart from that, it’s okay, right?
Seriously - what is a good space exploration/trading game that doesn’t require a huge learning curve? (I’m not a fan of flying stuff and too much trading is boring, but I do like exploring)
Have you tried No Man’s Sky or Elite Dangerous?
Where do they land on your scale?
E:D has a pretty steep curve, there’s a ton of external information that needs to be absorbed to get the most out of the game, and then once you get into it, you discover that “it’s lightyears wide, and one inch deep”. That said, I gotta hand it to the devs who are constantly trying to keep it interesting. I earned my carrier, thought “and then…?” and that was kinda it. Might give NMS a try just for something different.
I bought NMS when it was released, and hated it. Ok, it’s legendary as something that was released before it was ready and that undoubtedly spoiled it for me - endless running and nothing to do, and I’m sure it’s better now.
Elite Dangerous was quite fun for a while, but I got frustrated with the flying aspect quite a bit and after several deaths I gave up. I’m old enough to remember the first Elite, which was even more unforgiving.
Ok, but apart from that, it’s okay, right?
No. Not by a long shot. You’re better off playing Fallout 4.
what is a good space exploration/trading game that doesn’t require a huge learning curve?
Freelancer. It’s old (2003), but it’s still effectively the Explore/Trade/Fight space sim that every other game gets compared to. I’ll note that it’s focus is on getting good combat ships and flying around, exploration exists but is the least developed aspect, I’d say. Gotta get it thru the high seas, tho.
Evochron Legacy is an indie game that might scratch your itch, it also lets you fly into planets’ atmospheres and it accounts for the friction, so while you can fly fast, doing so will damage your ship. I don’t think its learning curve is too steep, but it can take some time to get used to. Try the demo before buying it, as one negative review suggests
Lastly, check out Underspace’s demo. Still in Early Access, but seems promising.
Freelancer sounds interesting - I started searching and landed on the Amazon page for it, which told me " You last purchased this item on 29 Apr 2005". I have no recollection of the thing, but then I have played a lot of games. Still, worth a revisit - I’ll take a look. Thanks.
I second No Man’s Sky.
But if you want something a lot more serious, a proper simulator, but also requires time to learn (for when you get bored of the simplicity of No Man’s Sky), maybe give X4 a shot.
The problems of Starfield, the ones that prevent it from being great even if only through modding, are engine-level problems. Those can’t be fixed without remaking the entire game from scratch in a new engine, and nobody wants to do that.
Maybe in a couple decades we’ll get Starfield Remastered made in UE9.
Not really an engine problem, but Bethesda not caring to make the setting even remotely believable and making the mechanical parts feel isolated and meaningless is what hurts the game the most.
Exploring and collecting materials almost serves a purpose, as you need them to craft/upgrade armor and weapons, or to create stuff around your base, but you can just buy the stuff you need off vendors, which makes both the exploration and the point of having a base pointless. Crafting is almost something you might care about, but you can buy pretty much anything you need off vendors (heal kits, drugs) or get them as drops. None of the crafting targets the ship or its parts, for whatever reason.
If the game was just Dungeon -> Vendor -> Dungeon loop, it’d be much, much better rated and less hated. The lack of variety is felt very early on anyway, it’s not like cutting the bullshit would make it worse to endure.
Also, considering how nearly everyone using UE besides Epic themselves seem to do a really shitty job, including Bethesda with Oblivion Remaster, I’d expect that SF remaster to be even worse than the original 😆
I had super high hopes for this game. I hope its not abandoned completely and we can retry for a starfield 2 in the future. It has a great concept.
It has a great concept.
🤨
The concept is literally “generic sci-fi RPG.”
removed by mod
What would you say the concept is?
A just curious
For sure, ill feed your curiosity. Starfield is expanding to the stars, massive choices on where the story goes based on your responses, the capabilities to befriend or antagonize any enemy whether a human, alien, or these strange pirates. You deal with politics, survival, and attempting to save the galaxy while trying to discover the hidden story. If you call that generic, I feel sorry for you.
Yeah that sounds like a generic space rpg setting, you just described the genre. Nothing in that statement can be exclusively tied to starfield
Your reading comprehension seems to be overlooking the part where I started with ‘i had high hopes for this game.’ The game is far from generic, there isnt one person in this thread that could draft a better story or even come close to a released game.
Wanna talk generic? Every starwars game, like ever. Every call of duty game, like ever.
