For those who have pre-ordered it is already here, the rest have to wait a little longer. Starfield is finally here! Have you bought it, why or why not? If you’ve already played it, what do you think of it? We are very curious!

Discuss all things Starfield below!

  • MrMusAddict
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    2 years ago

    One thing I can say so far after a few hours is that their advertising department and Inon Zur did a masterful job capturing a whimsical aesthetic that nostalgically reminds me of some educational TV space shows like Cosmos.

    Now that I’m playing the game, it feels significantly more clunky than that, and I haven’t gotten as immersed into that aesthetic as I had hoped. Really just FEELS like Fallout in space so far, which is a bit disappointing.

    There’s also significantly more load screens than I had hoped. I’ve been spoiled by No Man’s Sky, thought we’d be getting some seamless transitions to planets and cities. Seems bizarre that we just fast travel through the starmap.

    • @[email protected]
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      272 years ago

      What a time to be alive when NMS is the standard that a Bethesda game is being held up to. Hello Games have made the comeback of the century I guess.

      • arefx
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        82 years ago

        I mean I thought fallout 4 was kinda mediocre to bad, and fallout 76 was awful, so I don’t really expect much from Bethesda any more. TES 6 is gonna come out and feel like a 20 year old game, not in a good way.

    • @[email protected]
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      302 years ago

      I think the load screens is what will kill it for me. I’d like to be immersed in a new universe. Not just select places from a menu and then load that place in.

  • @[email protected]
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    2 years ago

    I only played a few hours on my Steam Deck (because it would freeze on my PC), but what I saw was slightly disappointing. The game looks great, even on the Steam Deck with FSR blurring everything, the gun mechanics are fun, the character animations are the best I’ve ever seen from this studio. The performance is also very good on the Deck, with stable 60FPS 30FPS (edit: when I wrote this initially I was just eyeballing it, but didn’t bother to check that Steam capped the frame rate to 30 by default lol, so it was actually 30 and not 60…my bad) in indoor scenes and playable sub-30 in large outdoor areas.

    …but the exploration. Man, Bethesda is known for their exploration, yet the spaceship is a gimmick at best. To be fair, I haven’t played enough to get familiar with everything yet, but I don’t expect that part to get much better. The game feels like Fallout, except instead of having a giant seamless open world to explore, you have a giant open world with tedious transitions between different areas. Maybe it’ll grow on me, but it’s not at all what I was expecting.

    EDIT: update after playing some more.

    The game definitely grew on me! The exploration is still shitty, but everything else makes up for it. I’m at ~9 hours on my Steam Deck, and even with all the FSR blurring I’m enjoying it a lot. I started doing a side quest collecting on bad debts for a bank, and during one of them I found a mission terminal on Mars offering a reward to anyone who surveys a distant planet, and on my way to the planet I picked up a distress call from a settler asking for help to fight off a bunch of pirates, and stumbled upon a drama between 3 settler families, then hijacked a pirate ship and found some “sentient AI” contraband inside and then… I went to sleep because it was late.

    So in short, it definitely feels like a typical Bethesda game, but in a good way. Just side quests on top of side quests, but with less bugs.

    The ship combat is still bland. I found it very easy. Idk if it’s because it’s early in the game, but no enemy has even gotten close to killing me, even when it’s 3 on 1 and we’re using the exact same unmodified ship. On the one hand, that’s boring, but on the other hand I appreciate not having to spend a lot of time in ship combat. However, now that I discovered how to board and hijack a ship, the combat is slightly more interesting.

    And again, I did all of this on Steam Deck, with the only performance issue being on Mars and New Atlantis, which are both big cities/hub areas. It was still playable, but a blurry FSR mess. I disabled FSR because I hate the blurring, and it dropped the FPS pretty hard. Luckily, I didn’t have to spend a lot of time in those locations.

    • @[email protected]
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      52 years ago

      The performance is also very good on the Deck, with stable 60FPS in indoor scenes and playable sub-60 in large outdoor areas.

      Wow, really? The game has a 1070 Ti minimum requirement, I barely expected this to work on Deck

      • @[email protected]
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        22 years ago

        I played a few more hours today in handheld (yesterday was on power and connected to an HDMI display).

        I did notice worse performance, but that could also be because the content was different. The game is still fully playable, and I had fun murdering a bunch of pirates in an abandoned fracking station. New Atlantis (the first big hub city) ran like dogshit though. It struggled to maintain 30 and was blurry as hell, but yesterday it ran better. Idk, this isn’t scientific at all.

        Just adding this extra info in case someone sees my first comment and thinks the game will run perfectly. Playable? Very much so. Recommended? Only if you can’t play on something more powerful.

        • tal
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          2 years ago

          Some people in this thread are apparently streaming it to their Deck from their PC. If you’re set on playing it on a Deck, that might be an option.

