• ✖️ 🇨 ✖️ 🇨 🐝
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    172 years ago

    I think it will fully come out in at least a perpetual alpha mode like 7 Days to Die one day.

    I also think it will probably flop.

  • Chaotic Entropy
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    342 years ago

    If you need $600m to make a genre defining game over the course of decades, maybe it isn’t worth it.

    • @[email protected]
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      12 years ago

      600$ million for TWO games. Cyberpunk cost 200$ mill and didn’t even work on official release.

      Squadron 42 is the primary development focus.

      Star citizen is built by a small portion of staff using leftover parts from SQ42.

      When SQ42 is finished, star citizen will be tho main focus.

  • @[email protected]
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    552 years ago

    I was an original backer, I’ve played various iterations over the years and it really takes a lot of rose tint to find the game as it is enjoyable. The core loop isn’t even in place yet. The systems that do exist and work are interesting, the graphics and aesthetics are top notch, in parts, and at times it feels like we’re going to get something revolutionary. But then you play for a while and the unfinished jank gets to you, it’s not very fun. It’s cool, it’s impressive, the scope is insane and you can get lost in the vastness of space in ways that other games just can’t even approach. But it’s not fun. You can make it fun with friends or by setting up your own goals disjoined from the gameplay loop. Like try and jump a vehicle into the cargo bay mid flight or see how tightly you can race around asteroids. But if you just play the existing little loops it sucks. This is of course my subjective opinion. You might love the bounty system and the combat. You might love the salvage runs and transport missions but to me it’s like Euro Truck Simulator which is about the most boring shit I can imagine. And both the space and ground combat just isn’t even remotely as good as other games that just focus on that, which is understandable but I’m always left with this feeling of “will I really enjoy the finished product?” And I’m not sure. The game they said they were going to make in the Kickstarter, that game I would’ve enjoyed. I loved Chris Roberts games as a kid, but this monstrosity it has become? I just don’t know.

    That said I really do believe they’re trying to make the best game ever. They just don’t fundamentally understand why we need deadlines and a fixed scope to get things out the door.

    • @[email protected]
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      32 years ago

      I feel the same way. For the 30 or so dollars I spent as an early backer I’ve actually had some fun times in the game, and I don’t actually think it’s quite the total loss that people make it out to be, but it certainly should be far, far better than it is after a decade and 600m dollars invested in it.

      • @[email protected]
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        92 years ago

        Yup, this would’ve been much better solved with expansions. Just get the core loop solid, and then build on it.

        • Chaotic Entropy
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          2 years ago

          Did its scope creep…? I thought it just circled a drain until it finally plopped out in to a gutter somewhere.

          • tiredofsametab
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            52 years ago

            Somewhat, but they mostly kept chasing newer tech and had to redo stuff over and over again.

            • all-knight-party
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              22 years ago

              I don’t think they were chasing newer tech, so much as the development was taking so incredibly long that their current tech had literally aged out of the common gamer’s expectations and they HAD to do it over to seem current.

              • tiredofsametab
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                22 years ago

                That may be. I do remember somewhere in a documentary that they kept re-developing stuff for different libraries/technologies. I think at least one was voluntary. I can’t recall which doc this was, though.

    • @[email protected]
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      102 years ago

      Freelancer, to this day, remains one of my all-time favorite games for capturing the magic of space exploration. If Freelancer was born from this dude’s mind, I will happily wait for Star Citizen.

      • @[email protected]
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        172 years ago

        Freelancer had to be pried from his control because he couldn’t meet even the least ambitious deadlines. Chris Roberts hasn’t managed a successful project from start to finish in over 20 years.

        • @[email protected]
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          42 years ago

          Hasn’t he been working on Star Citizen for at least 20 years? I remember backing the original cash grab when I still had all my hair.

          • Talaraine
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            42 years ago

            Kickstarter was like… 2011 or 2012, so just over a decade. I know because that’s 50 bucks I’m never gonna get back, but at least it was worth less back then xD

      • @[email protected]
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        142 years ago

        Daikatana was born from the same mind from which Wolfenstein, Doom and Quake were born…

      • @[email protected]
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        82 years ago

        Entire human beings have been born and have grown up in the time it has taken to get it to this point.

