• @[email protected]
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    524 days ago

    There was an excellent text based RPG called Roadwarden that came out the other year. It’s just text and illustrations so thought I’d use this post to mention it.

    If small amounts of animation are allowed then WORLD OF HORROR was decent too.

      • @[email protected]
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        25 days ago

        I honestly think it would be interesting to play a game by sound alone, where you play as a blind person (maybe Daredevil or Zatoichi or something) and you navigate the world by listening. Ironically, it’d probably need to be on a VR headset so that the game can detect you turning/tilting your head and adjust the stereo balance accordingly.

        Maybe Zatoichi would be best, as you could hear an enemy swinging a sword like “SHING” and “SWOOSH” etc, and maybe that would give you enough information to block or dodge. You’d probably also need haptic feedback to tell you when your blade connects.

        Maybe there could be graphics, but only to recreate the sense of smell, like the screen is pure black except when you smell something and then a word appears on the screen like “rose” or “blood” etc.

        • moving to lemme.zip.
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          525 days ago

          There is some game where you are blind any the only thing you can see is blood from what ever you killed splashed on the walls. Totally forget what it’s called. But yea yours sounds cooler

  • @[email protected]
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    1725 days ago

    It was never about fun. It’s about experiencing the game.

    When I read a book, the goal is to have whatever experience the book is going to give me, and leave my own life behind for a while.

    Getting lost in a AAA fantasy world with super-high-fidelity graphics is an amazing experience.

    • @[email protected]
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      825 days ago

      Journey the game had extremely great graphics that are also good style and made you get lost in the fantasy and experience.

      The character still did not have things like visible strands of individual hair. Realistic does not automatically make it good. It just makes it expensive.

      • @[email protected]
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        324 days ago

        Are you referencing the one by Jenovah Chen, who made Fl0w and Flower? Those two games were so good but I never got to play Journey, is it still ps3 exclusive?

          • @[email protected]
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            223 days ago

            Duuuuude I’m going to have to try and pirate or purchase that! And Flower too if that ever got a pc release. Fl0w I still have the freeware version.

      • @[email protected]
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        24 days ago

        Also, it is more expensive on the GPU than it is in terms of creator time.

        A creator with experience in making realistic hair using currently available tools, won’t take significantly more time as compared to one with experience in some other art style, making the thing in that art style.


        Unless, you manage to get that to run well on a lower powered GPU, in which case, 🚀

    • @[email protected]
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      1025 days ago

      Absolutely not, of course it is about having fun.
      Are you going to just experience something that makes you feel miserable? Not an unfun moment for catharsis later, but an entire make-you-feel-awful experience?
      Getting lost in a fantasy world is about having fun.

      • @[email protected]
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        624 days ago

        Horror games exist though. There’s all sorts of indie horror games that pretty much only exist to tell a very bleak and depressing story and then it’s over.

        They’re not for everyone, and maybe not even you, but I would say that experiencing those might be enjoyable but not fun.

        • @[email protected]
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          524 days ago

          That’s a good point. They’re tools that help us feel a variety of things.

          Games and books are easier to think of as being “fun” in many cases. Listening to music isn’t “fun” in the same sense, but it allows us to feel all kinds of stuff. Makes sense that games and books can be thought of outside the fun paradigm too.

          • @[email protected]
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            224 days ago

            It’s fun to think of yourself, having had those feelings while playing said game/ reading said book.

      • @[email protected]
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        223 days ago

        Senua Hellblade is all about experience. A very depressing one as well. And it’s one of the greatest games of all time IMHO. Graphics, sound and story are more important than grinding XP points in ten different ways. People who say otherwise and praise pixelated mess are those who cannot afford to buy high end hardware to play modern games. I get it, RTX5080 is expensive, but no one is judging you for not being able to buy it, so get off your high horse.

  • @[email protected]
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    325 days ago

    Obviously these things are not mutually exclusive. Be a REAL gamer and demand both quality in gameplay and narrative, WITH excellent graphics. You don’t have to settle for less.

  • warm
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    5625 days ago

    I want fidelity, crisp frames, with a cool art style, not some jank and blurry attempt at “realism”. Ban TAA, ban ML upscaling, ban frame generation. Ban AAA.

    (All the best games are indie games)

    • @[email protected]
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      625 days ago

      I recently upgraded my computer with the best possible components, and it makes me so mad that games look worse than they did when I put my last pc together. What’s the point of bothering with graphics at all if you’re going to add a smear filter.

      Indie games out here killing it with pixel art.

      • warm
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        425 days ago

        Because the bigger games are made as quickly and cheaply as possible.

        The now so popular UE5 just enables this practice, because it allows an easy avenue to “realistic” looking games with all the fancy lighting. Quick to put together, but in the end, you get a poor performing blurry mess. And a happy nvidia, because you slapped their dlss bullshit on it. So thats the new trend.