      • @[email protected]
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        42 years ago

        Minimum requirements are always useless.

        The Steam Deck is an extremely low resolution which is why anything works.

      • @[email protected]
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        12 years ago

        I wouldn’t take their word. Everything I’ve seen about Deck performance is it runs at a fluctuating 30fps in basic scenes but drops massively in cities etc, on lowest settings with FSR on.

    • Veraxus
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      22 years ago

      How did you get it working on the Deck? I can load into the menus, but when I try to start a game it crashes.

      • @[email protected]
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        32 years ago

        I was having the same problem until I switched to the preview branch and installed the latest system update, and I also switched it proton experimental. My current Steam OS version is 3.4.9, although I see there’s another update available.

    • @[email protected]
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      202 years ago

      I think people were expecting fallout no man’s sky…and I don’t know why.

      I’d rather play nms for exploration/sandbox

      And then a Bethesda space game for goofyish gunplay with a decent story.

      • @[email protected]
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        2 years ago

        I think people were expecting fallout no man’s sky…and I don’t know why.

        Well, Outer Worlds is already almost literally “Fallout 3, in space”. We had more, but smaller, open world areas but that isn’t much different than how The Pitt and the like were treated. Hell, it has been a minute, but I want to say DC proper was already a separate set of exterior cells that you transitioned into from the capital wasteland?

        Mentioned elsewhere that I think anyone who was expecting seamless transitions just do not understand game dev (or Bethesda’s engine) in the slightest.

        But it IS disappointing that there is such a massive emphasis on fast travel. Because Outer Worlds showed that traversing a space wasteland to do a few quests and find some POIs is really fun. And Bethesda have a LOT more resources than Obsidian and could have made that a much more “real” world. Even if it was mostly procedurally generated landscapes with painted in POIs.

        • tal
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          52 years ago

          Well, Outer Worlds is already almost literally “Fallout 3, in space”.

          Outer Worlds really did not scratch my Fallout itch.

          Yeah, superficially it’s similar in a number of ways, but:

          • For all practical purposes, the game is fairly linear. The world is open, but you have little reason to go back.

          • The Fallout perk system introduces a lot of interesting mechanics, is an important part of the game. The Outer Worlds perk system was almost entirely flat bonuses to one thing or another. Didn’t change much how one would play the game.

          • I rarely found myself stumbling into new and interesting situations just walking around the world.

          • The weapons weren’t all that interesting or customizable. That includes the uniques, other than the science weapons.

      • Overzeetop
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        62 years ago

        I was kind of hoping for fallout and elite; real space flight and exploration, but with an actual story and story line to follow. I’m mostly over real-life gaming that looks like a cartoon, so I’m glad it’s not nms.

      • JasSmith
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        32 years ago

        Skyrim and Oblivion definitely hooked me with exploration. It was a significant reason for playing and completing those games for me. If I want story there are a thousand better games out there. One without the other feels like a loss for me.

      • Dojan
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        242 years ago

        Bethesda’s not exactly known for decent stories though. I mean yeah maybe back in the day, but nothing they’ve released in the past 10-15 years or so.

        • tal
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          2 years ago

          I liked Fallout 4. I mean, the dialog was annoying compared to New Vegas, but the story was fine. That was 2016 for the initial game, and the DLC later.

          EDIT: 2015. 2016 for the DLC.

          • Dojan
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            102 years ago

            I liked the DLC with the creepy island and the robot man detective, that one was good! The main story was poppycock though. Like, a partner I didn’t care for died within the first few minutes, then a baby I didn’t care for got kidnapped and that was supposed to be my main motivator to get through the game?

            Bethesda also kind of flops in the roleplaying department. Looking at BGIII, there’s plenty of moments where you can make decisions and not know what impact it might have, there’s lots of little interwoven story threads, and that’s what I’d expect from an RPG. Bethesda doesn’t really let you make choices.

            Even No Man’s Sky has deeper thoughts hidden in that sparkly, colourful, arcade sandbox. The game touches on ideas of existence, life, and self. What themes did Skyrim touch on? Racism I guess? It feels to me like they wanted to do more with Skyrim, but blew all their budget on making a big world and didn’t have enough to put in it. The civil war storyline could in theory be a fantastic exploration on morals, but in reality it was just a slog.

            Oblivion had some good quests. The expansion was really nice, but the quest that stands out most in my mind is the one where you set out to help a woman find her husband, and sleuth out that he actually managed to get trapped in the painting he was working on, after being attacked by a burglar.

            Skyrim doesn’t really have anything remotely like it. Just endless copy-pasted dungeons with the same condescending puzzles and boring enemies. Sure they included Sheogorath, but somehow they managed to make even him drab and grey.

