• @Telorand@reddthat.com
    link
    fedilink
    English
    14 months ago

    With how long VR has been around, I can still count on one hand the number of people I know that have an entry level Quest, let alone good VR gear. For that reason, I dunno if I’d include VR in the definition of mainstream.

    • @A_Random_Idiot@lemmy.world
      link
      fedilink
      English
      2
      edit-2
      4 months ago

      Its not mainstream. probably never be mainstream… Just like 3d TVs.

      Its a rich mans hobby.

      the only reason the quest is “cheap” in comparison is because its facebook and when it comes to facebook… you will always be the product. Its sold to you “cheap” compared to others, because they make that back and more on harvesting and selling the data they collect from you using it.

      overwhelming majority of gamers use gaming to escape and relax. Jumping around a room exhausting yourself is kind of the antithesis to that.

      • @vividspecter@lemm.ee
        link
        fedilink
        English
        14 months ago

        Jumping around a room exhausting yourself is kind of the antithesis to that.

        I’m not sure what games you’re playing, but most are what would be considered light to moderate exercise (unless you’re playing fitness focused games at a high level), hardly something that is going to exhaust yourself. I’ll add that many VR games are standing or sitting experiences (or are room scale but require nothing more than walking).

        Nevertheless, there are barriers like the weight and heat of the headsets (and the price) so I don’t disagree that it’s not mainstream.