• @[email protected]
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      72 years ago

      If you have any sticking points, let me know, or post in the most popular Godot community and myself and other experienced peers will be more than happy to help!

      • ∟⊔⊤∦∣≶
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        42 years ago

        Awesome thanks! I have some experience with Unity so I expect I should be able to pick up the basics fairly quickly. I’m currently slogging my way through a 10 hour intro to v4 on Youtube.

        Pretty excited to start out with a new and open engine. Is there any way to extract my paid-for assets from Unity and use them in Godot?

        • @[email protected]
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          52 years ago

          I’m just a curious who installed unity for giggles so someone can probably tell you better, but yes you can, Import them into a project and then look in that project’s folder.

        • @[email protected]
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          22 years ago

          Hmm, that isn’t something I have personally encountered. This tool looks promising even if it isn’t under development anymore, but it might be worth a shot.

      • ∟⊔⊤∦∣≶
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        42 years ago

        Well it’s good to know I don’t have to start from scratch. I’ll take a look, thanks!

  • ???
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    1432 years ago

    Good luck “silently removing” a github repo. That shit don’t fly.

    • El Barto
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      472 years ago

      Sure a lot of people have a copy of the old repo. But I think the point is that it won’t be that easy to track ToS changes.

      • Pixel of Life
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        482 years ago

        Oh no, now someone will have to write a bot to scrape the ToS once a day or something, and push it to Github if it has changed.

      • @[email protected]
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        282 years ago

        According to EU regulations I think they’re obligated to inform users of any changes, so removing the repo doesn’t really do much to hinder people in tracking changes.

      • ???
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        52 years ago

        Interesting, I wasn’t aware of this tool.

  • stevedidWHAT
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    162 years ago

    How do I get in contact with these people to let them know how fucking corrupt they are

      • stevedidWHAT
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        22 years ago

        They don’t have to care : ) it would just make me feel better and nothing more.

        Not a single other reason.

  • Phoenixz
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    652 years ago

    So unity too hired a few managers who want to make a quick buck, get a good bonus and then leave unity before it’s the burning husk that will be left once this is all said and done.

    • @[email protected]
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      52 years ago

      Yup. I think the “person” should be held accountable for their actions. The company would die, but the CEO would still get so much money out of this situation.

    • HarkMahlberg
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      2 years ago

      High interest rates. They built up the entire industry on the concept that they would have access to cheap capital forever. Now they don’t, so they’re squeezing their userbases – who they’ve already been squeezing even with low interest rates – from absurdly greedy to Saturday morning cartoon villain.

      That, and probably investment in commercial real estate, which of course tanked because of WFH, which is also why so many companies are forcing people back into the office.

        • HarkMahlberg
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          62 years ago

          I first got exposed to the problem from this Adam Conover interview with Dan Olson: https://m.youtube.com/watch?v=4aU-QkJfgGw

          This article is also a nice encapsulation of the problem, even though it focuses on financial technology only, it applies to other tech companies as well:
          https://www.yahoo.com/news/fintech-faces-reckoning-only-matter-133006783.html

          In an attempt to reboot the global economy, central banks slashed interest rates to almost zero, resulting in an era of cheap money.

          This resulted in two things. First, it incentivized investors to fund promising (and, in many cases, not so promising) young tech companies. But it also allowed for the emergence of business models that, in any other circumstance, would be completely unviable.

          • @[email protected]
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            2 years ago

            So buy very long puts on Chime is my take away from that Yahoo article.

            Edit: Nevermind… Chime is still private. They keep pushing back their IPO because fintech stocks keep declining…

        • El Barto
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          72 years ago

          We got here through government inaction (or complicit, through lobbyists.)

        • @[email protected]
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          72 years ago

          The wealth class were buying more money from the future. We’re now living in that future and all our money is disappearing into the pockets of the wealthy. Somehow this is an essential process in order for people to get anything done.

  • @[email protected]
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    2 years ago

    The more I read about this mess, the more I believe this is the work of one or multiple CEOs who have absolutely no clue about the field they are in and started giving orders.

    You know what kind of boss I mean. That kind who can’t handle a NO and throws a fit every time they are proven wrong. But you still do as they will, because they are disgusting human beings and you are already in talks with a new workplace.

