• @[email protected]
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    528 months ago

    Step 1: Begin writing in Assembly

    Step 2: Write C

    Step 3: Use C to write C#

    Step 4: Implement Unity

    Step 5: Write your game

    Step 6: ???

    Step 7: Profit

    • @[email protected]
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      98 months ago

      Good thing I wrote my own game engine using D, and soon there will be 2 (known) games for it.

      • @[email protected]
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        48 months ago

        D

        Don’t give me hope.

        I was really into D, but I gave up on it because it seemed kind of dead. It’s often not mentioned in long lists of languages (i.e. I think Stack Overflow’s report did not mention it), and I think I remember once looking at a list of projects that used D and most of them were dead. I think I also remember once seeing a list of companies that used D, and when I looked up one of them I found out it didn’t exist anymore 😐️

        • @[email protected]
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          28 months ago

          Give it another go, maybe join the community Discord server.

          There’s some very well going hobby projects, and D3 seems to be inevitable (safe by default, PhobosV3, etc.).

    • @[email protected]
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      18 months ago

      I just want to note that “Implement Unity” includes the substep of “use C# to generate C++”.