    • @[email protected]
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      12 years ago

      That’s amazing. I hope I have the same luck on the deck. Got a long weekend away from home and I’m itching to playing more.

    • verysoft
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      2 years ago

      Not only preordering, spending almost 50% more on the game just to play it 5 days early. The fuck is wrong with people, no wonder the industry got like it is.

        • @[email protected]
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          22 years ago

          The original post is incorrect, you didn’t have to pre-order to play early. I bought my copy after reviews dropped.

          • @[email protected]
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            32 years ago

            Good to know, but irrelevant to the point I was making. I wasn’t saying fuck preordering this game. But rather, fuck preordering as a practice.

            All it does is incentivize developers to release incomplete games.

  • @[email protected]
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    2 years ago

    Just played 4 hours. Not saying whether the game is good or bad, but I’m not seeing the point of the spaceship yet.

    It’s looks like merely a medium for the fast traveling mechanic. You can’t really “move” in space (as far as ive tried), and can’t use it to fly within a planet.

    I expected being able to manually travel from planet A to planet B and finding cool stuff along the way. If you wanna actually move you need to fast travel.

    I also expected to be able to get in my ship and go from place A to place B within the same planet (also finding cool stuff along the way). It seems that also is just done by fast traveling only.

    • JasSmith
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      882 years ago

      This is one of the more biting criticisms I’ve heard of the game. It results in a lack of feeling of scale and scope. The universe just feels like connected places, instead of worlds within a galaxy. No Mans Sky got this right, and it’s surprising that Bethesda would fumble such a core mechanic. It looks like they tried to cover up this wart by… removing city maps.

      • @[email protected]
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        2 years ago

        It is not in the slightest bit surprising that bethesda would have issues with an interconnected world.

        All (?) interiors are still different cells that require a load screen. And, since Skyrim (and, to a lesser extent, Fallout 3), the vast majority of towns are also a separate “exterior” cell as well.

        MAYBE with the requirement of an SSD/nvme we could see a return to Morrowind/Oblivion style “the entire planet is one exterior area”. But we were never going to have atmospheric transitions.

        There is a reason that basically every single “seamless transition” elite game has almost entirely barren planets. Balancing simulation for an entire solar system is already hard enough (and is why star citizen and elite dangerous like the long travel times…). Combining that with a planet where you potentially have to care about more than a few containers of loot and some scannable objects becomes hell. Its why so many games will hide a loading screen as you break atmosphere (I think one of the Evochrons did this? Been a minute) and why planets with cities are generally off limits… Or you just run like dogshit if you are star citizen.

        That said: I REALLY hope this is the motivation for NMS to add cities. I don’t need “open world” cities. But being able to dock at a domed city would be AMAZING. And still get rid of a lot of these issues.

        • @[email protected]
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          42 years ago

          If you ignore the server performance issues and bugs, star citizen is completely playable on my system and I have below reccomended specs (for starfield & star citizen). If star citizen can have no loading screens with most planets as populated (or more populated) then starfield’s planets while also having to manage server resources, then starfield has almost no excuse to have loading screens.

        • Dojan
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          132 years ago

          Oblivion has towns behind loading screens too. Even Kvatch. There are mods that break them out into the world but they’re instanced by default.

          Particularly annoying with the Imperial City.

          • @[email protected]
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            62 years ago

            Ah. I remembered the Imperial City being its own loading area (and kvatch was the town that gets wrecked? So that would make sense too) but I could have sworn the rest of the towns were still “open world”.

            Ah well. Maybe someday I’ll play Oblivion again. But almost definitely doing Morrowind first because Morrowind was awesome and weird as fuck.

            • @[email protected]
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              22 years ago

              A lot of the towns are still a part of the open world, but some of them are separated by loading screens.

            • @[email protected]
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              92 years ago

              Any town with a wall around it in Oblivion is instanced.

              Also, you have correctly recognized Morrowind’s superiority. I highly recommend the Tamriel Rebuilt mod that adds a lot of the land mass of the rest of the province outside of the island of Vvardenfell!

        • @[email protected]
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          42 years ago

          Look at Ratchet and Clank Rift Apart. They have completely seamless transitions between entire dimensions. They use Direct Storage, which is a Microsoft API. It’s not a good look when a Sony studio is able to achieve seamless transitions on a Windows game but a Microsoft game can’t.

          • @[email protected]
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            82 years ago

            R&C is cool as hell but it is NOT the revelation it was marketed as.

            Titanfall 2 and Dishonored 2 had already done almost exactly the same gimmick years prior. And that MyHouse.wad DOOM map that everyone lost their mind over a few years back actually was ALSO doing the same trick. Hell, the Build Engine games (particularly Duke Nukem 3D) were entirely built around this trick.

            The reality is not that you are “changing entire dimensions”. It is that the majority of the map is loaded into memory and you are teleporting between parts of it. This has been a solved technology for literally decades. You just have seamless “portals” between different parts of the map. But it boils down to just loading enough assets.