    • @[email protected]
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      322 years ago

      What’s weird to me is that CEOs should know all about accounting and financials. He should have realized that this pricing model is unsustainable for most Unity developers, because many make less than what he’s asking for per install themselves.

      It’s clear that professional CEOs don’t know anything about tech, but this isn’t a tech issue.

      • @[email protected]
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        92 years ago

        They absolutely do know. They’re well aware of the impact this will have on small devs. That was their goal. They want to price out those free or low cost games that use Unity and never make a profit to avoid paying royalty fees.

        This wasn’t incompetence. It’s straight up malice.

        • @[email protected]
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          52 years ago

          Of course, he may not realize that this dries up one of the largest sources of the Unity developers the clients he does care about uses.

        • @[email protected]
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          52 years ago

          They don’t want to price out small devs, they want to get them onto their ad platform. They’ve said games that use their ad platform will have the fee waived.

      • @[email protected]
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        232 years ago

        I bet he justified it saying something cliche like gotta break a few eggs to make an omelette.

    • @[email protected]
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      72 years ago

      The problem is, I don’t think the CEO would be in anyway getting the consequences of their actions. Of the company is sinking, they will just “be fired” and get those extra money (like huge amount of money). The company will close and announce bankruptcy. The “person” isn’t punished.

    • @[email protected]
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      312 years ago

      I’ve been suspecting this is one of those “do 200% horrible damages but increases revenue (or at least make the company seem more profitable)” then have a “management change” that comes in as the savoir but they only roll back 10% of the changes to show they’ve fixed things.

  • TWeaK
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    872 years ago

    Now the clause is completely absent in any of the new ToS, which means that users are obligated to any changes Unity made to their services regardless of version numbers including pricing updates such as the recent fee that will charge developers per game install.

    No, it doesn’t. Just because Unity decide to update the terms and conditions does not mean that users are obligated to accept new terms.

    • @[email protected]
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      122 years ago

      Getting rid of the previous versions just makes it harder for unity to enforce any terms on previously signed agreements.

      • @[email protected]
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        182 years ago

        It’s akin to a TV comedy when someone grabs a contract and eats it thinking it will void the contract. If they do try to sue anyone using older versions with that TOS, it should be fun to see how it plays out in court.

        • @[email protected]
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          42 years ago

          Unfortunately, unity has enough money to drag heels in court, and out spend many smaller companies that would try

          • ANGRY_MAPLE
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            12 years ago

            I wonder if they would be able to team up with eachother against unity.

            I’m not a lawyer, and I don’t know exactly where everyone involved resides. That being said, I imagine pooling resources might help with those costs, if possible. There’s certainly more than two gaming companies that are being screwed by this.

            To be honest, I would contribute to a legitimate go fund me for them. Fuck unity.

  • kingthrillgore
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    2 years ago

    Git is distributed you can add any remote with one line

    Everyone uses GitHub, a Microsoft product, to host code

    GitHub is subject to the DMCA, for example

    Did we learn nothing from SourceForge, my friends?!?!?

    • FlumPHP
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      92 years ago

      Every website hosted in the US is subject to DMCA (or directly getting sued for copyright infringement). Even if you host your own website and refuse to comply with DMCA requests, they’ll just send them to your hosting provider instead.

    • @[email protected]
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      2 years ago

      “Oh no, Microsoft DMCA’d my project! Whatever will I do with this fully intact git history that I have mirrored by design on every single development machine?”

      git remote seturl origin https://codeberg.org/me/my-project

      I’ve gotta say, this doesn’t strike me as a particularly substantial issue. I’ll admit that it becomes harder to find contributors when you’re trying to operate outside of the $MAINSTREAM_PLATFORM, but that’s going to be a perpetual problem in the world of “Forge-likes” until someone figures out how to federate the social-media aspects of it (sidenote: why hasn’t anyone tried doing that?)

      EDIT: Of course someone was already working on it. Why did I even think of assuming otherwise? Godspeed to the ForgeFed project!

    • Cosmic Cleric
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      22 years ago

      Did we learn nothing from SourceForge, my friends?!?!?

      Isn’t GitLab an alternative?

