• @[email protected]
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    792 months ago

    This is why I always just setup games, explain victory conditions, and start playing a round as I explain the mechanics - I offer to reset after the first round but folks usually just want to play it out.

    • @[email protected]
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      242 months ago

      explain victory conditions

      That is key. Then I add these things help you, these others are obstacles.

      • @[email protected]
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        112 months ago

        It is infuriating to me how often people start explaining the rules without explaining what the actual goals are first. Like, what are we even doing here, start with that, m’kay?

      • @[email protected]
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        42 months ago

        It’s tough, cuz usually I sell people on the game by focusing on the fun mechanics of it, so it’s easy to go straight from mechanics to setup to first round, and have that awkward moment of “Wait, how do you win?”

        • @[email protected]
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          22 months ago

          Literally nothing gets better from not saying what the victory condition is the first thing you do

      • @[email protected]
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        72 months ago

        I’ve had bad experiences with not doing victory conditions upfront since they’re sort of back-of-mind considerations I’ll forget about them until I start shifting my build/position/strategy to pursue one. Making sure everyone knows the long term goals is important before decisions are made or else folks will feel disempowered in the flow of the game.

    • @[email protected]
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      182 months ago

      I’m getting into Battletech and it’s so good for that. The basic game is pretty intuitive, as long as one person knows what to roll and when it’s really easy for a new player to pick up. I’m growing my Inner Sphere collection so hopefully I can get all the folks I’m close to to give it a try - just lay out a bunch of Mechs with sheets ready, say “pick 4 and let’s blow shit up” and have some fun.

      • @[email protected]
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        82 months ago

        My first time playing battletech was just me and a friend of mine who hadn’t played either, and we both have fairly severe adhd symptoms. Trying to figure out how to keep track of movement rolls was confusing to say the least but we eventually got it.

    • @[email protected]
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      42 months ago

      I’ve explained hundreds of different games over the years and top-down is always the way to go:

      • “This is the theme and how to win” ↓
      • “These are the things you need to win and these are the things that will hinder you” ↓
      • “This is how each round is structured so you can get/avoid those things”.

      If you do it bottom-up then people ask, “Why would I want that?” or “What’s that for?” and you’re constantly replying, “I’ll get to that”.

      Practice rounds are one of my favorite ways to do it, but sadly my current group doesn’t like them. Definitely the way to go if you can, though.–

      • @[email protected]
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        32 months ago

        For some people that will work and it’s absolutely the optimal way to explain it - but I think that much information (critically stares at himself constantly over explaining) can be overwhelming.