            R&C mostly benefited from the larger memory of the PS5 (16 GB of GDDR6 versus 8 GB of DDR5 for the PS4) with the “direct storage” mostly being background in, ironically, the same way Morrowind was: You are loading a few “cells” ahead of you as you traverse the world map so that you never notice a load time (unless you use the boots of blinding speed… or are playing on a console).

            • @[email protected]
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              2 years ago

              TF2 and Dishonored accomplished this by having all the other level data loaded in memory simultaneously all as part of the same map. The instant transitions are accomplished by teleporting the player to another part of the map that is already in memory.

              This is not the same trick R&C pulled, and it has far more limitations. For example, TF2’s Effect and Cause necessitates a smaller overall map than the other missions because they had to fit two different versions of the same map in memory all at once. If they wanted to let you transition between three different time periods, they would have had to make it even smaller to fit in the same memory budget.

              Ratchet & Clank’s approach has no such limitations. They could let you switch between 8 different time periods and not worry about having to fit all of them in memory at once.

              • @[email protected]
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                22 years ago

                At the end of the day: it is all the same “trick” Morrowind used. You load N cells ahead of where the player is so that they don’t notice the load times because they have been done by the time they get there.

                In this case a “cell” could be a room or it could be DM-Deck 16 or it could be all of The Imperial City. It is the same trick. Hell, I think some streaming services even do this at different quality tiers so that you have no delay between one episode and another.

                Size of levels is entirely a function of available memory. PS5 had more memory than PS4 and TF2 was targeting PS4 specs (… actually, was that PS3? Let’s say PS4 so I don’t feel too old). Faster load from disk helps a lot but NVMEs alone already get you there, as anyone who has experienced zero load times while playing a game can attest.

                Like I said below where I already addressed this exact same point: It is great to applaud accomplishments. But by buying into this “only with the power of direct storage is this possible” nonsense you are not only parroting marketing: you are ignoring the legacy of all the devs who already did this years (really decades) ago.

                • @[email protected]
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                  12 years ago

                  How Morrowind and other open world games work has very little in common with the approaches used in R&C or Titanfall 2.

                  This approach has its own unique limitations. In Morrowind, you cannot instantly teleport from one side of the map to the other, in theory that would only be possible between adjacent cells. Otherwise, fast traveling would be instantaneous.

                  The beauty of what R&C does is that there are no limitations at all. You can almost instantly teleport between any maps the game has. No hacks or trickery beyond the brief animation concealing the 1-2 seconds it takes to shuttle the data from the SSD to VRAM. This is unique, and simply wasn’t possible on spinning rust without radically simplifying your level design and visual package to fit within the limited bandwith.

            • @[email protected]
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              22 years ago

              Even on systems with significant memory, a slow drive will create lag in RC. Moreover, RC is doing this while also having very high graphical fidelity overall, including ray tracing, which is quite memory intensive. It’s not possible without Direct storage and reasonably fast SSDs.

              • @[email protected]
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                2 years ago

                Yeah…

                Keep in mind that the PS4 pro and the Xbox One X both had spinning disc hard drives. Going from an HDD to an SSD, let alone a pretty good NVME, is already an insane speed-up. There is a reason most PC outlets have said over the years that getting an NVME was a more noticeable improvement than a new GPU.

                Similarly, most games and visuals that people were used to fit in 8 GB. This is twice as much RAM at a higher speed.

                The “direct storage” argument is almost entirely marketing. And it is fundamentally no different than learning you can Boots of Blinding Speed across the map without loading if you installed Morrowind to an SSD.

                It is a nice technical achievement. But pretending it was some unique and groundbreaking action is not only buying into the marketing: It is insulting to the devs who did similar with much less.

                • @[email protected]
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                  32 years ago

                  I’m not insulting the devs who did similar with much less. I’m insulting the devs who can’t do similar with the same hardware.

      • Ataraxia
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        32 years ago

        Elite dangerous did it better. A mix of both maybe.

    • @[email protected]
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      102 years ago

      Damn, I guess we’ve been spoiled by No Man’s Sky. I was expecting it to be a completely open, manual traversal universe.

      • @[email protected]
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        32 years ago

        Why were people expecting this? I agree it would be awesome, but I thought they were pretty clear this wasn’t going to be like no man’s sky

      • @[email protected]
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        2 years ago

        To me Mass Effect 1-3 felt more cohesive in space, because it was always clear how much you could do, whereas in SF it looks exactly like you’re in NMS, but you can’t do NMS things.

        It’s not game breaking or ruining though. Just know going in that it isn’t No Mans Sky.

      • hypelightfly
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        12 years ago

        Yes, it’s much more like Andromeda than NMS. You can also land at other points on planets and get a procedurally generated area instead of just the pre-made ones like in andromeda though.

