• @[email protected]
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    2 months ago

    Spicy take: I hope they dump 2077’s engine and go Unreal.

    I recently followed this guide to try and set up “optimized” path tracing (no raster lighting, with everything raytraced) in 2077, and on my lowly RTX 3090 it runs like cold molasses. Not a chance. Raster + RT reflections is all I can manage, and it looks… good.

    Meanwhile, I’ve also been playing Satisfactory (an Unreal Engine game from a comparatively microscopic studio), and holy moly. Unreal Engine’s dynamic lighting looks scary good. Like, I get light bounces and reflections and everything, and it runs at like quadruple the FPS in hilariously complex areas, again, with a fraction of the dev effort.

    Cryengine in KCD2 is rather sick as well, though probably less tuned for urban landscapes.

    …So why don’t they save a few years and many millions, and just go with one of those instead of poorly reinventing the wheel?

    • @[email protected]
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      52 months ago

      I have good news for you. The first information released on the sequel was that it’s being built in unreal.

      • @[email protected]
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        2 months ago

        That’s what I get for not clicking through!

        Good! I can see a ton of gamers complaining about this endlessly, but switching to anything but in-house is a great move IMO.

  • Metostopholes
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    1802 months ago

    Huh, so it’s taking place in 2 AD instead of 2077. Weird direction to take.

    • moving to lemme.zip.
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      32 months ago

      I think I got to the part where they show Johnny Sins doing mischief? I can never get past the fucking vision tutorials after getting the crawling toenail thumb or what ever that fucking bot is called. It’s a slog.

  • Kazel
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    102 months ago

    won’t fall for CD Projekt again

    • @[email protected]
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      32 months ago

      Seriously. I’ve lost all faith in this company.

      They fixed the performance issues, but at the end of the day, the game is still boring as fuck. IDK how they did it, cause the CyberPunk aesthetic is right up my alley.

  • @[email protected]
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    72 months ago

    Good god, just let it die already. Pass the reins on to someone who can actually make a decent CyberPunk game. I do not trust CDPR to make entertaining games anymore.

    • @[email protected]
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      22 months ago

      What are your gripes with it ? I’m not familiar with the universe it’s set in, but I loved the game

    • haui
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      82 months ago

      What do you mean? The game was a huge success.

        • haui
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          32 months ago

          Which one was the most recent? I always mix up the last two. But yes, generally. The last one is still a buggy mess, sadly. Cyberpunk is not btw.

          • ZeroOne
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            12 months ago

            Buggy mess ? Deus Ex: Mankind Divided ? Really ‽

            • haui
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              32 months ago

              Yeah, sadly. It has big crashing issues. feel free to check.

    • @[email protected]
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      102 months ago

      What? The launch was definitely botched, but after all the updates it’s now a great game. Personally one of my favorites. Honestly I’m not sure if there are many studios who would do a better job than CDPR in making such a large scale Cyberpunk game.

      • @[email protected]
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        22 months ago

        It still has some rough edges, even after the major updates. I liked the Panam ending a lot, arguably one of my favorite game endings ever, but the police spawn and logic is still terrible compared to the likes of older GTA games, and the cars still feel gross to drive. Just Cause 2 had better vehicle handling, and that’s a title from 2010.

      • @[email protected]
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        2 months ago

        It has a LOT of content cut from the board game, and the world is still incredibly shallow outside scripted gameplay

        If you consider this anything more than a FPS game with cyberpunk aesthetics, I weep for your perception of quality

        Fucking Ubislop Watch Dogs 2 had a more interactive world, for crying out loud

        • Psychadelligoat
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          52 months ago

          If you consider this anything more than a FPS game with cyberpunk aesthetics, I weep for your perception of quality

          Way to show your opinion is less than worthless. If you’re too stupid to admit CP2077 is an RPG: that’s on you

        • @[email protected]
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          62 months ago

          I’m really not sure what you mean by this. Are you talking about the game at release, or after they patched in all the intended content?

          Outside of what I assume you mean by the “scripted gameplay” of the main story there are dozens upon dozens of side quests and weird little points of interest to discover (well over a hundred, easily). A lot of them help to elaborate on the setting in interesting ways. What exactly were you expecting that the game didn’t deliver on?

          • @[email protected]
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            22 months ago

            Go play Deus Ex in the same genre, or some cyberpunk based CRPGs. Those games lots of mechanics that play into the game, DXMD’s Augment system wipes it’s ass with Cyberpunk’s Chrome for one.

            Also it would help if they didn’t rush the story so much, it was a product of crunch and it shows. You can fix the bugs but you can’t fix fundamental problems with pacing

            • @[email protected]
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              12 months ago

              None of what you’ve just said connects back to your previous comment in the slightest. You started by saying that they cut too much from the TTRPG and that the world was too shallow, and then when I asked you to elaborate you just went on about augmentation systems.

              At this point I’m not convinced you actually know what it is that you don’t like about it.

        • @[email protected]
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          22 months ago

          Okay but I don’t know anything about the boardgame. I’m judging the game based on the game itself. It’s a cool game set in a cool Cyberpunk world.

