From the looks of it, legendary development studio id Software is working on a new version of its proprietary game engine - id Tech 8.

The Texas-based studio is responsible for some of the most popular shooter franchises in the gaming industry, including the Wolfenstein, Doom, and Quake series and a new version of the studio’s game engine appears to be on its way. At least, according to a resume from an engine programmer at the studio. On Linkedin, the programmer, who has been working at id Software since 2019, briefly mentioned “id Tech 8” in the about section. This reference has been edited and now only reads “id Tech”. Luckily, gaming industry job spotter ‘Timur222’ screenshotted the reference, although this tweet has also since been deleted.

    • CybranM
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      102 years ago

      hopefully its going to be more like Doom 2016 than Eternal

      • InEnduringGrowStrong
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        2 years ago

        Yea I have a hard time articulating why, but I preferred 2016 to Eternal.
        Also, I think Mick Gordon and id Software aren’t likely to work together anymore, which to me is kinda the nail in the coffin of these reboots.
        I don’t think Doom can be Doom without its music composer.

        • Dr. Bluefall
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          22 years ago

          For me, I think it’s the fact that Doom Eternal is moreso the thinking man’s Doom game, but I personally don’t play Doom to think.

          I play Doom so I can bust into a room, shove my shotgun against an Imp’s face, say “does this smell like gunpowder to you?”, and blow their brains across five states.

          • InEnduringGrowStrong
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            12 years ago

            Both games are great, but I think where 2016 shines is that raw immersion of rage and rampage.

        • @[email protected]
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          52 years ago

          I don’t think Doom can be Doom without its music composer.

          Doom, Doom 2, Final Doom, Doom 64 and Doom 3 would all like a word with you.

  • NumbersCanBeFun
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    22 years ago

    Didn’t they work on a new engine when they made fallout 76? I’m sure that wasn’t at all a disaster.

    • @[email protected]
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      292 years ago

      id Software provided development assistance on Fallout 76, in the form of additional programmers. Specifically, they assisted with netcode from Quake Champions to support the multiplayer functionality needed to realize the game.

      The creation engine is the disaster

      • @[email protected]
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        12 years ago

        Snatching netcode from Quake Champions is a disaster. You know, that competitive multiplayer game with client authoritative hit detection. It’s broken in design.

          • @[email protected]
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            12 years ago

            CE is actually way better than people give it credit for. This “Bethesda engine bad” sentiment is primarily users throwing a crap ton of broken mods without any rhyme or reason into the game and then acting all surprised pikachu when that causes problems.

  • nfntordr
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    132 years ago

    I wish there were more games licensed to use idtech.

  • Björn Tantau
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    192 years ago

    Meh, wake me up when they continue the tradition of open sourcing old engines.

  • @[email protected]
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    232 years ago

    It’s a shame we have only gotten 1 game on id Tech 7 (Doom Eternal). I know it’s a highly specialized engine, but I’d love to see more FPS titles using it or this new version (Wolfenstein 3 please)