    • @[email protected]
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      212 years ago

      Sounds disappointing. I’m definitely unnaturally excited with the idea of “Large vehicles” - being able to walk inside with your character, take casual actions like crafting/talking while it transports, then stepping out. It’s why I enjoyed Sea of Thieves and Subnautica, and it’s what I mainly want out of trains in games.

      Reducing them to interaction prompts and cutscenes sort of undersells them to me.

    • EtherealMoon
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      42 years ago

      This is the exact thing that I expected them to implement, and the dealbreaker for me.

    • Kaldo
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      2 years ago

      I did read that landing on planets is just a cutscene rather than a seamless transition, but I thought for sure you can actually fly it in space - isn’t there even combat with other spaceships or random locations to check for resources?

      Is there anything else to do on the spaceship, does it feel like a home base where you keep your gear, crafting benches, companions to talk to, etc? I really want that cozy starbound/kotor ebon hawk vibes if possible 🥺

      • Veraxus
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        82 years ago

        Your ship is basically a TARDIS. You pick a destination from your star map and then your ship magically disappears from one place and appears at another. There is “space” but it feels completely fake, like they tacked it on at the end. Really, so many of the games mechanics feel fake and the effort it takes to suspend disbelief is really high.

      • @[email protected]
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        2 years ago

        So you can fly in space, and fight space battles there, but you can’t really fly fast enough to fly from one planet to another in real time. To move to a different point of interest in the system, you need to fast travel to it. So the meaningfully interactable part of space is just the immediate area around each fast travel point.

        I’m not far enough yet to know if the interior gets more interesting after you add more modules to the ship; the starter ship is basically an RV: bed, galley, cockpit.

        • Kaldo
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          Yeah I meant fly as in between locations without a loading screen, kinda like in X3/X4/NMS or even Freelancer/Rebel Galaxy and older spaceship games. I get it might be harder between solar systems the way E:D does it but kinda sad it’s not real travel within one. Maybe they patch it in one day in the future? Who knows

          • tal
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            2 years ago

            Yeah I meant fly as in between locations without a loading screen, kinda like in X3/X4/NMS or even Freelancer/Rebel Galaxy and older spaceship games.

            Ehhhh.

            I dunno about No Man’s Sky.

            But in X3 (and X2, for that matter), you don’t really seamlessly enter stations. In X4, you do, but it felt like a gimmick to me – there’s not much interesting gameplay on a station.

            And there are loading screens between sectors in those games. Short ones, but they’re there. Freelancer too.

            • Kaldo
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              22 years ago

              Well I never said “enter” stations, I said travel between them. In X3 you used SETA to travel between stations and in X:R and X:4 you had (super)highways. Freelancer also had those rings that speed you up and you could leave them at any point - in fact, the way piracy worked was you destroy one of the rings which would interrupt the travel and drop any ships out of the hightway lane so you could attack them.

              Basically, all of these games didn’t just have a loading screen when going from one station to another, there was an actual feeling of distance and travel. From what I’ve heard starfield doesn’t have it at all.

      • @[email protected]
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        32 years ago

        There is spaceship battles, not sure about random locations, but I’m guessing you’d also need to fast travel to those.

        Also the spaceship is VERY customizable, so much in fact that I found it overwhelming lmao. Not saying that’s bad thing, but you’d definitely need to come up with a lot of credits /loot first.

        Again I only have 4 hours in game, so I don’t really know much yet.

    • @[email protected]
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      62 years ago

      I had this complaint early on. It was very disheartening.

      20 hours in, I love that I can fast travel from one planet to another in an entirely different solar system, to the building I need to get to.

      • @[email protected]
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        32 years ago

        Tbh I have had a lot of fun with this game (35h in). It’s an RPG first and space explorer second, nothing necessarily wrong with that.

        I also learned that if you’re tracking a quest you can use the grav drive right from the ship’s HUD by selecting the locstion marker. It does help immersion a tiny bit more.

        Overall it’s what they promised, modders can anyways “fix” the shortcomings.

  • Yepthatsme
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    122 years ago

    I7-11/3070/32GB and I have been having a lot of fun. I play all games on very hard and this one I was thinking maybe I should tone it down. I didn’t and I didn’t regret it.

    30+ hours in and after reading this thread I feel like some people just got unlucky or were expecting something like SC or SpaceBourne 2. This isn’t those games and weren’t promised to be. I play both of those games and SC is a mess 12 years and $600k later and SB2 is awesome and only made by one guy! But this game is way polished and ready by comparison. By far imo.

    I was maybe 4 hours in and got sidetracked in a solar system surveying everything. I forgot about the original quest to scan a moon and just traveled to every planet and not only had a great time scanning and scouting across different moons and planets but was also helping randoms with distress calls and 3 on 1 battles against Spacers in spaceships. By the time I was done with that solar system I was 18 hours in.

