And rmvb files were all the rage. Those sweet video files with only 32MB… Peak compression. What the world was before h264 and before youtube existed was amazing.
Bink videos were the hot shit for games for a while, and RAD Game Tools started a whole era of standardization for multimedia processes that culminated in DirectX. With computing power increasing along with the market share of PCs, using standardized libraries for audio & video drivers became the sensible thing to do. Previously you had games programmers eking out every iota of performance by fine tuning that stuff at an assembly level (the Origin games with their memory managers and Chris Sawyer’s amazing if kind of insane feat in creating Transport Tycoon come to mind).
RealAudio
And rmvb files were all the rage. Those sweet video files with only 32MB… Peak compression. What the world was before h264 and before youtube existed was amazing.
Bink videos were the hot shit for games for a while, and RAD Game Tools started a whole era of standardization for multimedia processes that culminated in DirectX. With computing power increasing along with the market share of PCs, using standardized libraries for audio & video drivers became the sensible thing to do. Previously you had games programmers eking out every iota of performance by fine tuning that stuff at an assembly level (the Origin games with their memory managers and Chris Sawyer’s amazing if kind of insane feat in creating Transport Tycoon come to mind).
oh yeah that piece of crap i haven’t missed ^^
It was better than WAV; a nice bridge over to MP3.