        At some point you need to lock the scope and actually finish it.

  • @[email protected]
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    252 years ago

    Likewise, there is a subscription model that allows you to maintain access to the title and is divided into two types: Centurion (€12.22 per month or €134 per year) and Imperator (€24.44 per month or €268 per year). The Imperator offers, unlike the Centurion, exclusive events and an allocation of in-game money per month to rent ships and weapons.

    Some pretty sloppy work here. The subscription options have nothing to do with playing the game; it’s a buy once product with no subscription system at all. The Centurion and Imperator subscriptions are better thought of as a kind of “backstage pass”, they mostly just give you patreon style content and extra in game flair items. Are they worth the money? Unless you’re a die hard fan, absolutely not. But it’s not like you have to pay up “maintain access” as the article puts it.

  • @[email protected]
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    2 years ago

    Is this article written by AI? It has all sorts of strange errors and repeated words. Like the sentence at the end of this paragraph. I know it is popular to call out everything as AI right now but this article is suspicous.

    • @[email protected]
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      62 years ago

      Came in to criticise the writing too. Got AI or at least bad translation vibes. Really hard to follow.

        • @[email protected]
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          92 years ago

          Never ask it for advice on anything technical. It is confidently incorrect about a LOT of things.

            • JokeDeity
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              42 years ago

              It’s not “great”, but it’s slightly helpful sometimes.

              • @[email protected]
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                22 years ago

                You know its weird, here people are downvoting me for agreeing its great. On another post I’m being downvoted for saying its okay. Y’all just don’t know and thats okay. If you know what you need and you are just unfamiliar with a library, ChatGPT can explain it fine if your prompt is concise.

                If you have no idea what you are doing and know nothing about programming, its not going to help you. I am currently using it to assist with small tasks using Excel.Interop and it basically spat out a working program for me to tweak. Don’t really know what to tell you about that but I can post it to GitHub I guess.

                Its fine with programming so long as you know to take it with a grain of salt and give it detailed prompts. Like for instance, if you don’t specify it usually defaults to Row 1 when dealing with ranges, thats fine, because I know what row I need.

                • @[email protected]
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                  12 years ago

                  I heard somebody say that it’s like a talented intern. Can produce good results, but you have to verify them yourself first before you use them.

          • Sentrovasi
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            72 years ago

            Never ask it for advice period. It is always confident because that’s the most believable way to present information on the internet. It is usually wrong because it is not actually intelligent.

    • @[email protected]
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      62 years ago

      There is a wierd amount of generative-learning articles on game/tech Lemmy. I keep seeing these articles from publications that I’ve never heard of and I get excited because “Oo new people in the space” then halfway through the article I feel duped.

  • @[email protected]
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    492 years ago

    That number is mind boggling. I can’t believe how much some are willing to spend on this “game”.

    • @[email protected]
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      2 years ago

      They cater to a special subset of “core gamers” and those people have ample funds to blow on their hobby.

        • TigrisMorte
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          92 years ago

          There is no need to do so. “Currently, on the Alpha and Public Test Universe (PTU), all ships and vehicles are given a basic insurance plan that does not expire to facilitate testing. At this time, it requires no upkeep or fee for players to acquire basic ship loss coverage.”

          • @[email protected]
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            72 years ago

            And how much did you spend for all those ships? Still just the 35 dollars that you mentioned?

            • TigrisMorte
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              12 years ago

              I’m sorry, I’m going to need to see your credentials and investment history before I take your advice on how I should spend my money.

              • @[email protected]
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                42 years ago

                I don’t care how you spend your money, but you were the one arguing that the game is only 35 dollars and that almost all your ships were in game and flyable. So it certainly seems like you have spent more than that. So it certainly seems this game is much more expensive to the people that are still most interested in it.

            • TigrisMorte
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              12 years ago

              yup, the one that is not finished yet isn’t and I have a loaner ship instead. You really are grasping.

              • RaivoKulli
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                82 years ago

                I’m just laughing at the idea of buying a .jpg

                I have a loaner ship instead

                Lmao

  • AutoTL;DRB
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    72 years ago

    This is the best summary I could come up with:


    Those who want to get lost in its universe can explore at their leisure a wide variety of space stations, moons and planets of the Stanton System that are home to wildlife, large futuristic cities and that are as beautiful as they are dangerous in equal measure.