    I would scan a planet, find a spot to land and drop in. Scout every place that popped up and then set another course on the same planet and repeat. Never did I feel bored or that I was going to see the same assets. Every spot felt unique and well designed. One planet felt like the American Southwest, it was so beautiful.

    I highjacked a landed vessel during my surveying mission and upgraded and redesigned it for more maneuverability and storage and I have to say that the ship editor is so well done. I have 1000+ hours in FO76 and the camp building in that was really great and Bethesda has made the industry standard camp building format in SC. It is really an improvement from FO4 to current. I cannot wait until the mods really open this masterpiece up.

    I haven’t even touched the base building yet btw.

    The space combat is solid. From what I gather people don’t really know how to do space combat. Especially when in bulk freight ships or similar. You have to boost right at them guns blazing and then hard turn when you pass them so you can get behind them. Watch your throttle as you will only turn fast when it’s at halfway (within the white lines). I can take on 3 Spacer attackers on very hard difficulty with this method. If you can track the enemy (perk i think?) do it and just kill their shields and weapons. If you just kill their engines they love to just tumble in space and shoot at you. I usually kill two and then disable the third and board. It’s hard af and fun af.

    I would like to be able to spacewalk but also see why it’s not included in Starfield. It’s fun but as I have experienced it in SC all of that extra functionality doesn’t really add to the game. It’s a pain to get out of your ship and fly over to the enemy ship and then try to gain access. I like the way Bethesda did it. Super easy.

    Also the space travel is super easy. Fast traveling is great and keeps the game going without having problems finding where you want to go. SC has this problem. Their map of one solar system is terrible and doesn’t work half of the time. It’s only 1 solar system and barely works. Not to mention the navigation in SC and SB2 typically bug out and don’t work which calls for a reboot. Bethesda said fuck that and did better. Sure it’s not as immersive but immersion really has potential to take away from the game and progress.

    The overall look and feel is what I was hoping in FO76. Vast improvement. The gunplay is on par with what I want and expect. Fighting on moon bases is fucking awesome. On very hard the enemies are harder, their tactics are okay, not great, but challenging enough to keep you guessing. Abandoned bases are always fun to attack. Loot is everywhere.

    Some NPCs are bugged. It’s annoying but infrequent enough to not be a game breaker. The NPCs just talking to you randomly is weird, especially when you are walking through a city and your companion is already talking to you. Needs work.

    I caught Shrouds stream and it looks like this game just gets better. I can’t wait to jump back in.

  • @[email protected]
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    102 years ago

    Absolutely loving it. 25 hours in and a lot more to come, and I’ve barely scratched the surface of the game. I’ve already got a second play through on the mind.

  • Mojo
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    382 years ago

    I feel like I’ve burned myself out a little bit on story heavy games after Baldurs Gate 3, so I cannot concentrate on the story lol

    But otherwise…
    Fps jumps between 30 and 90 and I feel the slowdowns (rtx3080, Ryzen 3900x here).
    The graphics and animations are kind of shit. Standard Bethesda.
    The menus are super fiddly.
    The aesthetic is cool. I love the retro futuristic bulky style.
    Music is great!
    Voice acting thus far, is good.
    Starship is cool but basically unnecessary. You just fast travel anyway.
    Combat is pretty cool but stiff.

    I haven’t played super far yet so im hoping it gets a bit better soon.

  • Izzy
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    2242 years ago

    I’ll let you know in 2 years when it is on sale for at least 50% off.

      • @[email protected]
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        272 years ago

        Boy oh boy everyone hates inventory limits and tedious management but devs still feel the need to make sure we have a reason to return towns and what not as the excuse.

        Like fuck you, give me a better reason than inconveniencing the fuck out of me while I was out in your world having fun.

      • Overzeetop
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        112 years ago

        Mods are the very first thing that turns me off in a game. I want to play a game, not go stack mods on top of mods just to fix the shit the studio didn’t feel like working on.

          • @[email protected]
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            62 years ago

            Sure, just like SkyUI is “optional” for Skyrim.

            Sure, you can. But you will gouge your eyes out.

            • @[email protected]
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              62 years ago

              Personally I don’t like SkyUI, I prefer the base game UI. But I have to use it because so many mods require it :(

          • Overzeetop
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            12 years ago

            100% true - but if people feel the need to create so many mods, then there are probably lots of things people feel aren’t good enough about the game. I’ll admit my gaming time is limited, so just researching and adding mods could easily take all my time. I mean, fuck, I sold my Warthog HOTAS and went back to a cheap thrusmaster not because I liked the thrustmaster better, but because I was spending more time writing and fixing scripts and updating my bindings than actually playing the game. And every time an update would come out that would break a script I would spend pretty much my entire gaming time budget for a couple weeks just getting it running again. It got to the point where I just didn’t play those games because every patch would change something and something (even something small) would break or be incompatible. I’m kind of over that.