    • @[email protected]
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      382 years ago

      Others did it and faced no consequences. No government step-in, no mass customer loss. When there are no consequences for greedy monopolistic behaviours, greedy monopolies act greedily. Welcome to market capitalism without proper regulation.

    • @[email protected]
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      742 years ago

      The infinite money dried up. Now they are out of ideas on how to make a profit because they werent before.

      • @[email protected]
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        42 years ago

        So the companies “aren’t making enough money”, which means they don’t have enough to pay us, which means we don’t have enough to spend on them.

        Hmm.

        • dandi8
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          2 years ago

          They only “don’t have enough to pay us” insofar as they don’t have enough to pay us without sacrificing record high profits or CEO salaries.

        • @[email protected]
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          72 years ago

          and poor parsec just got bought by unity, definitely gonna go down with the ship for profit

      • Cosmic Cleric
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        52 years ago

        To be fair it does seem like there’s some kind of coordinated effort going on.

  • Arghblarg
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    2 years ago

    What a bunch of maroons. 99.9% chance someone else mirrored that git repo.

    EDIT: And this is yet another reason everyone, everywhere, should immediately mirror any git repo for a project they are even remotely interested in.

    github giveth, and github can (and does) taketh away. Say NO to centralized source management platforms – exactly the antithesis of what git was designed for in the first place!

    • @[email protected]
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      462 years ago

      github giveth, and github can (and does)

      To be fair, this is a feature not a bug. The original creator is the one who taketh away.

      • Arghblarg
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        122 years ago

        True, generally. Unless DMCA notices force github to taketh away for them… :) youtube-dl and others found out.

    • @[email protected]
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      22 years ago

      I mean you’re not wrong but also that’s already done for us by the Wayback Machine.

      But yeah this is major ignorant corporate Streisand-effecting. Basically openly admitting they don’t care about the ethics of their company.

    • P03 Locke
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      22 years ago

      Mirror a git repo? Do you understand how git works? You clone the repo, and it’s effectively mirrored already, especially for something that doesn’t change much.

      If you want the commits updated, then put git pull in a daily cronjob. Boom! Mirror.

      • Arghblarg
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        2 years ago

        True, every git pull is a ‘mirror’. Bad phrasing on my part. I was thinking more of when I set up my local gogs instance to mirror an outside/upstream git (such as from github), which really is just their term for pulling again automatically every time upstream changes.

    • El Barto
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      What’s the point of having an outdated copy of the ToS? Unity did this just so that it’s not so easy for everyone to see future changes.

      • @[email protected]
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        312 years ago

        Users are bound by the version of the terms they agree with when they start using the product. There may be a term that says ongoing usage when the terms change constitutes acceptance of a change.
        Unity are trying to say they can make the change retroactively, but the 2022 (and prior) terms apparently included a clause saying that if future changes were detrimental to the user they could stay on old versions of the software and remain bound by the old terms. That’s one angle Devs could use to tell them to get fucked There may be others.

        • El Barto
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          42 years ago

          Ooooh, I understand now! That’s fucked up, and that’s so dumb of them.

        • @[email protected]
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          32 years ago

          My question is how much support does Unity provide or need to provide to the old versions, or I guess any version. Will they still be usable a few years down the road?

    • @[email protected]
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      2 years ago

      Say NO to centralized source management platforms

      True, maybe, but in this case entirely pointless. If Unity didn’t host their repo on git, they would’ve hosted it on their own solution. They would’ve been able to delete the repo just the same. Furthermore, if they hosted the solution on their own, it would’ve made it harder for others to mirror the repo. At least harder as git makes it.

    • @[email protected]
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      92 years ago

      Say no to centralized platforms altogether. I don’t want to be that person, but things like these are exactly why open-source is (and should be) superior. It’s unfortunate that OSS has had so little traction in the end-user side of things

      • @[email protected]
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        That’s changing, imo. For years, closed source software built by companies was just superior in I’d say 80% of cases (Image editing, DAWs, 3D graphics (remember, blender may be getting up their in age, but it only recently hit parity with other major softwares)

        I feel like now I’m using more open source software than not, not out of a personal belief, but because it’s actually better now than some of the closed source alternatives (price is not an issue with me, I’m gonna pirate whatever I want to use anyway)

        I feel like it’s hitting a wider audience, too, nowadays.