@[email protected] to [email protected]English • 4 months agoFully playable Star Wars: Battlefront 3 Wii build leaks onlinewww.polygon.comexternal-linkmessage-square28fedilinkarrow-up1301cross-posted to: [email protected][email protected][email protected]
arrow-up1301external-linkFully playable Star Wars: Battlefront 3 Wii build leaks onlinewww.polygon.com@[email protected] to [email protected]English • 4 months agomessage-square28fedilinkcross-posted to: [email protected][email protected][email protected]
minus-square@[email protected]linkfedilinkEnglish8•edit-24 months agoMartin Hollis, but Doak was co-designer. https://www.mobygames.com/game/4034/perfect-dark/credits/n64/ (Also it’s crazy how short credits were back then. I left a Ubisoft credit scroll going a few years ago and I swear it took 45 minutes.)
minus-square@[email protected]linkfedilinkEnglish3•4 months agoLook at the link at the top of this comment thread, great read and tells you how small the teams were back then
minus-squareI Cast FistlinkfedilinkEnglish5•4 months ago15 for Timesplitters 1, around 30 for Timesplitters 2, according to Steve Ellis and Lee Ray on that Eurogamer piece.
minus-square@[email protected]linkfedilinkEnglish7•4 months agoTbf, the early games industry was notoriously bad at crediting people
Martin Hollis, but Doak was co-designer. https://www.mobygames.com/game/4034/perfect-dark/credits/n64/
(Also it’s crazy how short credits were back then. I left a Ubisoft credit scroll going a few years ago and I swear it took 45 minutes.)
Look at the link at the top of this comment thread, great read and tells you how small the teams were back then
15 for Timesplitters 1, around 30 for Timesplitters 2, according to Steve Ellis and Lee Ray on that Eurogamer piece.
Tbf, the early games industry was notoriously bad at crediting people