I prefer index variable names that are two words. The second word is always ‘index’ and the first word describes the enumerable objects. carIndex, productIndex, thingIndex
I’m not paid by the character count. Longer and more descriptive is better. Long lines that go past your 1080p monitor are probably not long because of variable names but because you insist on doing many things in one line (quit doin’ that). For small functions this isn’t necessary, but too often I’m shunted to the middle of a big function with two or three indecies doing acrobatics over one another and while working on it I have to constantly remind myself that this i and j mean particular things.
I have had too many times where I have been confused trying to figure out a giant nested loop because the writer used i/j/k or x/y/z. It’s even worse when they confused when a particular bug is because they confused what their single letter variables were and used j somewhere instead of i and no one caught it because it is so easy to brush over. Name your stuff what it is, make your life easier, make others lives easier.
If you need three iterators, it’s time for at least one function encapsulating that inner loop.
WTF, I have never used nor seen “j.”
I don’t usually have to name these variables these days though. Pretty much everything I use has foreach or some functional programming type stuff.
And like that, the off-by-one mistakes disappear.
foreach is useful when you don’t need to know the index of something. If you do, conventional i, j, k, etc. are useful.
A lot of it depends what you’re doing (number crunching, for instance) or if you’re in a limited programming language (why won’t BASIC die already?) where parallel arrays are still a thing.
j
is for a loop in a loop.It was very common in text books when showing nested loops
int nWhatTheCount = 0; for (int i = 0; i < 10; i++) { for (int j = 0; j < i; j++) { for (int k = 0; k < j; k++) { for (int l = 0; l < k; l++) { // and on, and on nWhatTheCount++; } } } }
I always use x or y, coming from Python background
for <thing> in <amount> do...
I’m honestly prefer short but (usually) complete words. Somewhere along the line I realized that being explicit really helps when you need to change it later.
due to convention everybody understands what i and j are, I don’t think they need longer names. If it’s something more complicated than a counter or index then maybe you should be using a foreach loop instead (if language supports it)
I generally use ‘count’ for a counter and ‘idx’ for index.
I’m not using C or Java languages though - if I were I would probably go with the more classic terse approach.
Also, if I’m reviewing a PR and I have to load more of the diff context to understand what a variable represents, then that variable has the wrong name.
Even as an embedded C developer I use “idx” and “count” instead of “i”. Not just because I’m a member of the “slightly longer but more descriptive names are better” gang, but also for searchability. If I’m trying to track down where an array is accessed in a loop, for example, “idx” is more likely to take me only to the results I’m looking for and not also the “i” in int8_t or whatever.
don’t mind
i
but personally always useindex
orx, y, z
for gamesInt index = 0 But you shorten the name to Int I = 0
i is for index. j is simply the next letter and we’re too lazy to think up something meaningful
i2?
ii
This is the real answer
I always thought it stood for iterator
I sometimes use it for “item”, knowing full well its established meaning as index or iterator, because I’m a rebel.
jndex
kndex
lndex
I think it’s a convention taken from math notation conventions.
I is short for “index” for a traditional for loop for mapping over an array and looking up by index. J comes after I and is used for nested loops so it doesn’t shadow the outer I.
Is it for “index” or “iterator”?
index and jindex
jndex
yes
I believe index for the classical need to iterate through an array. E.g.
for (i = 0; I <= arr.length; i++) { var thing = arr[i] … }
So to me it stands for “index” for array lookup.
Before map and iterators were implemented in a lot of languages, this was the defacto way to iterate a list. At least this is how I learned it in java/c back in the day. Nowadays I think most OOP languages including java have implemented the “for … in …” Syntax or similar which deprecates this convention.
People who name iterators with one letter have no soul.
two letters it is then
And people who iterate over 3D space using firstDimensionIndex, secondDimensionIndex, and thirdDimensionIndex instead of x, y, z have no sense 😜
x, y, and z are absolutely fine for spatial addressing.
Well. I guess I’m then a some kind of heretic then. 🤷
I find it hard to read when these are together:
- i, j, l
- n, m, u, v, w
From all the possible character combinations, somehow the lookalike combinations are among the most popular. Yes, probably comes from math. I hated it even more when my math prof’s i and j on the board were indistinguishable.
When the practice started, most (if not all) programming languages used capital letters. IIRC the computers that ran early FORTRAN (which is where the I,J,K, etc. convention comes from) didn’t even support lower case letters.
It’s a thin J, okay kid? Git gud, get on my level.
I used starcraft references in mine till the project lead demanded I knock it off.
The protoss quotes were perfect.
If I ever have to write some kind of huge load balancer, I’ll do my best to call it “The Queen Bitch of the Universe”.
I dunno why, but I have always used x, y, z for my generic for-loop variables.
I always thought i for index when iterating through an array. Then you can’t use i again in a nested loop so j follows.
Tho sometimes x, y if the array represents coordinates.
Only a maniac would use a, b.
One of the very first lines of code I ever wrote was:
10 FOR a = 1 TO 70
In Spectrum Basic. I do tend to use I these days, I’ve calmed down since my childhood days 😀