• @[email protected]
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    fedilink
    122 months ago

    Yup, a whopping 128 bytes.

    The NES had 2KB each for video and working memory, and 256 bytes for sprites.

    The MegaDrive had 64KB each for video and working memory and 8KB for audio.

        • @[email protected]
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          fedilink
          12 months ago

          With bank switching, there’s theoretically no real limit to the amount of RAM that could be used on the platform with a custom mapper.