      • warm
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        525 days ago

        It’s completely shit, it’s like covering your monitor in vaseline. All games with deferred rendering should use SMAA.

      • Cethin
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        1725 days ago

        TAA can be fine when implemented well. Temporal information can be very useful for adding more detail over multiple frames that couldn’t be obtained without doing more samples every frame.

        However, when done poorly it makes things blurry as you move the camera. The information needs to be correctly adjusted for camera movements or it smears all over the screen. It’s also made worse with things like rain drop effects and things like that.

        TAA is useful. It’s just too many games just enable it and it without knowing how to use it well and it just degrades the image.

        • @[email protected]
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          1225 days ago

          Do you have an example of a game using TAA correctly? Because so far, all the games I’ve played with TAA on are blurry.

          • @[email protected]
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            23 days ago

            Doom Eternal has a good implementation of TAA, but you need absurd amounts of sharpening to get the smearing to disappear. In an ideal world, we’d all be using beautiful MSAA,bBut that would maybe be a bit more work than just toggling a checkbox for developers, so that will never happen. :(

          • Cethin
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            25 days ago

            Not necessarily, no. I watched this interview with one of the Squad devs recently, and he did a really good explanation of it though, if you want to hear it.

            It’ll never be perfect, but it can help, especially in slower paced games, or games where most of what you see is very far away (so it moves slowly on screen).

            • warm
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              124 days ago

              It’ll always make a blurry mess, thats just how it is. Devs will always play it down because it’s the most straight forward thing to implement and Squad already has a performance issue without UE5.

  • @[email protected]
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    424 days ago

    Vintage Story has the graphics of that other voxel graphics based block game. The gameplay is so good that I bought and play VS, and Terraria, but I haven’t ever played more than 30 minutes of the other block game.

    Graphics barely matter. Gameplay is king.

  • @[email protected]
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    25 days ago

    Unpopular opinion but graphics do matter a little bit or at least more than the meme depicts. Dwarf Fortress was unplayable before they added actual graphics to it. I wish things moved between tiles fluidly like in Rimworld instead of it being a slideshow, but I can actually stand to play Dwarf Fortress now. If the only video games that existed were text-based, I’d probably never play video games again. Ps2 era graphics on the other hand, hell yeah. 90s era dos graphics are passable too. But PLEASE no text adventure games.

    • I Cast Fist
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      725 days ago

      Dwarf Fortress was unplayable before they added actual graphics to it

      OBJECTION!!

      The ASCII graphics have a charm of its own, even if it skews the horizontal-vertical distances due to characters being 8x12

    • @[email protected]OP
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      525 days ago

      Dwarf Fortress was unplayable before they added actual graphics to it.

      Supremely unbased, I still just see elf, dwarf, plump helmet…

  • CaptainBasculin
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    4625 days ago

    If we consider a game as a cake, I think of the graphics as its frostings. Sure, it could make the game look very good, but won’t do shit if the base of the cake is crap.

    • @[email protected]
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      2025 days ago

      i’d consider realistic graphics as fondant, sure you can create amazing visuals with it… but that thing is barely edible. give me some buttercream (stylised graphics) instead

      • @[email protected]
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        825 days ago

        One of the things I liked about Blizzard was that they never tried to use fondant. It was all buttercream…

        Until Activision made them start mixing fiberglass into the frosting to cut costs

          • @[email protected]
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            625 days ago

            Plus getting a third of the way into the game and if you didn’t take the junk mail at the beginning you have to restart.

            • @[email protected]
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              425 days ago

              Also - can’t you pick up tea at some point, when you need to have the item “no tea” to complete the game?

              I played the Apple II version. Old games were cruel. I’d get frustrated and rotate between Rivers of Light and The Return of Hercules.

          • @[email protected]
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            325 days ago

            The troll you can kill with the sword that glows in its presence, if I’m remembering my Zork correctly. I think it regenerates though, so maybe you have to cut the head off, and then it vanishes in a puff of vile smoke, or something like that.

            The smirking sneak thief can be dispatched the same way, although I think you can also use the axe you get after killing the troll. I think it wasn’t a sure thing though, like you can give the “stab thief with sword” command a few times and sometimes you win and other times you die.

            • @[email protected]
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              225 days ago

              Although you should give the egg to the thief (he can open it and you can’t) and then kill him and retrieve it from his dead body later, otherwise you can’t win the game. Obviously.

    • Owl
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      425 days ago

      try out Moonring. you might like it and its free

      • @[email protected]
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        324 days ago

        So you thought suggesting another addictive RPG was the correct response here??

        Seriously though, seems fun–I tried to go through one dungeon and died very quickly. Looks like it has a lot of depth though, so I’ll probably wait until I have a break to give it a real go. Looks a bit more accessible than Caves of Qud, so I might actually have a chance of getting somewhere.

        • Owl
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          224 days ago

          its very unique for sure. good luck matey