  • @[email protected]
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    42 months ago

    Just looking up what ‘preproduction’ actually means : They are in the planning stages, but they haven’t started ‘making’ the game yet. Cyberpunk (1) development took four years.

  • @[email protected]
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    152 months ago

    Just finished another playthrough yesterday. The new ending for siding with the NUSA is sad as hell, really made me feel feelings

  • @[email protected]
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    32 months ago

    Will Cyberpunk 2 have two cis women cosplaying as trans women with huge penises being praised on the CDPR Twitter account?

    • ZeroOne
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      2 months ago

      Oh here we go, another person suffering from brainrot

        • _cryptagion [he/him]
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          2 months ago

          Yeah, you’re a genius all right. You managed to completely miss the whole point of cyberpunk. I imagine any story much more complex than a children’s book just flies right over your head.

        • @[email protected]
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          2 months ago

          “…its portrayal of trans characters is anything but progressive. Many gamers have criticized how Cyberpunk 2077 and its developer, CD Projekt Red, choose to fetishize and commodity trans bodies and trans identity.”

          That’s… the entire point. There is a big, big difference between how CDPR feels about transgender people, and how the Late Stage Capitalist Pigs in Night City treats trans people.

          Yes, the advertisements in the game are gross, they’re supposed to be. Human beings are treated like garbage in 2077. You were never supposed to look at these ads and be like “Hey, this is totally cool and normal.” If your reaction was “This is gross”, that’s exactly how you were meant to feel. It was supposed to make you reflect upon the culture the game takes place in and realize how messed up and broken it is.

          You don’t (I sincerely hope) watch a film and conclude that the views expressed by the villains of the piece are the views held by the actor or director do you? There is a reason Ad Agencies in Cyberpunk treat human beings as commodities, because that’s exactly how they view them.

          “Obviously, Cyberpunk 2077 presents a dystopian society rather than an aspirational one. Trans identity is treated as a product because everything is a product designed to be sexualized in this future. However, there’s never any contrast established. With other elements of Night City, players see how the commodified image contrasts with the rougher, harsher reality. This is not the case with LGBTQ characters, especially not trans characters.”

          One of the main characters in the game is a trans woman, and she isn’t fetishized in any way. There are also some very prominent LGBT characters, and they are treated respectfully as well imo. The person who wrote that article never even played the game and it shows. It’s possible the “reviewers who have played anywhere from 40 to 60 hours have yet to encounter any meaningful trans NPCs.” simply missed the fact that Claire was transgender because no one makes a big deal about it, but it is most definitely mentioned. She has a trans pride flag on her racing truck as well.

          Edit: The same is true of the Gay and Lesbian characters as well. The “reviewers” may have missed that that’s what they were because they are not treated as if they are different, they are just treated as people. You wouldn’t know whether they were or not if you didn’t spend the time to build a relationship with them so that flirting seems natural. I think that is actually really heartwarming, despite all the brainwashing by the corpos, (the people that V interacts with at least) don’t seem to really have been affected by it.

          E: In my first playthrough, I was a * “Male” V. Another one of the main characters is a woman named Judy. After spending dozens of hours with her and going through hell together we became really close friends. Then there was this really sweet ‘mission’ where Judy took me scuba diving and basically opened up her heart to me and told me what a good friend I had been to her. I awkwardly made a pass at her and she just gently brushes it off to let me know that I was barking up the wrong tree. I could easily see someone spending 40 hours in the game not having a clue what Judy’s sexual orientation was- especially if they were a jerk to her.

          E: With a couple of the guy characters it gave me the option of flirting with them, which I didn’t try because my V was already in a relationship with a different character. After beating the game I still had no clue which one would have been receptive to my advances, I had to look it up. Basically the game seemed to be saying that someones sexual orientation is really none of your business unless you are tying to get with them.

          E: * “Male” in this instance just means masculine voice and body type, sex organs aren’t factored in when determining who you are able to romance.

          During character creation you can choose genitalia for your character independently from their ‘body type’. You can also choose a ‘male’ or ‘female’ voice artist for V no matter how your character looks. I don’t know of any other game that let’s you have that sort of freedom in character creation. This game let’s you be whoever you want to be in a way rarely (if ever) seen in other games.

          “Cyberpunk 2077 never makes an effort to reflect on this fetishization, which erases any possibility of satire or social commentary. If a game presents transphobic advertisements and never addresses these depictions, it just regurgitates and upholds transphobia.”

          Cyberpunk treats players as if they aren’t idiots, as is the case with any good satire. The idea that it must specifically call out any bit of satire it’s doing or ‘it doesn’t count’, is insulting and ridiculous. Would “Monty Pythons Life of Brian” have been a better film if at one point the main character had turned to camera and said “This is just like Jesus, get it?”

          After the tweet received massive backlash, the social media account responded with a non-apology.

          The fact that they used CDPR’s apology as proof that they weren’t sorry is just… come on. Calling it a stretch seems inadequate.

          I just think it’s really tacky and gross to do a surface level scan of a piece of media you haven’t personally experienced, put no thought into it, and then write a hit piece to get clicks on your website. There are plenty of actually transphobic assholes out there to call out. At the very least CDPR got people talking about these issues, name 3 other games you can say the same thing about.-

        • @[email protected]
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          142 months ago

          There are occasional appearances of trans flags and a few characters who may or may not be LGBTQ, but the majority of the characters appear to be cisgender and heterosexual.