Yall are funny. Thanks for reminding me to jump back onto Starfield!
Also this is just an utterly ridiculous way to respond to criticism of a product, no shit an average joe can’t make a multi million dollar triple A game, but that doesn’t mean he can’t dislike it
deleted by creator
massive choices on where the story goes based on your responses,
Really? What massive choices do you make? Hunter or emissary? That just changes the last 20 minutes of the game. Before then, you have no major impact on the plot.
the capabilities to befriend or antagonize any enemy whether a human, alien, or these strange pirates
But you don’t. You can’t befriend the pirates, there arent really any strange aliens, and you can’t antagonize most friends.
You deal with politics, survival,
Do you? There’s some minor “deal with this for me” stuff from the factions, but that’s hardly politics.
And survival isn’t an issue in the game at all, even though you can see the scrapped leftovers from it.
attempting to save the galaxy while trying to discover the hidden story.
The “hidden story” is spelled out and telegraphed in the main questline. It’s not a souls like where you piece it together, they literally tell you to your face
Listen mate, agree to disagree. You are getting into all the points as to why it crushed my hopes, as I have said. Each of those aspects was a great concept, as I have overstated, but the concept fell short, my hopes carried the game farther in my mind than the game could go.
Each topic I pointed out was an area of the game that I felt they could have driven more, but they failed to execute. Then it seemed like there was a glimmer of hope as they were pushing for some major fixes like finally adding a vehicle to travel faster on planets, but again, they fell short and here we are going back and forth like school kiddos arguing about if its the coolest game or not.
Its far from it mate, I agree with all of you but you’re all trying to nitpick each aspect rather than reading my very very first post where I said its a great concept, but it crushed my hopes.
Calling something great is an individual perspective. This is all my perspective, this will be my last response in regards to this topic. Do you have a favorite game that you think is a great concept and great execution? Personally, I don’t, unl3ss we go back to gameboy days.
Cheers mate, hope youre well.
You can’t befriend the pirates
Yeah you can. That’s literally one of the only major choices you can make; destroy them or join them after going undercover and infiltrating their base.
Sounds like an AI generated blurb and very far from reality, especially as you have almost no choice in anything, exactly zero of them feel meaningful in any way, can’t “antagonize anyone” (yay for essential npcs 😒), aren’t saving the galaxy and the “hidden story” is one of the worst “ITS THE MULTIVERSE LOL” stories I’ve seen.
Can we just hug this out?
I like the game, some hate it, im disappointed in it, but I dont wanna keep fighting online about it. I’d rather hug it out.
I don’t have a problem with people who like and enjoy the game, I just don’t understand your reason to say the game is something that it actually is not
If you don’t call that generic, I have to wonder how you define the word “generic.”
By the literal definition.
“characteristic of or relating to a class or group of things; not specific.”
Ship building alone is very specific, there are very little games that let you truly customize the entirety of the layout on your ship. On top of that, the crazy about of realism that goes into that is insane. Everything can affect something else in that. I’m also a huge fan of the procedural planets, like dozens of them, which what super disappointed me was walking for what felt like daaayyyss across a map.
So again, the concept was great, the execution was not.
You’re describing mechanics not a concept.
You also just described KOTOR 1 & 2, Elite Dangerous, Eve Online, Endless Skies, and in a way Hellpoint. All Sci-Fi.
LOL kotor is all story line. What ship are you building there?
Elite? Thats a flight sim, not an RPG
Eve? Show me first person on there.
Endless skies? Do you mean endless sky? Or endless space? Genuinely unfamiliar with that. Guess its too generic.
Hellpoint? The level based game with their small maps?
For sure, ill feed your curiosity. Starfield is expanding to the stars, massive choices on where the story goes based on your responses, the capabilities to befriend or antagonize any enemy whether a human, alien, or these strange pirates. You deal with politics, survival, and attempting to save the galaxy while trying to discover the hidden story. If you call that generic, I feel sorry for you.
Yeah except you didnt say ship building. You didnt say anything about game mechanics here, this is all marketing jargon that can be interpreted in different ways. Maybe go with mechanics if you’re trying to paint uniqueness instead of regurgitating the back of the pamphlet.
“Bethesda game in spaaaaaceee” is more than that, you know it, and it was proven when one of the first costume mods on Nexus was the space suit with a force field boob window tyvm.