            • Harrison [He/Him]
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              32 years ago

              Every game gets modded, the number of mods reflects how easy it is to do, not the need for them.

          • @[email protected]
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            2 years ago

            But Cities Skylines 1 is borderline unplayable outside of Steam because the non-steam players can’t use that one third-party traffic mod on the Steam Workshop that fixes the annoying only-one-lane traffic jams the devs did jack shit about until their recently-released sequel

    • @[email protected]
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      212 years ago

      It’s $120 in Australia, even at 50% off it’s still more than I’d ever spend on a game. Just gonna keep waiting

      • @[email protected]
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        82 years ago

        Yeah we pay an 80% markup just for existing and I hate it, but the gaming industry has been dropping quality while simultaneously increasing prices for some time now.

        The only games in the last couple years I’ve paid full price for are CP2077, BG3 and Battlebit. Everything else is bought during the sales, usually at a steep discount, where many of these games should be priced by default.

        Fuckin corpo dogs, they’ll ruin anything and everything they can to make a buck.

      • Izzy
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        132 years ago

        Thanks. I might look into the endless things from 2+ years ago that are on sale now. Probably not though. Too many books to read. 😵‍💫

          • Aielman15
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            32 years ago

            Hyperion+Endymion by Dan Simmons. Such a wonderfully written book that evokes so many sad feelings.

            It’s veeeery slow (basically the entire first book is build up for the second one), but it’s so rewarding watching all the threads come together by the end.

      • Piecemakers
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        62 years ago

        I mean, we were clearly all so patiently holding our respective breath for this absolute genius comment of yours to grace our screens, O’ wisest of asses. What’s a little longer, really?

        • @[email protected]
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          2 years ago

          Oh wisest spender of 60 dollars, you are the light. How will I ever decide to expend that amount over the next 24+ months. Lmao. Get your goofy ass on

          • Piecemakers
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            12 years ago

            You spend less than $60 in two years’ time? Your Internet bill must be the cheapest on the planet. Your grocery expenses must also be next to nothing if you’re surviving on the warmth of your hot air whinging alone . Fascinating.

      • R0cket_M00se
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        182 years ago

        What if I told you it’s possible to have money and not want to waste it on dumb shit?

      • @[email protected]
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        62 years ago

        Lmao I only buy games when they’re discounted too and suddenly I have 186 games in my steam library, most of them are still unplayed . I’m not in a hurry to buy more games with such a long backlog.

      • Izzy
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        232 years ago

        Being a patient gamer isn’t strictly about money. It’s about not getting caught up in hype and making more calculated decisions. Even so, wanting to pay what you think something is worth is just good practice.

        • tal
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          92 years ago

          I’m not going to wait two years – though I’m opposed to preordering – but there are other benefits too. Two years down the line:

          • A bunch of bugs are patched. Even if Starfield is relatively free of bugs, there will be some.

          • The wikis for the game have been written up. Some obsessive person will have sat down and figured out the quirks of game mechanics and documented them. Understanding stuff like the relative merits of armor-piercing, bleeding, and so forth in Fallout 4 was complicated.

          • Starfield’s expansion packs will be out.

          • Mods will be out, and there will probably be some pretty “must have” ones.

          • You’ll have more hardware oomph to throw at the game, make it smoother/higher res.

  • @[email protected]
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    72 years ago

    Played for 3 hours yesterday on a 3070, 10700k, 32GB ram. Game runs and looks incredible on high/ultra settings. I haven’t gotten far into the story, but the beginning gets into the action very fast like Skyrim.

    The animations and textures make npcs feel more alive than fallout. I made it to the first city area and it looks amazing. It looks like mirrors edge type city in space

    • @[email protected]
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      12 years ago

      What resolution? I’m just a tier below with a 3060Ti + 10600k and a tech review has me worried my 1440p monitor is gonna be a problem.

      I don’t want another situation like downtown in Fallout 4 on my last rig where I’m trying to play a FPS with framerate dips all over the place.

      • @[email protected]
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        12 years ago

        1080p, I’ve been too scared to upgrade to a 1440p monitor on the current rig ):

        I had those downtown F4 dips too, even at 1080. This game is far from that, it feels much more polished.

        I can’t even play F76 to this day without super annoying frame dips

        • @[email protected]
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          12 years ago

          Yeahhh, I found a great deal on this monitor but I was a dumbass and didn’t know how bad the down-rez is when running 1080p on a 1440p monitor😅

          Other than not being able to use raytracing in CP2077 it hasn’t been a problem, but I’m think I’m going to start running into trouble from this point on. Oh well, I was thinking of getting another monitor for my workflow anyway…

        • @[email protected]
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          12 years ago

          Definitely get a decent 1440p monitor with high refresh rate and GSync and then you are set. If you get it used it probably won’t even be that expensive (that’s how I got mine around 2 years ago).