    In mid-May, Cloud Imperium Games released the Alpha patch build 3.18.0, the most complete and largest update that Star Citizen has received to date, with the intention of calming all those players who had been demanding news for the title for some time.

    Today, the relationship between the creators of Star Citizen and some of its patrons is so tense and unstable that there are those who do not hesitate to point out that the video game will never be completed and that it is a scam , while on the other side On the balance we can find players who still believe in the project and support it financially.

    The aforementioned former employee of Cloud Imperium Games has commented that the development studio has “incorrectly calculated its trajectory and the players’ expenses” , in addition to the fact that managers should be somewhat more transparent with some decisions and that a significant amount of money has been wasted.

    Focusing again on aspects related to the budget, Ryden-55 has highlighted that both Star Citizen and Squadron 42 need a constant flow of money to stay afloat, although he has assured that in recent months income has decreased due to growing distrust of the users.

    However, in October, CitizenCon 2953 will take place in Los Angeles, California, a two-day hybrid conference – in-person and online – in which the Star Citizen development teams will gather to discuss their future plans for the title .


    The original article contains 1,912 words, the summary contains 290 words. Saved 85%. I’m a bot and I’m open source!

  • TigrisMorte
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    122 years ago

    The game is playable now, although not perfect and not feature complete. The folks whining have not played it, no matter what they claim.

    • @[email protected]
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      2 years ago

      I played it this year, and it is totally shit, the features that are already in games don’t work. Even comparing with other space games like elite dangerous that are way cheaper and already have a decent and less buggy gameplay loop

      • TigrisMorte
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        12 years ago

        35 bucks is way more expensive is it? Proof that you have not played is that is.

        • @[email protected]
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          35 bucks what? What is proof? And what is change?

          I played enough to see an empty city that adds literally nothing to anything, with every single NPC standing still on a chair. I played enough to crash two times interacting with shit to just restart ON MY FUCKING ROOM, why there is a server if it is unable to keep your quest state is beyond my intelligence.

          Furthermore, I played enough to see corpses around the abandoned world, adding nothing but noise to my immersion, dumber quests, simpler ship controllers and simpler planetary bases than Elite Dangerous. Also, maybe I didn’t have played enough, but I had no SC player providing me with a decent endgame gameplay loop like ED, I don’t know how a game this old and this expensive can have less endgame than an actual indie game.

          Literally the one thing that it is better in SC than ED is the ability to move inside your ship, that is dope but is not worth the cheapest ship or worse, your time. And I’m writing this comments to other ppl, not you Tigris, you are beyond any rational discussion, you probably have spent too much on this game to admit to yourself it is crap. If you truly believe that the game is good you would just talk about what we are missing and not white knighting and gaslighting anyone that disagrees with you.

          • @[email protected]
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            62 years ago

            simpler ship controllers and simpler planetary bases than Elite Dangerous

            There’s plenty to criticise but this is just wrong. I’m really into space and flight sims and Elite Dangerous doesn’t hold a candle to Star Citizens flight model.

              • @[email protected]
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                42 years ago

                Care to explain how the WW2 plane flight model of Elite Dangerous is less arcady than the newtonian flight model used in Star Citizen or do you just not understand physics?

                • @[email protected]
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                  32 years ago

                  Pretty sure you don’t understand physics since you’re implying those things are mutually exclusive.

            • @[email protected]
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              32 years ago

              Can you explain a little? For me, it was just an arcade game, I felt that a have so less control layers that I have in ED that I cannot get what you mean.

              • @[email protected]
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                Elite Dangerous has a flight model where your ship behaves like it’s in atmosphere. You even have a throttle/speed “zone” where your ship handles best.

                In essence this flight model is a very basic imitation a WW2 era plane, where due to the complex relationship between control surfaces and air speed they had ideal speeds for manoeuvring.

                Elite Dangerous doesn’t model any of this using physics it’s all just fixed values and of course there’s no (or negligible) atmosphere in space.

