• Match!!
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    4122 days ago

    D&D? No thanks

    buys yet another no-violence rules-light queer indie rpg book

    • @[email protected]
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      922 days ago

      There’s “everything goes exactly as planned until one player derails the whole session unhindered by rolls or turns” rules-light and “let things flow more naturally and allow things outside the rules if everyone thinks they add to the story” rules-light though…

      Personally I much prefer the presence of rules which can be followed if convenient or desired, or ignored if you’d rather, but it is also equally valid to want to do collaborative storytelling/investigation without being derailed by bad rolls, I just know that dealing with setbacks and things not going to plan (which is different to things not succeeding in a pre-planned manner, but again equally valid, along with everything going well if you’d rather) is probably my favourite part

      • @[email protected]
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        116 days ago

        my take is that the rules are there to facilitate stories and gameplay, because most people are absolutely horrible at making it fun on their own.

        it’s just like playing minecraft, most people want survival mode so there’s some mechanical impetus to do things, you don’t generally end up with memorable moments on a creative server (you do end up with lots of neat art, however).

  • Zagorath
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    6422 days ago

    Safety tools shouldn’t be lumped under style of play, IMO.

    • @[email protected]
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      4422 days ago

      Yeah, if anything, they’re MORE important in a gritty game with death and racism. The further a campaign is likely to go, the more you need to know what’s “too far”.

      • Zagorath
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        3822 days ago

        Because they’re valuable whether you’re doing sexy romance or gritty realism or something else entirely. They don’t factor in with the “various styles of play are all equally valid” conversation.

        • @[email protected]
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          722 days ago

          Yes, they do. Believe it or not, but most groups I play in have no use for safety tools. They’re great for people who need them, but absolutely unnecessary for others who don’t have a problem speaking up when they dislike something and who don’t carry around significant amounts of trauma.

          • Zagorath
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            2822 days ago

            No, they have nothing to do with the style of play. They have to do with group dynamics, which is an entirely separate thing.

            I actually haven’t ever used them myself. I’ve only played with people I already know or people that those people are vouching for, and I do a solid session zero to establish campaign content and tone. But it’s who I’m playing with and the fact that we’ve discussed it that’s relevant there, not whether we’re playing heroic fantasy romance or dark gritty realism.

            • @[email protected]
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              121 days ago

              So, you’re just disagreeing based on semantics? In that case sure. Safety tools are a group dynamic thing and not a style of play thing. No argument there.

              • Zagorath
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                121 days ago

                No, I disagree that it should be in this comic because it sends the wrong message.

                • @[email protected]
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                  321 days ago

                  It’s probably a target audience thing. People who need safety tools rarely like gritty realism because it tends to contain a lot of potential trigger points and people who lile gritty realism usually don’t use safety tools because they either don’t have triggers or dissociate fantasy rp enough that it doesn’t trigger them.

                  So, it’s more of a correlation vs causation thing.

          • madjo
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            1722 days ago

            Even at tables that use safety tools, they’re still optional. You can still speak up, but it’s there for people who find that difficult.

            I really don’t understand the animosity against tools that help improve the enjoyment for all players involved.

            If you, as a player, don’t want to use them, then don’t.

            • @[email protected]
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              121 days ago

              I think you misunderstood. I have nothing against safety tools. I just stated that the majority of players neither use them nor need them and if your group doesn’t include a single player who needs safety tools, then there really isn’t a point in having them. Im not carrying a spare tire while hiking. Doesn’t mean I think that spare tires are a bad concept in general.

              • madjo
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                121 days ago

                And exactly how do you know that none of your players need safety tools?

                Nobody is asking you to carry a spare tire while hiking, but you do admit that bringing one extra bottle of water is a good idea while hiking, right?

                • @[email protected]
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                  120 days ago

                  Because of a simple yet very effective technique I call: “Asking them”. I suggest safety tools for each new group I DM and to this date, all but one group have been open to the idea but after a quick discussion every single player told me that they see absolutely no use in having them and that they will let me know if they ever feel like the topics are getting too rough for them.

                  BTW, the one group that still has them active pretty much forgot about their existence. I’m a player there and as far as I can tell, the GM is the only one who really wants them.

                  It all comes down to group composition. If you’re comfortable around the other players and the GM and know that you can just say “stop” whenever, then safety tools add nothing to your experience.

  • Sundray
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    4022 days ago

    “And your character?”

