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Joined 2 years ago
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Cake day: June 25th, 2023

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  • I’m sure it’s not, but even if it is, I’m happy for the project because it fits one of my needs in the Linux space. To other people like the Rust lovers, it’s another ambitious project that uses their favorite technology. It might not sound or look so appealing to you, but at the end of the day, it’s a project that has good motivation and does deliver so far, which is the backstory behind many scientific and technological advances. As someone who is not the developer, nor the employer at System76 who pays the developers, so why not just sit back and see how it ends up, as opposed to being super critical about it?


  • As a WM user myself, it’s a big hassle to choose system utilities, and to manually write config or environment variables to have programs understand I’m using a custom DE and just behave like it’s GNOME, KDE or XFCE.

    On the other hand, mainstream DE don’t natively support tiling. There are extensions or plugins do that, but there are a lot of problems with that. To name a few, 1) like said, they are sometimes bugged in edge cases; 2) I could report the bug, but it takes time to fix it, during which I have to disable the plugin; 3) when the extension devs abandon the project, I have to move on with a new one, which often behaves differently; 4) when the extension or the newest version of the extension requires newer dependencies, but I can’t install them because I don’t want to shake the whole dependency tree for my system

    All aforementioned problems can be resolved with a DE that natively supports tiling, and as of now Cosmic is the first that does it in history, letting alone supporting Wayland as well. From that perspective, the project is not “just a rewrite of what’s existing already”
















  • From my understanding, one of the actual use case of assembly is for cyber security engineers to dump assembly instructions from a compiled program, so they can check for any potential vulnerability. I’ve also seen assembly included in an embedded codebase (the overall project is in C), which I assume is for more optimized performance and deterministic behavior