          Imagine completely ignoring a canonically trans character to try to dunk on a game. Also softballing that “may or may not” when half of the romance options are homosexual.

  • ssillyssadass
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    62 months ago

    Let’s hope they learned how to properly pace development and to handle a launch this time around.

  • @[email protected]
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    2 months ago

    I started the first one last month and encountered 3 game-breaking-reload-required bugs within the first hour. It still isn’t fixed after all these years.

    Edit: I don’t understand why I’m being downvoted for simply sharing my playthrough experience?

    • 0xD
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      62 months ago

      Well I’m on my fifth playthrough and have encountered game-breaking bugs maybe 3 times :)

      • _cryptagion [he/him]
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        32 months ago

        I play on PC, and the only bug I’ve ever experianced was one time an NPC walked into the sidewalk. Other than that, it’s been smooth sailing.

    • @[email protected]
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      12 months ago

      Played until I was helping the cops and symping for corpo life. Aren’t we supposed to be punks off the street? The fuck are we helping cops for? CDPR can’t write.

      • Mîm
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        12 months ago

        The fuck are we helping cops for?

        Because the coppers have a vigilante system and pay me for fucking these specific groups of gangers and criminals up. And as Vespasian said: money doesn’t stink.

  • @[email protected]
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    222 months ago

    And so the endless cycle of the borderline CD projekt games continues. Everything is hyped beyond realistic expectations a decade before launch, the masses whipped in anticipation. The game developers are kneecapped by suits making technical changes and demands they don’t understand. The game is launched after sorely felt apologies for delays, as a messy distasteful buggy disaster. Then the devs get to finish the game during thn next five unars after sorely felt apologies for the buggy mess at launch. 5 more years later the game is hailed as a creative masterpiece, despite being held by bubblegum and paperclips under the hood and still being a subpar experience. Then CDPR announces a new game, and the cycle repeats.

    We didn’t learn anything from “Bethesda’s magic”. What a mismanaged company.

    • @[email protected]
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      42 months ago

      Endless cycle? Wasn’t everything you described just cyberpunk? Did I miss something about their previous title releases?

      • @[email protected]
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        2 months ago

        Yes, you did. The last step of the cycle is that everyone forgets that this already happened before. The witcher, then the witcher 2, then witcher 3, then cyberpunk. Each was such a mess at launch that the press at the time thought the games would flop. Each time devs, not suits, pulled the games out of PR hell after the fact.

        People forget that the console port of the first witcher game nearly bankrupted them.

        Just look at this thread people are talking like cyberpunk was always a perfect masterpiece since launch and negative comments are being buried in down votes.

        • @[email protected]
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          102 months ago

          The difference between CDPR and Bethesda is CDPR games always end up being all time greats though. That’s why I don’t get influenced by the hype, and keep faith in them as developers, as well as their move to unreal engine

          • @[email protected]
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            Bethesda’s games are also celebrated as all time greats.

            Games are good, eventually, in spite of the mismanagement, not because of it. At one point they will run out of magic, just like Bethesda did. For said magic is just a ton of good writing and developers putting up with crunch.

            • @[email protected]
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              42 months ago

              Bethesda delivers just good enough for the modding community to pick up the rest and fix their shit. Unofficial patches, Oscuro’s Oblivion Overhaul, and all that.

              CDPR fixes their own shit.

              Both end up with solid games for patientgamers but damn you gotta be really patient.

            • @[email protected]
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              72 months ago

              Agree to disagree on that, I haven’t played a Bethesda game I’ve considered “good” since Morrowind personally, and on the other hand Cyberpunk is top tier for me.

        • @[email protected]
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          52 months ago

          I played Witcher 3 a few months after it released, and it was nearly bug free, and certainly lived up to most expectations. It had a massive world, every inch of which was crammed with fleshed out interesting stories and characters with character. It was a breathtaking experience from the start, and if it had a few things to work out in the initial weeks, I can understand that.

      • Owl
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        262 months ago

        Don’t listen to them

        The first game is amazing and it also runs very well now

      • Sepix
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        72 months ago

        To me it felt completely sterile, lifeless and just set dressing. Although the stories where cool the immersion didn’t work at all, turning it into a bore and ultimately disappointing. I played the patched version that supposedly had all this fixed.

      • @[email protected]
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        42 months ago

        I’m playing it right now and enjoying it. Not sure what the person you replied to disliked.

    • ZeroOne
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      12 months ago

      We had a better cyberpunk game called Deus Ex: Mankind Divided

      The graphics have aged well

    • @[email protected]
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      42 months ago

      You can just say you didn’t like it, it’s fine. You don’t have to try and rationalize everything. Like this: I don’t like the new Doom games and think the OGs are way more fun. See? Now you go.

  • @[email protected]
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    72 months ago

    Before they get too far, can someone please make sure they have the rights to Joe Walsh’s “In The City” this time? It would be fantastic music for an intro, outro, or act break.