• @[email protected]
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    304 months ago

    They need to. Strong rumours that Bethesda has tasked a studio to remake Oblivion in a different engine.

    • @[email protected]
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      124 months ago

      Frankly Bethesda would do very well with remastering all their previous tes games, including the first two.

      I would really like to play Morrowind with the option of a modern UI instead of dragging windows around and clicking stuff

      • @[email protected]
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        4 months ago

        A remaster for the first two wouldn’t be enough, I figure. I played daggerfall unity and it just does not hold up. A full on remake would be interesting, but they’d have to go hard, and reconceptualize a lot.

        • @[email protected]
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          44 months ago

          I feel like at this point, remaking Daggerfall would need to involve replacing the procedural generation with generative AI.

            • @[email protected]
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              44 months ago

              Without the gargantuan 3-dimensional death maze dungeons it’s not really going to appeal to the hardcore Daggerfall fans.

    • ssillyssadass
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      414 months ago

      Let’s see who can do it better, BGS or unpaid indie devs.

      My money is not on BGS.

      • Cypher45
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        14 months ago

        I heard the official remake is being made by the same people who made the Metal Gear Solid 3 remake that’s about to be released soon.

    • Venicone
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      14 months ago

      I really hope so! It seems like such a no brainer, get a studio to remake the bulk of it and keep creative control. I came into TES world in Skyrim and would love to go back through them but I’m a snob for a modern looking game now.

    • @[email protected]
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      24 months ago

      Even if they do, I feel like both projects will have different enough approach to things to avoid making the other obsolete. Maybe… possibly.

      I’ll certainly take the unofficial remake over the Bethesda one due to lower requirements and lack of Creation Club. That, and I’m just more interested in the fan interpretation of Cyrodiil to be honest.

    • Krik
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      74 months ago

      A different engine? Are you sure? They just buffed up their creation engine 2 for Starfield.

      • @[email protected]
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        34 months ago

        Yeah an ex Virtuos developer said they had been working on a remake in UE5 for Bethesda. Can’t find the reference but it was a big rumour a while ago.

          • @[email protected]
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            44 months ago

            Have you seen what the recent UE5 games play like? Not even frame generation can make them run smoothly.

            I honestly prefer creation.

            • Virkkunen
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              44 months ago

              I think Avowed is the smoothest (strictly comparative) game on UE5 I’ve played in a long time. I get 120fps locked on epic and no shader compilation stutters (1440p, 7900XTX and 7800X3D, FSR quality) outside of cities. As soon as I enter a city and move my camera/character, it dips to 50fps with my GPU barely being used and CPU spiking, which really doesn’t make much sense to me considering the aren’t a lot of NPCs in town and they don’t move/have routines

              • @[email protected]
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                24 months ago

                My experience so far has been very different. I have a 6950 and can barely hit 60 fps on high settings with upscaled 4k.

                • Virkkunen
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                  24 months ago

                  The issue there is 4K, even with upscalers it’s a massive rendering job for GPUs. Realistically, only the 4090 and 5090 could run in high settings at 4K (with or without upscaling). I had a 4K monitor with my 7900 XTX and decided to dial back to 1440p (and got a n OLED screen too) so I could run my games at max on 120 or 144 FPS, because at 4K I would get anything between 50 and 100 fps with a mix of high and medium settings

          • Virkkunen
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            54 months ago

            The engine itself isn’t the problem developers just don’t optimize shit because they aren’t given the time/derective to

            The same can be said for CE2.

            While the Creation Engine can be limited, the issue with Bethesda games is not the engine, but their development and direction

      • ms.lane
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        24 months ago

        Both and Neither.

        It’s the same as the GTA remasters, it’s still Gamebryo running the game, but UE5 will be handling the rendering.