    “Three kobolds named Jeff.”

  • Tar_Alcaran
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    1022 days ago

    I don’t want “lots of the safety tools”. I want something useful and effective, not just heaping a whole bunch on and assuming more is better.

    Honestly, you only need three at most: a way to set limits beforehand, a way to calibrate during and a safe word for when it goes wrong. Thats not “lots”

  • @[email protected]
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    22 days ago

    Gritty, low magic, character death, in game racism… are you sure they first game isn’t the old war hammer pen and paper tabletop?

  • @[email protected]
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    2722 days ago

    I want the first one but with high magic. Do you know how compelling the story can be when you’re fighting racist oppressors who have access to ‘Wish’?

    • Match!!
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      1721 days ago

      sir, a second wish has hit the hightower

    • Lovable Sidekick
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      21 days ago

      Yes, the term “in-game racism” is pretty broad. Does it mean anything that’s not a human, elf, dwarf or halfling has a KILL ME sign on it? Or when elves and dwarves don’t get along? Or that character races are called “races” instead of “species”? Is it racism when character race influences stats?

      • @[email protected]
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        321 days ago

        What if someone things humans are fine, but is against variant humans?

        I knew it’s just optional rules, but I think it’s funnier to think of it as an in-universe race of humans.

    • I Cast Fist
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      421 days ago

      “I wish for all wishes made after this one to fail spectacularly”

    • Khrux
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      120 days ago

      I’m the opposite, I want romance, character death, low magic, a later era (1700s theming more than 800s), safety tools out the wazoo and in-game bigotry that my party can rebel against.

  • Wugmeister
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    6422 days ago

    Ten bucks says the first group hasn’t had a single character die in the whole campaign, and the second group is all on their second characters due to the Sybian Incident

      • @[email protected]
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        216 days ago

        the first group is actively avoiding death, because it’s realistic to not want to die

        the second group has characters jump into sarlacc pits because hoo hoo hee hee funny

  • @[email protected]
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    22 days ago

    safety tools: oh-oh the dragon slipped and impaled itself on your spear which you did not know was actually +10 and guaranteed critical against dragons

  • Lovable Sidekick
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    1021 days ago

    Memes are good at presenting false dichotomies for people to nod knowingly and say yeah, that about sums it up.

      • Lovable Sidekick
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        119 days ago

        These examples seem mutually exclusive, but I’m not sure why you’re asking that. I’m saying the RPG landscape is much more varied than two opposing edge cases - which is how memes tend to misrepresent the world.

    • @[email protected]
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      2421 days ago

      OSHA 1910.132(d)(1)(ii) mandates that safety tools needs to be clearly communicated to each affected employee.

    • @[email protected]
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      721 days ago

      Methods like the X card or „lines and veiles“, that you can use to define with what you are comfortable or not and to stop in-game if needed.

    • spicy pancake
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      1521 days ago

      basically a safe word system for TTRPGs, LARPs, etc.

      in my experience they’re useful for large and/or public groups but if you have to use them with small groups of familiar people you’re probably just not a good match for each other TTRPG wise

        • spicy pancake
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          921 days ago

          safety glasses only recommenced if you have REALLY enthusiastic dice rollers

        • Iron Lynx
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          321 days ago

          In Character: I mean, isn’t your armour basically PPE against injury induced by foreign actors? 😜

      • @[email protected]
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        321 days ago

        I’ve used lines and veils before but that was because it was my first time running for those players and wasn’t very familiar with what is or is not ok for them

    • @[email protected]
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      319 days ago

      It’s way to avoid a lot of rpg horro stories the classical one include

      • Clear description of the game (which is done in this comic) properly managing expectations is already great

      • Line and veil, in the sense writing done theme that you don’t want at the table, and themes which can be present but not in plain sight for example most people do close the door when having sex, so let’s do the same in tabletop no need to go further than the bard joined the elf in their room, and what happened behind closed door stay behind closed door

      • X card, which is a kind of last ressort measure and allows anyone to stop a scene going to far

      Then, some people push further and added way to modulate the intensity of a scene, like asking for more or less depending on how you feel. Being at the verge of tears after a consented intense scene can be one of your best RPG memory ever but being at the verge of tear after feeling like another player assaulted you, can be a horror story, and the difference is just about Accepting it

  • @[email protected]
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    121 days ago

    Most the time when people say ‘no in game racism’ they mean ‘these races are bad and these races are good!’