The Picard Maneuver to [email protected]English • 3 months agoThe audacity!lemmy.worldimagemessage-square104fedilinkarrow-up1645
arrow-up1645imageThe audacity!lemmy.worldThe Picard Maneuver to [email protected]English • 3 months agomessage-square104fedilink
minus-squareSkaveRatlinkfedilinkEnglish22•3 months agowhatever you do, don’t look into its code. It’s basically a single lua file with more if/else/switch nesting than god intended (unless it was refactored in the last couple months)
minus-squaredual_sport_dork 🐧🗡️linkfedilinkEnglish13•3 months agoApparently Undertale works this way as well. All of its dialog is one massive switch statement.
minus-square@[email protected]linkfedilinkEnglish1•3 months agoI remember reading undertales code is nightmare fuel.
minus-squareJackbyDevlinkfedilinkEnglish23•3 months agoWhy not? On the same way you don’t need amazing art to make a fun game, you don’t need amazing code either. If the game is fun then it’s a success.
minus-square@[email protected]linkfedilinkEnglish5•3 months agobalatro: oh dear, oh dear. gorgeous. yandere simulator: you fucking donkey.
minus-square@[email protected]linkfedilinkEnglish5•3 months agoYeah a lot of games have shit code and always have. Real time strategy “ai” is especially egregious if I remember right.
whatever you do, don’t look into its code.
It’s basically a single lua file with more if/else/switch nesting than god intended
(unless it was refactored in the last couple months)
Apparently Undertale works this way as well. All of its dialog is one massive switch statement.
I remember reading undertales code is nightmare fuel.
Why not? On the same way you don’t need amazing art to make a fun game, you don’t need amazing code either. If the game is fun then it’s a success.
agreed, but not the point I was making
balatro: oh dear, oh dear. gorgeous.
yandere simulator: you fucking donkey.
Yeah a lot of games have shit code and always have. Real time strategy “ai” is especially egregious if I remember right.
If it works it works.