                Ever watch The Expanse where they’re going one direction full speed then they flip and burn the other direction? That’s realistic physics even if the engines being used are hand-wavy future tech.

                You can do that in Star Citizen, though new players often miss that, as there are a actually two flight models.

                The basic flight model is called coupled mode, where your direction of travel is “coupled” to your direction of forward momentum and has “drag” which is your ship slowing itself when you’re not using thrust, due to the chosen mode. This gives you a feeling of atmospheric control similar to Elite Dangerous.

                The second mode is called uncoupled and is complete 6 degrees of freedom and your ship will maintain all momentum (it doesn’t slow down when you’re off throttle) allowing manoeuvres like the flip and burn mentioned above. This is very close to how things actually work in space though not perfect.

                Oh and because atmospheric flight actually is modelled in Star Citizen, you can’t treat a dog fight in a planets atmosphere the same as a dog fight in space!

                • @[email protected]
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                  12 years ago

                  OK, thats actually cool. Maybe I will try it again just feel it. How I choose this uncoupled mode? It is a config of the game or a mode of the ship?

    • Orvorn
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      52 years ago

      Agreed - it’s more fun to play than most of the major releases of the past few years.

        • @[email protected]
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          You can bounty hunt, mine, trade, race, pvp or explore in a ship, in a ground vehicle or on foot. You can buy most ships and vehicles in game, the exceptions being the most recent ships and some capital ships.

          There are also pvp events and the occasional pve event, but I prefer the player driven events like the daymar races.

          I guess new locations, some more ships and a bunch of server tech like functional server meshing are what we’re waiting on.

      • P03 Locke
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        32 years ago

        Given how great this year has been for games, I’m just going to press X to doubt.

        • Orvorn
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          22 years ago

          Baldurs Gate 3 is a masterpiece, GOTY for me so far, but every other game this year I would rank below Star Citizen for me personally. Starfield especially just makes me wish I was playing Star Citizen.

        • BlinkerFluid
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          12 years ago

          Is it a half baked space game but still a fully baked Bethesda RPG?

          Or is that side a bit soft too?

          • @[email protected]
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            32 years ago

            It seems like nobody’s saying “damn I loved skyrim but hate this”. If you’re into that bethesda rpg “width of an ocean depth of a puddle” stuff it seems pretty alright.

          • Krakova
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            12 years ago

            I’ve been playing a lot of starfield and to me it’s fallout in space with some improvements (although still some classic fallout jank). Like there’s grappling which is great, but when you put stuff on shelves you’ll come back to them being half in the ground. I’ve got no complaints (aside from always wishing I could coop with my partner) because that’s what I was ready for. Honestly the least buggy Bethesda game I’ve played so far. I had one quest that I struggled with because of NPC pathing, but nothing game breaking so far. It’s not No Man’s Sky planet exploration. It’s not a space sim. It’s a dialogue heavy loot n shoot.

      • Nefyedardu
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        You have to hope the success and money raised so far is enough to fix the problems

        After twelve years and $600 million in development, people should have “hope”? Chris Roberts is taking people’s “hope” straight to the bank.

        • chaogomu
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          22 years ago

          Cloud Imperium is not a tiny company. I believe it has about 1000 employees at this point, which means that the 600m has mostly gone to keeping the company going.

          Chis Roberts is burning the cash rather than pocketing it. He loves his feature creep, and which forces devs to redo work. They’ve thrown most of the game out and coded it from almost scratch twice?

          Every single Chris Roberts project has been like this. Development hell with new shit being added and no deadline in sight.

        • TigrisMorte
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          12 years ago

          Spoken with the authority of quite blatantly never having played it.

            • TigrisMorte
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              12 years ago

              If you say so. And of course all any have to do is go on youtube or twitch to prove that isn’t an accurate report of the state. But as long as it makes you feel better to say that.

    • @[email protected]
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      402 years ago

      I mean 10 years and 600m dollars later and still not feature complete, that’s decent reason to “whine” I’d say.

      • TigrisMorte
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        42 years ago

        No, it simply shows a lack of comprehension of what is being made.

        • @[email protected]
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          182 years ago

          You gotta lay off the copium, dude… 600M and 12 years without a release anywhere in sight?? That’s just unforgivable. If anyone else did this, they’d be torn apart for it.

