- cross-posted to:
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- cross-posted to:
- [email protected]
You probably already know what I’m talking about here: that thing where you’re in the middle of dialogue with an NPC, but the rest of the scene has chosen not to cooperate. It’s a common feature of RPGs, but it shows up extra often in Bethesda games, and of course has returned in Starfield. I can’t get enough of it.
My favorite example so far is the video embedded above, which tells the very brief tale of a chipper fellow who fails to watch his own back.
These mid-dialogue attempted murders come in lots of flavors, though. Sometimes it’s not a messed up bone-spider thing that ruins the NPC’s day, for example, but the player themselves.
That fucking robot coming in and wailing in that one npc is my new favorite video.
One conversation I had released an entire dialogue at once. Like 50 voices all at once I thought I was having an acid flashback.
Resistance is futile!
Hah. I thought Steph Sterling’s video was exaggerating that one but I guess not.
I tried talking to an npc that was having a conversation with another npc. That conversation continued while they started talking to me as well, and I couldn’t make out a fucking single thing they said.
That was the absolute best example ever!