fallout 4 fixed that with survival mode. its actually terrifying going against raiders because one well placed molotov and you are fucking done for. and dont even think of fighting those bloodbugs, if you get spotted you have to RUN or youll be toast
Played the game last year, survival with a few mods, namely a huge modern gun pack, a ghoul mod and some super mutant mods.
EVERYTHING was terrifying. Walking through a city, if a hostile NPC noticed me before me them, a single headshot from a long rifle would drop me with full health.
Not playing on a harder difficulty ? I’m sorry if I missunderstood something but if you don’t like enemies having more HP don’t play on a high difficulty
I stopped playing on harder difficulty due to it being only about enemy health and damage.
I enjoy a good challenge, hence why I tried hardest difficulty first.
Difficulty can be done right if its done by using more or increasingly complex game mechanics and by improving enemy strategy.
One of the mods that helped fix this used the setting as a way to make things more difficult: enemy factions had strength and weaknesses. For example Animals faction was hard to sneak grab since most of them could break your hold whereas Tiger Claws were experts with Smart weapons and would counter your own smart weaponry. Chrome up dudes whose name eludes me at the moment were very difficult to Quickhack.
Other small adjustments also increased the difficulty like having enemy Netrunners use a wider variety of Quickhacks on the player.
Sandevistan is way overpowered, with any weapon. For example: knife thrower with sandy and the one that slows time on aiming. Sandy with a Katana or Mantis Blades.
Please don’t use common sense on online forums, we don’t do that here.
Jokes aside, difficulty settings should be redesigned. How is the question ofcourse. Better AI and complex movesets maybe? Fighting in general is difficult to design around, unless u go for a more puzzle like fights.
Unique mechanics like the Metal Gear delete your saveslot is a prime example of thinking outside the box that we don’t see nowadays. Atleast not in AA & AAA.
I do enjoy settings like Ghost of Tsushima, where both the player and enemies die quicker.
Vanilla Cyberpunk 2077 is like that on higher dificulties and it sucks. Luckily there are mods to fix that.
Skyrim does this too, fortunately mods fix it. I want hard to mean I can die as easily as everyone else.
fallout 4 fixed that with survival mode. its actually terrifying going against raiders because one well placed molotov and you are fucking done for. and dont even think of fighting those bloodbugs, if you get spotted you have to RUN or youll be toast
Played the game last year, survival with a few mods, namely a huge modern gun pack, a ghoul mod and some super mutant mods.
EVERYTHING was terrifying. Walking through a city, if a hostile NPC noticed me before me them, a single headshot from a long rifle would drop me with full health.
dude one time i tried going to goodneighbor and everytime i tried raiders or gunners would kill me before the bridge
the ONE TIME i made it past the bridge, a yao guai comes out of nowhere and kills me
On most games that I can i play on easy to normal so enemies aren’t bullet sponges. But to balance I never invest any points in health
Like,
Not playing on a harder difficulty ? I’m sorry if I missunderstood something but if you don’t like enemies having more HP don’t play on a high difficulty
In many games harder difficulty means more, smarter, more aggressive or higher damage enemies. Increased HP is often the worst option
I stopped playing on harder difficulty due to it being only about enemy health and damage.
I enjoy a good challenge, hence why I tried hardest difficulty first.
Difficulty can be done right if its done by using more or increasingly complex game mechanics and by improving enemy strategy.
One of the mods that helped fix this used the setting as a way to make things more difficult: enemy factions had strength and weaknesses. For example Animals faction was hard to sneak grab since most of them could break your hold whereas Tiger Claws were experts with Smart weapons and would counter your own smart weaponry. Chrome up dudes whose name eludes me at the moment were very difficult to Quickhack.
Other small adjustments also increased the difficulty like having enemy Netrunners use a wider variety of Quickhacks on the player.
In the original thief game, the higher difficulties added more objectives
Interesting!
The issue witn those adjustments is that they are very specific
For example, they are all countered by one of the most popular builds: the shotgun sandevistan
Sandevistan is way overpowered, with any weapon. For example: knife thrower with sandy and the one that slows time on aiming. Sandy with a Katana or Mantis Blades.
Please don’t use common sense on online forums, we don’t do that here.
Jokes aside, difficulty settings should be redesigned. How is the question ofcourse. Better AI and complex movesets maybe? Fighting in general is difficult to design around, unless u go for a more puzzle like fights.
Unique mechanics like the Metal Gear delete your saveslot is a prime example of thinking outside the box that we don’t see nowadays. Atleast not in AA & AAA.
I do enjoy settings like Ghost of Tsushima, where both the player and enemies die quicker.