          • P03 Locke
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            92 years ago

            Star Citizen fans and their donators drink a gallon of copium every day just to survive. Sunken cost galaxy, indeed.

            • @[email protected]
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              12 years ago

              Lol, I spent 45$ on it and have gotten more time and fun from it than most $60 games.

              I’m fine with continuing to wait. Quality takes time

          • TigrisMorte
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            12 years ago

            Oh noes, 45 bucks is such a horrible gamble!!! What shall I do???
            I’ve more than enough hours already in game to make the amount I spent (including all I’ve gifted over the Years) considerably less than If I’d gone to one movie a week for each hour I’ve played.

            • @[email protected]
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              42 years ago

              Okay? Good for you.

              Still doesn’t change the fact that a 12 year old game should at the very least have a solid release date lmao

              • TigrisMorte
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                12 years ago

                You are welcome to set whatever release date you like for whatever product you produce.

          • TigrisMorte
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            12 years ago

            Once you get a job you’ll be able to afford 45 bucks and stop coping yourself. I’m just sick of reading posts from people that saw some whine on youtube lie about the game.

            • @[email protected]
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              > The highest budget ever for a video game
              > 12 years of development
              > Crowdfunding
              > Microtransactions
              > Still not enough money
              > Still not complete

              To you, I, by seeing that something is clearly wrong with this picture, am the one who is coping while you, who is vehemently denying what is right in front of you, is not?

              Lol, okay buddy.

              • TigrisMorte
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                12 years ago

                Most ambitious massive multiplayer game ever and all businesses that remain open must continue to take in money. Perhaps a business class or two would help with the concepts involved.

    • Nefyedardu
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      You must have rock bottom standards to not expect the most expensive game ever made to at the very least be feature complete after 12 years. And we are talking about a very healthy first here, development costs are more than twice as much as second place and growing every day.

      • YMS
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        72 years ago

        I don’t see a reason why the most expensive game ever should have to be feature complete after 12 years.
        But if this particular most expensive game ever was originally announced to be released in 2014, then postponed last minute a couple of times and subsequently split up into two games to allow an earlier release of parts of it…

        • Nefyedardu
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          There’s plenty of multiplayer live service games that show how it should be done. Yeah sure, add microtransactions and content updates and whatever else but make sure that bare minimum standards are met with regards to the game itself. When I click “Play” in Apex Legends, I don’t clip through the floor and explode because it’s a feature complete game. Still live service, still getting improved every day, but feature complete. The base game actually working is not optional like in Star Citizen.

      • @[email protected]
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        12 years ago

        Not accurate, most funding goes into squadron 42

        Star citizen is an afterthought built from SQ42 spare parts

            • @[email protected]
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              52 years ago

              That’s why they aren’t going to finish it. Why finish it when you can keep developing and keep extracting money from gullible fans.

              • TigrisMorte
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                12 years ago

                Is Amazon finished yet? You seem strangely unfamiliar with businesses that remain open.

                • @[email protected]
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                  Well yeah, it is finished. It has reached state where people can say “yes, this is finished” unlike star citizen. And there’s a fundamental difference between a store and a game that at some point reaches the finished state, again, unlike star citizen.

                  How come baldur’s gate 3 didn’t need 10 years and 600 million fan funding to reach a release?

  • @[email protected]
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    222 years ago

    It’s because its grift. They’re cashing in on it through donations. If it releases, that stops.

    • chaogomu
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      192 years ago

      Not a grift.

      A grift implies that someone is making bank off of it.

      No, Chris Roberts is instead burning money by having devs do work, then redo work to add in some last minute shit that he thought of, then repeat until the feature creep completely overtakes their lives. It’s the Chris Roberts way.

      Work is being done on the game, but remember that treading water is also a lot of work.

      • Rottcodd
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        82 years ago

        Chris Roberts

        This is and always has been the biggest issue.

        Hell - if Microsoft hadn’t given him the boot when they bought out Digital Anvil, it’s entirely possible that he’d still be working on Freelancer.

