It’s always been useful in figuring out if you need to lead or trail a target more in a shooter, but all these modern shooters have taken that bit out of the scoreboard.

Checking out The Finals and for the first few games, I thought it used projectiles for the guns because I hit more often shooting ahead of moving targets, only to find they are indeed hitscan and hit better when actually looking directly at the dude when nobody is lagging.

  • Elise
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    13 months ago

    TCP isn’t used for low latency games

    • @[email protected]
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      23 months ago

      Well - as udp is is stateless theres really no way to measure outside of special handling in the server code.