          Monitors last a long time so it’s not something that you will just toss, and a 3070 with 1080p is such a waste imo

    • tal
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      22 years ago

      textures

      What about the textures? Like, higher texture resolution?

      • @[email protected]
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        32 years ago

        Higher res and more details in the textures. Faces don’t look like they’re one flat texture with the npcs skin tone, for example.

        The look of npcs, items, roads, rocks, hills, etc. is way better than even F4/F76.

  • @[email protected]
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    272 years ago

    What I’m learning is that I’m really glad that I told myself I wouldn’t be buying it until it was on sale post-launch to see if it was even worth the sale price

  • @[email protected]
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    362 years ago

    The Lemmy community desperately needs a mix of more people lol, how are most of these comments “I haven’t played but it sucks” 😂

    • Nima
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      142 years ago

      it’s because a lot of us didn’t pay for early access. so we have to wait.

        • Nima
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          12 years ago

          I can spend what I saved for the game. I can’t spend 100 bucks for the version that let’s you play 5 days early. 😢

    • @[email protected]
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      132 years ago

      Lemmy overall has somehow managed to become an even more negative place to post than Reddit

      • @[email protected]
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        32 years ago

        Uh, so you shouldn’t criticize games here…?

        I prefer people giving their honest opinions to whatever they think the collective deems acceptable.

      • @[email protected]
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        92 years ago

        so if I don’t like the game I should just avoid commenting because it isn’t positive? I prefer to see everyone’s take thanks

      • @[email protected]
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        152 years ago

        Reddit has toxic positivity with regards to Starfield. I find the comments I’ve read here so far to be a much more measured take. Basically that it’s a good game but it has a few minor issues that make it not live up to what was advertised.

          • @[email protected]
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            22 years ago

            More so this. The things I saw people saying they were gonna do once they got the game despite nothing of the sort being implied to be in the game were out of control. I’ve played the dog shit out of Skyrim and Fallout 4 and have yet to be let down by Starfield because I knew what to expect. And yes, I watched all of the ads and read the interviews, same as most, and never once felt lied to.

      • @[email protected]
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        92 years ago

        I agree and it sucks. At least on Reddit you could generally avoid pointlessly negative people, whereas here it feels like that’s the majority of comments. I hope it changes into actual conversations at some point

    • @[email protected]
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      32 years ago

      you don’t have to play a game to comment on it, especially when there’s so much material about it online because it is such a relevant title.

      I would never comment on an indie game because of a tweet I read. But this is not that and there’s a lot of info about it.

    • Scrubbles
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      72 years ago

      Agreed, there’s a couple comments of actually thoughtful replies but the vast majority is booo Bethesda bad because Bethesda.

      • @[email protected]
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        92 years ago

        I was hoping that would be a good thing, but yeah… feels like a site-wide echo chamber almost lol

        • MrMusAddict
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          52 years ago

          I can attest that my comment was made in isolation. I intentionally didn’t look at conversations or reviews and wanted a fresh experience all to myself. So I’m not parroting or trying to push some negative narrative.

          Now that I’ve slept on it, I’m going to dive back in with my expectations reduced, and I’m hoping I’ll have lots of fun with it.

          • @[email protected]
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            52 years ago

            I think your comment is totally fair, you actually tried the game and came to the opinion. I’m more so confused on the zero gameplay but I know it sucks comments.

  • @[email protected]
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    2 years ago

    It’s pretty good. I’m not super into fantasy so I think I prefer the story so far over TES. I do like a sideish plot I’m in to join a faction and potentially betray another faction.

    I am running on a 3080 with no real hiccups. I get 40-80fps. It’s higher indoors and on the blower side in cities. This is on Ultra with resolution scaling at 77% at 4K, which is slightly above the Ultra preset.

    There are loading screens when you take off and land or enter certain areas. They’re annoying, but usually just 1-2 seconds. I do wish they optimized this more.

    Combat is decent. It’s not the best shooter in history but it generally works okay. Space combat is again just okay. Kind of simplistic relative to something like Elite Dangerous or Star Citizen. Actually, after admittedly only a couple space battles, I actually think even No Mans Sky has better space combat. Don’t take this as gospel though.

    • R0cket_M00se
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      72 years ago

      The space combat looks like it has the complexity of Call of Duty: Infinite Warfare.

      It was an amazing game, but yeah kinda arcade-ish.

  • @[email protected]
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    42 years ago

    Did the game pass for a month. No way I’ll spend 70. So far not impressed. I really don’t care for the start of the game