        • @[email protected]
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          He isn’t, but he’s not out there buying multiple sports cars and a yatch either. I really do believe there isn’t anything sinister going on, just a whole bunch of good intended people wasting a collosal amount of money on a dream project where devs get to do exactly what they want and don’t need to adhere to deadlines, no crunch, no job security threats and just no pressure. It’s probably bliss working there but they have no hope of ever making an actual finished product because there is literally noone there with the goal to push a product out the door on X date. It will be done when it’s done, and everyone who’s ever worked in such a loose environment knows that means never until someone comes in and lays down the law.

          And before someone comes in and says “Y indie project bla bla” remember that there is a VAST difference between a small game with say 1000-5000 man hours behind it and a large AAA game which Star Citizen aims to be which entail at minimum 100.000s of man hours of work. You can be extremely loose and take your time with a small idea like say Vampire Survivor and scope creep it to hell and back and it still won’t take more than a year or two until there just isn’t anything more to do but release it.

          There is probably some clever parallel to draw here to utopian political ideologies but my brain is mush after a grueling week so I’ll leave that to someone else.

          • @[email protected]
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            62 years ago

            Didn’t ex employees come out to talk about all the money being wasted on luxury like paintings for the office and shit?

            • @[email protected]
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              42 years ago

              The biggest waste is all the employees and the offices to house them. Details like decorations and conference tables are just a red herring, it’s not the real issue. Just look at their road map, and then consider that they have 1100 people on payroll working on that roadmap, not including third parties like voice actors etc. It’s fascinating.

                • @[email protected]
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                  32 years ago

                  It’s just because that irks you when there are layoffs. But office supplies are assets, they’re on the books and while they depreciate over time it’s still something that can be sold and doesn’t cost anything after you’ve bought them. The actual office building is different, since you generally rent it and the staff you need to pay monthly and you can’t sell them to recoup part of the investment. High quality chairs etc cost a fortune, but they also last a decade plus in many cases. Still earlier this year they had 1000+ employees, that isn’t sustainable for a game relying on donations basically. You need predatory microtransactions for that to workout which is of course part of the reason CIG monetizes in the way they do, they need to keep the boat afloat.

                  If the average salary is just $20k yearly were looking at a salary spend in excess of $20 million a year, not including offices or payroll taxes, benefits etc. And I imagine that the average salary is higher than that. If they are laying people off the reason is that someone in finance is putting his foot down saying this just can’t go on.

            • @[email protected]
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              32 years ago

              Haha, that’s not a yatch. That’s a motorboat, we’re talking in the $100k-$1000k range with the topend being unlikely. I agree the optics aren’t the best but it’s not at all crazy to afford something like that on a business leader salary. Sure from a pure ethics standpoint he should take a modest salary and keep at it until the game is released and his obligations to his supporters fulfilled and then get rich. But who has ever been that principled? I can’t really fault him for something everyone does. He’s also been fairly successful for a long time already so he likely had money before SC as well. Now if I’m wrong and another angle shows this is some gaudy 10 million dollar+ yatch he bought recently then I’ll absolutely reevaluate!

          • Kaldo
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            52 years ago

            He isn’t, but he’s not out there buying multiple sports cars and a yatch either. I really do believe there isn’t anything sinister going on, just a whole bunch of good intended people wasting a collosal amount of money on a dream project where devs get to do exactly what they want and don’t need to adhere to deadlines, no crunch, no job security threats and just no pressure.

            Source, your uncle works at CIG?

            It’s been years since I followed it closely but I remember seeing a youtube video documenting in detail the nepotism and mismanagement going on at CIG like 5 years ago with evidence from their actual videos or public info on websites. Wasn’t there also a huge forbes article a while ago talking about the same thing? And if anything, the fact that all these years later we still don’t have any new info about SQ42 that was supposed to be almost done in 2018, less alone a finished game, just goes to confirm that they were right about at least some things.

            • @[email protected]
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              62 years ago

              I am saying they’re doing a shit job at delivering a game to us backers. I just don’t think it’s nefarious, just sheer incompetence. They value making the best thing highly, they think the best thing means the most feature rich and realistic thing, and thus they allow scope creep to literally eat money via man-hours in a way that can only and will lead to CIG going bankrupt long before a game is ever released in a finished state. Unless someone high up over there wisens up. Forces a hard deadline and cuts the scope down agressively to meet it and gets the game(s) released. But I find that exceedingly unlikely.

