• @[email protected]
    link
    fedilink
    English
    02 months ago

    I think Wreck It Ralph was a success because it explicitly wasn’t based on a real video game, more just the idea of video games, with cute little references to real games. Starting off with original IP means you don’t have an incredibly dedicated fanbase that can pick apart all the inaccuracies in your lore and character portrayals, which lowers the stakes a ton.

    Making a Zelda game is risky because there are a ton of people out there with preconceived notions of how Zelda and Link are supposed to be portrayed, how the world is supposed to be portrayed, and the history of that world. If they get any of that wrong, those people are gonna be big mad. The stakes are much higher there.

    • VindictiveJudge
      link
      fedilink
      English
      02 months ago

      The games have to get their continuity repaired once a decade or so as-is, and Link and Zelda get personality overhauls with each console generation. This is the perfect series to adapt because it’s so variable to begin with.

      • caseyweederman
        link
        fedilink
        English
        1
        edit-2
        2 months ago

        They’re canonically different Links and Zeldas though. Ganon is the only constant.

        • VindictiveJudge
          link
          fedilink
          English
          12 months ago

          Well, mostly the same Ganon; he was slain and reincarnated in at least one timeline. Even the main incarnation can have his characterization can vary quite a bit, though, such as the more byronic personality seen in Wind Waker compared to the more agressive and brutal depiction in Twilight Princess.