@[email protected]cake to [email protected]English • 4 months agoDamage, Dodging, and Defence: POE2's early access got things backwardlemmy.worldimagemessage-square4fedilinkarrow-up10cross-posted to: [email protected]
arrow-up10imageDamage, Dodging, and Defence: POE2's early access got things backwardlemmy.world@[email protected]cake to [email protected]English • 4 months agomessage-square4fedilinkcross-posted to: [email protected]
minus-square@[email protected]linkfedilinkEnglish2•4 months agoIf combat interaction is secondary to kills per second in your design specc, no numbers game can fix it. PoE designers and players seem to fear "slowness’.
If combat interaction is secondary to kills per second in your design specc, no numbers game can fix it. PoE designers and players seem to fear "slowness’.