              • @[email protected]
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                32 years ago

                I just don’t think it’s nefarious, just sheer incompetence.

                Distinction without a difference.

              • Kaldo
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                42 years ago

                They have outright lied about state of development and progress being done. I remember when CR himself said on citizencon stage that SQ42 demo had to be delayed for a few weeks due to some last minute animation issues that would ruin the first impression, but that other than that it was practically done. Then few weeks later they released a crying video about how much work it is and why it takes so long and asking for understanding.

                That was like in 2018 or 2019, and now 4 years later we still don’t have anything to show for it, even regarding sq42 alone. At one point it stops being incompetence, they are just full of shit most of the time.

                • @[email protected]
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                  12 years ago

                  That might very well be. My take on everything I’ve seen so far is that it likely was ready. Just that CR or someone else said “wouldn’t it be cool if we also had X in there?” And then they just said fuck releasing, we need X in there! Then X lead to Y and along the way someone proposed A and that would be so cool but if we have A why not B and…

                  If we had access to their Jira or whatever they use I can all but guarantee that the backlog grows faster than they can close issues.

                  And it’s also undeniable that they are developing stuff. Just very questionable stuff at times and they decide to redo stuff all the time.

      • P03 Locke
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        52 years ago

        A grift implies that someone is making bank off of it.

        Chris Roberts and the rest of the exec team are making bank off of it.

  • magnetosphere
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    192 years ago

    Woah. I got Gary Oldman confused with Alan Rickman. Rickman died back in 2016… and the article STILL made sense.

    That alone makes me think they’ve spent way too long on the goddam game.

  • Meldrik
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    172 years ago

    When are we gonna get the single player version of Star Citizen (Squadron 42) with Mark Hamill??

    • Chaotic Entropy
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      82 years ago

      Every month a new report, every month some further indications that they are nowhere near release.

  • Pika
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    182 years ago

    I supported it but, I stopped playing, not enough to do. Graphics are insane but, little to no actual content aside from ships that you need to pay real money for. The constant dB resets prevent me from ever really grinding the game, what’s the point of it will just reset next major update. I personally think the game is going to flop due to this.

    • @[email protected]
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      32 years ago

      I haven’t played the game but is it true that the ships cost real money? Do you also have to pay for the base game?

      • @[email protected]
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        52 years ago

        You purchase the base game which comes with a starter ship. In the game, you can do missions or do cargo trading to earn in-game money which you can use to buy ships.

        You can absolutely use real world cash to purchase additional ships, which funds the development of the game. You don’t have to if you don’t want to. Almost all the ships can be purchased with in-game currency.

        The main plus point for purchasing ships with real money is they are acvound bound and will stay with you after a database reset.

        • @[email protected]
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          12 years ago

          So the devs are insentivised to keep it in a perpetual alpha stage, wiping users game progress every couple months.

          • @[email protected]
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            22 years ago

            Well, not all the gameplay loops have been fully fleshed out yet which is why it is still in the alpha stage. Database resets happen as festures are added.

            I don’t know if i will go so far as to say they are incentivised to keep it in alpha.

    • all-knight-party
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      32 years ago

      I don’t think it’s possible for the game to flop anymore if we’re going off money made. In terms of them making money after they fully “release”, well… I don’t know if it will ever actually “release”.

    • @[email protected]
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      22 years ago

      Same for me. Although I really enjoy just low flying on the planets and enjoy the scenery but what made me quit is the insane amount of bugs. Sometimes it’s nigh impossible to even get from the down area to the ship it out of the hangar. Once it’s running, it’s incredible but the lack of reliability is just to frustrating.

  • @[email protected]
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    1382 years ago

    Anybody still putting money into this is a sucker. For 50mil they should have had some game out and ready

    Fuck, the entire time SC was worked on we had Elite Dangerous get funded, released expanded and crash and burned. No man’s sky launched from being “Sean Lied People Died” to the biggest redemption story in gaming and Starfield went from a twinkle in Todd Howards eye to complete. Two Everspace games. Rebel Galaxy 1&2. X4!! Fuck me.

