@[email protected] to [email protected]English • 1 month agoImplementing a spellchecker on 64 kB of RAM back in the 1970s led to a compression algorithm that's technically unbeaten and part of it is still in use todaywww.pcgamer.comexternal-linkmessage-square35fedilinkarrow-up1529
arrow-up1529external-linkImplementing a spellchecker on 64 kB of RAM back in the 1970s led to a compression algorithm that's technically unbeaten and part of it is still in use todaywww.pcgamer.com@[email protected] to [email protected]English • 1 month agomessage-square35fedilink
minus-square@[email protected]linkfedilinkEnglish12•1 month agoCheck out demoscene. The mind-blowing things they create with only with kilobytes…
minus-square@[email protected]linkfedilinkEnglish3•1 month agoI had a zx81, 1k ram, still could play pong.
minus-square@[email protected]linkfedilinkEnglish3•1 month agoYeah. The average NES game was only 200kb.
minus-squareNoxylinkfedilinkEnglish1•1 month agoHere’s one of my recent-ish faves on GB, music is so damn catchy https://www.youtube.com/watch?v=GleZBHhOsmE
minus-square@[email protected]linkfedilinkEnglish2•1 month agoThanks for this. Got a burst of nostalgia
Check out demoscene. The mind-blowing things they create with only with kilobytes…
I had a zx81, 1k ram, still could play pong.
Yeah. The average NES game was only 200kb.
Here’s one of my recent-ish faves on GB, music is so damn catchy
https://www.youtube.com/watch?v=GleZBHhOsmE
Thanks for this. Got a burst of nostalgia