• @[email protected]
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    221 month ago

    It was free if you already owned the game. Honestly not sure why people are complaining.

    • @[email protected]
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      181 month ago

      Apparently GTA Online progress is completely separate, “just start from scratch!” is Rockstar’s response to that from what I’ve seen

      • @[email protected]
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        91 month ago

        They locked me out of GTA online when they added battleeye and didn’t make it work on Linux. GTA O was shit anyway, everyone was hacking or griefing.

        • @[email protected]
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          111 month ago

          Having a complaint of them implementing anti-cheat and another about everyone cheating is interesting

          Not being able to self host is the cause of both problems

          • @[email protected]
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            11
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            1 month ago

            They could’ve started with anti cheat on the server side first. Characters were teleporting, money was appearing out of thin air, people were invulnerable, etc. Basic shit that doesn’t need any client side changes.

            And yeah, being able to run your own servers would be preferable.

            • @[email protected]
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              21 month ago

              GTA Online isn’t server based, it is peer-to-peer. Hence why it is so easy to cheat. Rockstar decided to use the cheaper option instead of the much better option.

            • ℍ𝕂-𝟞𝟝
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              41 month ago

              If it was only that but their other game was apparently leaking IPs of peers, so some troll DDOSed some streamer so hard they needed to switch ISPs.

        • @[email protected]
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          81 month ago

          The 20 minute loading time for any activity is what drove me away even before I had a chance to be annoyed by anything else in it.

      • The_Decryptor
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        51 month ago

        I’m not sure why they’re separate, but I thought it had the progress import that the other versions did? So you just load your existing player into the new version instead of starting from scratch.