    • chaogomu
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      152 years ago

      What happened to Elite Dangerous? I used to play quite a bit before I had to move and ended up on horrible internet. I’ve finally got good internet but haven’t gotten back into it yet.

      • Maestro
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        62 years ago

        A shit update, bad handling by the devs and complete refusal to listen to the player base. So, the things that usually plague big games.

        • @[email protected]
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          6
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          2 years ago

          Wait… They actually made logging out something you need to do in order to complete objectives?

          • @[email protected]
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            52 years ago

            It’s my point of view that they created so much friction in the gameplay loop that players generally prefer logging to get their materials or whatever they need, and FDev’s policy is “sure, whatever,” because then they don’t have to improve the gameplay.

            • @[email protected]
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              12 years ago

              Wow… I played just long enough to buy a Dolphin, never got out of the first few systems, it was before Beyond’s release and I found the loop to be boring after about 15h…

      • @[email protected]
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        12
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        2 years ago

        Last I played, the arc was humans attempted firing a weapon targeting Thargoids and it failed. Thargoids got mad and attacked human systems in the bubble.

        There was also some unhappiness around their spacelegs expansion and the subsequent end of development for console versions. I stopped playing since then not because of any problems but because I got into other games.

        • @[email protected]
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          12 years ago

          I was on Xbox (where my friends were). Once Odyssey flopped they cancelled any new updates to the console versions and after a couple of years haven’t No Man Sky’d Odyssey yet.

      • @[email protected]
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        2 years ago

        One thing the others didn’t mention: They released a multilayer expansion, if you try to play in co-op the game crashes, they announced they wouldn’t fix the issue so they basically wasted resources on developing a game mode that doesn’t work and still made it a selling point.

        Fuck em.

    • Th4tGuyII
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      412 years ago

      Exactly. Star Citizen has been in development so long that not only have other developers already had the chance to jump in ahead of them, the genre’s brimming with games now!
      They had such an advantage going into this, how do you fuck up a golden ticket so badly??

      • Chaotic Entropy
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        72 years ago

        By singing and dancing with grandpa for 12 years and never actually cashing in the ticket?

      • @[email protected]
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        552 years ago

        They’ve made $600M. How is that fucking up a golden ticket? They’ve all been getting paid well for years. The people who spent money are the ones who don’t have a finished game. That probably doesn’t matter to the people who’ve paid off a large chunk of their mortgages in the meantime.

        • Th4tGuyII
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          22 years ago

          Sure, they’ve got money from all the good will they’re soaking up, but at some point that good will and money will dry up…

          If/when they finally do release a game, it’s now got to not just compare to a whole full genre of games, it’s got to be better than them in order to get that good will back.

          • JokeDeity
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            62 years ago

            It’s been this long and people are still donating, they have no reason to change course.

          • JJROKCZ
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            12 years ago

            Who cares about good will? If they release and people get pissed at the finished product then “shutter” the studio, take everyone to a “new” studio and work on another game with the experience and cash you got from SC

    • @[email protected]
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      242 years ago

      Since backing SC I’ve met my wife, got married and had three children. Two of which are already going to school. It’s crazy how much you can accomplish in 13 years. I wonder if the game will be done before my oldest turns 18.

      • @[email protected]
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        32 years ago

        Wasn’t dwarf fortress developed for 20 years before seeing steam release? Maybe SC could top it.

        • Pastor Haggis
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          82 years ago

          The difference is that Dwarf Fortress only released on Steam because they had financial worries due to some health scares. They decided to release it on steam and charge for it but they wanted to deliver a major overhaul of the UI to justify selling it, even though people wanted to pay them for years.

          DF has been in development for 20 years but it’s essentially a full game that they’ve been making better. Yeah it’s buggy (they simulate so goddamn much of course it’ll have bugs), but it’s at least a full experience that you can replay many times and never have the same experience.

          Star Citizen does not deliver a full game, it’s just a glorified tech demo. It’s cool tech, but it’s not worth playing in my opinion.

        • JJROKCZ
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          32 years ago

          Dwarf fortress was released and being distributed and successful before steam existed, the recent release was to attain more financial security as the devs age and have to deal with medical bills related to aging, failing bodies