Growing costs of hardware components and relatively mild gen-on-gen improvements in visual quality are making the classical console business model (subsidized hardware used to drive game sales via exclusiveles) obsolete.
One major argument for consoles is still that there is a single unified platform that gives better bang-for-buck than PC of the same price, and that studios can dev and optimize their games on more easily.
Growing costs of hardware components and relatively mild gen-on-gen improvements in visual quality are making the classical console business model (subsidized hardware used to drive game sales via exclusiveles) obsolete.
One major argument for consoles is still that there is a single unified platform that gives better bang-for-buck than PC of the same price, and that studios can dev and optimize their games on more easily.