• @[email protected]
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    641 month ago

    It’s funny and sad knowing that Bethesda once were the company making weird and ambitious RPGs.

    Morrowind is one of the weirdest and most ambitious games of that era.

    • @[email protected]
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      131 month ago

      Indeed, as the article writes

      Even Skyrim—certainly a weird, ambitious, and janky RPG in its own right—refined and streamlined the formula set by Morrowind and Oblivion, rather than expanding on their eccentricities, and that trend only continued in the studio’s following games.

    • @[email protected]
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      1 month ago

      Morrowind was thier hail mary to stay in buisness.

      Then they gave the series to Howard and his crew…

      It’s like the super bowl champs giving the next decade to the Bears.

      • @[email protected]OP
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        151 month ago

        It’s like the super bowl champs giving the next decade to the Bears.

        nowhere is safe 😫

      • @[email protected]
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        241 month ago

        Morrowind: An oral history on Polygon is a wonderful read.

        All the little stories Kirkbride tells are great. My favourite is him designing progressively weird shit to dupe Howard with. He’d be like “Hey Todd, can we put this in the game?” and after he knowingly got knocked back he’d present him something more palatable.

        • Coelacanth
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          131 month ago

          That’s a classic negotiation technique abusing the psychological anchoring effect.

          • @[email protected]
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            101 month ago

            Yeah, I’ve heard of writers on shows like the Animaniacs doing it, insisting heavily on a more outrageous joke having to go in knowing it’ll get knocked back as a Trojan horse to slip the real jokes they want in.